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huh? no it isn't. they got a new site. http://stacksmash.kontek.net/Yeah, stacksmash is down, so can someone give me the texture? :/
Here ya go.We're gonna need someone to edit the namestrip. Can someone try that please? Make a back up ofyour common5, I tried and my game froze.
What the-how'd you get that to work T_T wait this is the strip that goes over the CSP right?
Really? Well, what's the problem? is it freezing? Maybe I can assist you (not now though, I'm going to bed =w=)xD I'm tryin' guys...its pretty tough...its starting to look like charging won't work for Psyburst...
-Nick
Let me know the issue and I might be able to help.xD I'm tryin' guys...its pretty tough...its starting to look like charging won't work for Psyburst...
-Nick
=o I'll give it some more tried tomorrow, and if I still have no luck then I'll call in the cavalry.Let me know the issue and I might be able to help.
I just finished coding the most absurd code ever in a super efficient method. It is epic.
No excuses. I rebuilt falco's melee shine in a special tab and 1 subaction.=o I'll give it some more tried tomorrow, and if I still have no luck then I'll call in the cavalry.
It doesn't freeze or anything, it just doesn't behave how I want it to [charge on ground, not in air]
=3=; The real limiting factor is that I only have 6 slots in Lucario's DownB to work with, so thats 3 for ground, 3 for air.
>_>;;
-DD
Oh, sweet, I had no idea it would do that.I edited some of the things in the animation. I hope getting rid of the wing stuff in it didn't do terrible things to it.
EDIT: To clarify, I changed some of the B values around to fit Lucario's. If, for example, the B1 for Lucario was 1 but the B1 for Charizard's corresponding part was 9, I changed the 9 to 1. I didn't edit EVERYTHING, but I did change things that I thought would produce something that would fit Lucario better.
forward titl...I can`t wait to see thisWait, what did the animation replace? The running animation? (I hope)
Sorry, but it was the SmashThrowF animation, which is used for Mewtwo's Ftilt animation.Wait, what did the animation replace? The running animation? (I hope)
Okay, what numbers did you change exactly? And if you have AIM/MSN gimme and we can chat/collaborate there, because there are lots of animations we could fix all niceynice.Sorry, but it was the SmashThrowF animation, which is used for Mewtwo's Ftilt animation.
I'm a little busy with some other ideas right now, so I'll be lazy and let DD port the animation over to his experimental Motion PAC.
Yeah, I figured it out.Oh. Well, I made a guide explaining how I did it, but basically it changes the values for certain data.
For example, say for B1 the value was 9. In the animation that I replaced for it, the value is 1. I just simply change that 1 to 9. I then repeat for the rest of the stuff.
Well, all you would have to is take the SmashThrowF animation from the pac I uploaded and replace Lucario's Ftilt, if you are going to revert.
I hope I expalined that well, cause its the best I can do without pics.
>_> Naw, I had given up on them as it is. Legit animation hacking is out now in BrawlBox, so maybe try that?Yep. I wasn't angry, just disappointed. I hope I didn't come across as a complete idiot. >>
DX I should be taking maximum advantage of my free time tonight and should be able to produce a working Psyburst + Videos + .pac release tonight!hey guys, can someone upload a video showing all the progress on Mewtwo pl0x?
I wanna see how this is turning out ty in advance
YezDX I should be taking maximum advantage of my free time tonight and should be able to produce a working Psyburst + Videos + .pac release tonight!
Might not be PERFECT, but it's progress!
-DD