Matteron
Smash Ace
That would work, but does anyone know why he yells all the time in the first place?You can probably change when he yells with PSA by removing SFX from certain animations.
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That would work, but does anyone know why he yells all the time in the first place?You can probably change when he yells with PSA by removing SFX from certain animations.
o.0It isnt "confidential."
You guys simply do not feel like sharing information, for fear that it will compromise the integrity of your project. Its your choice, not your obligation.
Hahaha...no.It isnt "confidential."
You guys simply do not feel like sharing information, for fear that it will compromise the integrity of your project. Its your choice, not your obligation.
i like the way u speak lolIt isnt "confidential."
You guys simply do not feel like sharing information, for fear that it will compromise the integrity of your project. Its your choice, not your obligation.
Stick it to the man!It isnt "confidential."
You guys simply do not feel like sharing information, for fear that it will compromise the integrity of your project. Its your choice, not your obligation.
Except TSON, myself, nor most other PMBR members are not the ones who found the information, decoded what was in the files, nor created a way to do so easily. It's a closed development project for a good reason, and even if it wasn't a good reason, we were entrusted to not leak anything we've been given. So, sorry we have personal integrity and live up to the trust placed in us. It is our obligation.It isnt "confidential."
You guys simply do not feel like sharing information, for fear that it will compromise the integrity of your project. Its your choice, not your obligation.
I can agree on that.Except TSON, myself, nor most other PMBR members are not the ones who found the information, decoded what was in the files, nor created a way to do so easily. It's a closed development project for a good reason, and even if it wasn't a good reason, we were entrusted to not leak anything we've been given. So, sorry we have personal integrity and live up to the trust placed in us. It is our obligation.
taronmcgee dislikes thisExcept TSON, myself, nor most other PMBR members are not the ones who found the information, decoded what was in the files, nor created a way to do so easily. It's a closed development project for a good reason, and even if it wasn't a good reason, we were entrusted to not leak anything we've been given. So, sorry we have personal integrity and live up to the trust placed in us. It is our obligation.
no no i understand but i still dislike it cuz i wanna know lolYou guys are so silly.
If we gave you the Melee physics that several people decoded then what would be stopping you from doing everything that Project M has done already? When we're ready to reveal it to the public, we will. The method for doing so is public already, and is in the Melee Discussion section, if you wanted to know. So either you can put redundant work into getting the physics or you can wait for us to release the spreadsheet that we have.
kinda late...project m dude wants to keep promise by not telling anyone about it to not spoil surprise.
NUFF SAID.
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So something like this:# offset - integer - optional - The offset into the disc file to start replacing; defaults to 0 (beginning of the file).
# length - integer - optional - The length specifies how much to patch the file. If not specified, or set to 0, it will default to the size of the external file minus the offset.
<file external="/brawlmods/mewtwo/FitMewtwo.rwsd" disc="/sound/smashbros_sound.brsar" offset="0x1796E80"/>
You should know by now that new brawl hacking methods never work on first go...I just realized something that would make replacing SFX a LOT easier.
Riivolution has an offset="" option for patching only part of a file:
So something like this:
should theoretically work. I might try this later to see if it does.Code:<file external="/brawlmods/mewtwo/FitMewtwo.rwsd" disc="/sound/smashbros_sound.brsar" offset="0x1796E80"/>
That is likely to happen actually...I just hope you don't say "I'm going to work less on mewtwo because I don't want to spend as much time hacking" and then say "Well, I quite because we didnt finish in X days"
Please don't.That is likely to happen actually...
Yeah...
~Shining Ace
i would like that tomay i request a brawl- mewtwo??? PWEEASE??? :3
if u quit this would neveer get done all this work for nothing... then we will all be sad and cry and sum of use might just kill r self do u really want that do u want us to kill r self all becuz u left mewtwo un done lol jk but yea dont go!That is likely to happen actually...
Yeah...
~Shining Ace
No pressure thoughif u quit this would neveer get done all this work for nothing... then we will all be sad and cry and sum of use might just kill r self do u really want that do u want us to kill r self all becuz u left mewtwo un done lol jk but yea dont go!
No pressure though
if u quit this would neveer get done all this work for nothing... then we will all be sad and cry and sum of use might just kill r self do u really want that do u want us to kill r self all becuz u left mewtwo un done lol jk but yea dont go!
*Sigh*Please don't.
I'm planning to make it a polished version of Lucario's down B sometime, so skip that for now.This is down right amazing Mewtwo feels awesome in Brawl. He's a bit overpowered though His ledge attacks and neutral air are too good when abused. Also, whats up with his down B? What's that supposed to be? It does 4 or more damage and barely causes the opponent to flinch? I'm talking about that third Mewtwo test that was released recently