That graphic effect is just the effect graphic for the hitbox type flag...so...I'll just wait and see.
-DD
Actually, I disabled the hitbox one by typing 01 at the end, and used this:
Setloop [number of frames you want -1]
If Hitbox Connects:
Graphic effect 1F (Green stuff) on a specific bone.
End if
Synchronous timer 1 frame
Execute loop
And right now, everything seems balanced except one:
Star Rod Dash attack.
It does 80~ damage, no kidding.
And I can't fix it as of the moment.
EDIT: Maybe I should loop the star rod stuff 3 times instead of 7, to reduce the damage.
EDITLOL: My Wii's freezing now, my moveset is corrupted...
This is bad.
EDITUGH: HYES!
I found a way for the swing stuff to work!
Still I need lots of time for this...
EDITAWESOME: Done with the items, but a little issue in animations.
Guys, let's split up:
DD: Make the down B a better move.
StarWaffle: Ottoto, Dair, Attack2 if necessary. Cliffwait. That is all.
AGFP: Down Smash animation.
Me: The Final Smash, leave it all to me.
DS22: Lay down and relax. Lol, this is not cause you're bad, quite the opposite, but you just don't have to work now, but if you want to that's good.
TSON: I might need you for the final smash idea. You made the FThrow shoot small Shadow Balls right? Can you give me a script to make it shoot big Shadow Balls?
I'm staying overnight on this, so appreciate that.