ds22
Smash Lord
Here you go.
http://www.mediafire.com/download.php?mmca0xtnlyx
http://www.mediafire.com/download.php?mmca0xtnlyx
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well, it would have all my CSPs... unless you just want the raw .tgas I used?Oni, any chance of a DL for that Mewtwo select screen file(s)?
Just looked at it. The part the contains his spikes and dreads also contains his entire midsection.Thanks for all the stuff ds22, it's pretty sweet. Honestly, once the Lucario name gets changed to Mewtwo on the CSS and battle screen, this will truly feel and look like Mewtwo is an actual character in Brawl.
Also, I was looking at his model, and with that new thing that hides parts... it is possible for somebody to hide Lucario's hair-things (on the back of his head) and the spikes on the front of his hands? Then It would pretty much as close as it could get without the actual model of Mewtwo.
That's fine. Now, how would I go about changing a custom icon (namely, the independent Sheik) to Mewtwo's icon? Currently, I don't know how the custom CSS codes work, but I'm sure I could figure that out if needed.well, it would have all my CSPs... unless you just want the raw .tgas I used?
wait, do you mean just replacing the image? I used brawlscape; right click on the characters icon, click export, edit it in paint.net, save, right click on the icon again, import, profit.That's fine. Now, how would I go about changing a custom icon (namely, the independent Sheik) to Mewtwo's icon? Currently, I don't know how the custom CSS codes work, but I'm sure I could figure that out if needed.
sounds good man.I'm workin' guys! :D Don't worry!
xD I get delayed with silly things, but its ah-comin'
Fixes in next update:
-Increase Size -CHECK-
- Increase Dash Speed a bit. -CHECK-
- Make NAir harder to escape -CHECK-
- Uair & Dair hitbox fix.
- Speed up BAir
- Increase range on DTilt.
- Increase KBG on Tilts.
- Add Psyburst.
-DD
Psyburst is replacing disable right? Is it going to be a chargeable move?I'm workin' guys! :D Don't worry!
xD I get delayed with silly things, but its ah-comin'
Fixes in next update:
-Increase Size -CHECK-
- Increase Dash Speed a bit. -CHECK-
- Make NAir harder to escape -CHECK-
- Uair & Dair hitbox fix.
- Speed up BAir
- Increase range on DTilt.
- Increase KBG on Tilts.
- Add Psyburst.
-DD
So this common5 thing already has the mewtwo file on it? Where exactly do you put in on the sd card?If anyone wanted my Mewtwo CSS, http://www.mediafire.com/file/wqtdx5hkvjm/common5.pac
Yes and I don't know yet. This probably won't be released for a little bit, but I'll work as much as I can on it tonight.Psyburst is replacing disable right? Is it going to be a chargeable move?
Not the moveset, but the CSS thing I had showed earlier. Unless that was what you meant? But indeed, and to use it, place it in pf/system/common5.pacSo this common5 thing already has the mewtwo file on it? Where exactly do you put in on the sd card?
I currently have just the basic brawl+ CSPs like ZSS, Sheik and stuff. This file is just placing Lucario right?Not the moveset, but the CSS thing I had showed earlier. Unless that was what you meant? But indeed, and to use it, place it in pf/system/common5.pac
this includes all my CSPs though so do back up your CSPs!
Yeah, I don't have any special ones aside from the regular brawl+ ones, but just seeing Mewtwo there is what I want.it replaces your current CSPs with all of his, so you would have all the CSPs he currently has. You would loose your Brawl+ ones.
It was hard to decide for me, but seeing Mewtwo on the CSS screen was well worth not having CSPs. I just renamed the files and folders so that if I ever wanted to go back to my custom textures and stuff, I can just change the names back.
Version 5? Its 0.5 :3!Is SFX going to be included in version 5.0? As it's now possible from what I heard.
That too, depending on if my idea even works.wait, do you mean just replacing the image? I used brawlscape; right click on the characters icon, click export, edit it in paint.net, save, right click on the icon again, import, profit.
Ohhh... no, it would replace both. UNLESS, that is, you have copied the model, animation, sfx, bone, CSP, CSS Icon and Name Strip of lucario's to, say, (ie) an alloy. Then there would be two lucarios in the game, costume and all. Replace the alloy one with the mewtwo model, moveset, sfx, etc. THEN You could have both Mewtwo and Lucario. This is, of course, only possible in the future.That too, depending on if my idea even works.
I have a custom CSS. Say I create two Lucario icons on my CSS. Could I replace only one Lucario icon with a Mewtwo icon? Or would I only be able to change both?
Lol my bad XDVersion 5? Its 0.5 :3!
Oh sh*t! umm... dude thats the file size limit and its basically telling you that you have to somehow resize the file, or I dont think you can continue work on that pac ;_;>_> So yea, I keep making it, but then when I go to save, it has some stupid error and saves it wayyy too big.
-_-;;
-DD
No, like, PSA saves it super-big.Oh sh*t! umm... dude thats the file size limit and its basically telling you that you have to somehow resize the file, or I dont think you can continue work on that pac ;_;
>_> Then thats my issue. Where can I grab older versions?What version of PSA are you using? v3 has some serious issues, including that.
Squirtly/Ivy/Charizard already had singluar characters thanks to SSE, so no, we can't do something like that.So, since I'm too lazy to read through >9000 pages, I'll just ask: Can't we do the same thing the Workshop Back Room did to make Squirtle, Ivysaur, Charizard, and Pokemon Trainer to make Mewtwo and Lucario seperate? >__>"
PS I know you guys missed me. :3
Yet still much more intelligent than your post.why are the dem videos featuring CPU's playing PSA's?
thats pretty dum
Cuz dem CPU's playing dem PSA's r perty good at dem smash gaems.why are the dem videos featuring CPU's playing PSA's?
thats pretty dum