Oni K4ge
Smash Lord
- Joined
- Jul 16, 2009
- Messages
- 1,119
Old B charge crashed peoples gamesGotta say I think I like the old B-charging animation and Dair animation better....
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Old B charge crashed peoples gamesGotta say I think I like the old B-charging animation and Dair animation better....
Note: Everything in the experimental build will probably be changed somehow. Whether its a hitbox, speed, something will be changed.Old B charge crashed peoples gamesand I almost agree with the D-Air, but I didnt really like it. Idk, I thought it was gonna be more Melee-like, but it was too slow. Eh :/
D: I need the ID for the noise, and then I'll add it.Missing the slashy sound on fair T_T
Idle animation I'm probably changing.i like the fair on this version, but his throws look... well, bad. i'm also not a fan of the idle animation either.
Uthrow and Fthrow would look good with a slight time adjustment, Dthrow's fine (I love the angle and power btw), but there's no saving bthrow honestly D:
Dtilt is really good too btw.
Old B charge crashed peoples gamesand I almost agree with the D-Air, but I didnt really like it. Idk, I thought it was gonna be more Melee-like, but it was too slow. Eh :/
that would look cool, but i'm afraid that using ganon's animations would heavily distort lucario's body....The Idle Animation is basically the one where you leave the character alone and dont touch the control.
Example: If you leave Luigi alone he will start pulling his nose.
Yeah but I think Mewtwo's Idle Animate. should resemble Ganondorf's clentching his fists and ocasioanally folding his arms to look Bad-A.
>_> Well thats dumb. Download, use it, contribute.Oh no, i meant what exactly is he doing while idle, I can't tell what exactly his arms r doing, or how they r positioned. I'm waiting until he's finished b4 downloading him, i don't wanna spoil myself early.
He should folds his arms regularly then unfold them releasing some energy.
No gliding.Is he going 2 have the gliding ability or is that overkill?
ah ok. paper mario anyone? :DWell his last few post in the model importer thread have been about him adding compatibility for different formats. He also said that he got just about all of the trophie models to work in game.
When they can be converted/imported, yes.Are we going to be using Melee SFX? o,O
Tried it. He will stop in place. I'm not finding anything. I'll just increase his dash speed a bit.Somehow, mewtwo feels kind of slow or something... maybe its his running animation. I tried using his Up-B animation... it worked, but it looked terrible. he didnt move at all first off, and it just looked dumb. maybe Pit's Gliding animation?
Ah, I see. and you clicked "Moves Character" right? How about Marth's Running animation then? It'd look like he was from an anime or something lol.Tried it. He will stop in place. I'm not finding anything. I'll just increase his dash speed a bit.
-DD
Actually, a better texture was made... unless this is indeed the better texture... is his tail really pinkish or is it purplish? if it is the latter, that's the better texture. It's got melee textures in it :DStacksmash is down, so the texture link isn't working. Anywhere else I can get the texture? I can't find it anywhere...![]()
"Moves Character" only applies if the animation goes anywhere, which glide does not, so no need to check it.Ah, I see. and you clicked "Moves Character" right? How about Marth's Running animation then? It'd look like he was from an anime or something lol.
Actually, a better texture was made... unless this is indeed the better texture... is his tail really pinkish or is it purplish? if it is the latter, that's the better texture. It's got melee textures in it :D
They're not importing models, they're just swapping assist trophies. Mewtwo is a trophy trophy, so it won't import without the official importer.You guys should check the "Brawl Model Extracter" thread
http://www.smashboards.com/showthread.php?t=227326&page=126
I think they can import models but Its still has problems but it definitely a great first step.
=\ 'fraid not. Once his legs leave the ground he just stops moving. DXDD: The run/walk animations are really weird to mess with. Something to do with the animations themselves determine how they work. For example, if you replace a character's run animation with one of their walks, their run will be the same speed as the walk you pasted over it. Maybe there's some way to fix that so you can change a run animation to a glide?
My opinions after testing the animation-swapped Mewtwo-
-Increase dash speed, as mentioned
Yup!
-Change b-throw and u-throw because of the model distortions, as mentioned
Done![
-Make n-air hits link better. Currently, I feel it only gets off a few of its hits, for some 4-5%. Ground-release hit (with noticeable KB) rarely gets to connect
I can make them link really well o.o; But I'll decrease DI potency.
-Swap Disable for something else; it doesn't work properly, as mentioned
Amen.
-Slight d-tilt KB increase (better resembles Melee version's juggling ability)?
The entire hitbox needs a fix, but sure!
-Slight speed decrease on d-smash (to resemble Melee)
Aight
And, of course, cool taunts. =)
I'll put one out Sunday night after I finish the next Mewtwo release.is there a video of the new animation swap version?
YES YES YES. Btw, if anyone was wondering why I even swapped the wait1 animation in the first place was because mewtwo needed a new look now that he is in brawl. ammirite?? I thought it was cool. if you dont keep it (talking to darkdragoon here) I can just swap it back on my own anyway, so feel free lol.Here's a suggestion 4 something like disable kinda:
U should make disable function like Mr. Game & Watch's Oil Panic (down special).
Make it look like Ness & Lucas psi magnet, and have it change colors to let u know when its fully charged.
When Mew2 absorbs between 3-5 projectiles and he gets within striking range and connects the move with the opponent, it looks as if the opponent suffered a broken shield. They get that long stun effect or in this case they're disabled, and u can land a free hit basically.