waifumagnet
Smash Rookie
- Joined
- Feb 2, 2014
- Messages
- 20
And he can do it because Ganon aerials wreck face even harder in PM
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Quick update.I've finally managed to beat that Fox I had trouble with consistently.
Now he's learning how to footstool and I suspect he's just going to gimp my recovery every time.
I've got a tournament coming on Saturday...
How screwed am I
Disjointed toe box for the WINYeah, Ness and Lucas have a super hard time against Yoshi off stage because of the hitbox of Yoshi's nair esp if they don't sweetspot
Ness especially because Ness doesn't have a tether.
I have no problem with Mario, It's Luigi that I have a tough time with, he's just so mobile and floatyI've posted this before, but I find Zelda to be a tough matchup. A very defensive Zelda can be very tough to approach consistently with Yoshi being an approach heavy character. I actually find command grab very resourceful in this matchup (it is a great move regardless).
Mario... is still tough overall, Fireballs have A LOT of control over my neutral game.
dark greenAlright Yoshis! I have a favor to ask. Yoshi is a very unknown character thus far and a lot of the other threads don't know how to peg the MUs with their charracters so I need your input.
Any input on the general direction of MUs against other characters is appreciated. I do not need everyone, but the more the better. If you are unsure I can mark it even or Purple for unknown.
Thanks for any help!
The colors are basic:
Red: is really bad
Orange: kind of bad
Yellow: unfavorable
Light Green: favorable
Darker Green: good
Darkest Green: free win
Thank you to anyone who takes the time to give me a general consensus on what characters are known!
Dtilt and dsmash gimp.Does anyone have advice on the Falcon and Fox MU's? :/ I have trouble with Falcons air speed and Fox's auto-combos mostly. They're probably not that bad but not knowing what to do makes the MU ratio kind of irrelevant.
See above. I would say lightshield bu you cant do that (hint hint pmbr)I find that winning the fox mu is about calling the nair approach, pivot grabbing, and having solid punishes.
I also need help with falcon.
That's awesome, I'd definitely love to see a video of the MU, I usually just use the squirts for some projectile and zone heavy characters, but I'm pushing to have Yoshi as a more solid main.Also, didds, i just noticed you posted about having trouble with Mewtwo? In my opinion its it yoshi's favor. Our mewtwo main here, who even beats Chip, is one of the best, yet out of the last 10 times i have played him in tourney, i only lost the second time. Yoshi in this matchup wants to trade as much as possible, and mewtwo just cant afford to trade with mewtwo. Also, take him to green hill zone or dream land, Di'ing properly will lead to much longer lifes than mewtwo and its the best way to space him out. I'll post saturdays tourney match against him just to show you how well yoshi fairs (hue hue) in this match up.
Fox is hella easy and gets bodied by yoshi. U-tilt is fox's worst nightmare. egg rolling into fox's shield is super safe than its a mind game from there. once you get an up-tilt started, and be sure fox is atleast at 15 percent, you can combo him to 90. Fox is unfortunate enough that he gets stuck in a ground tumble animation from yoshi's uptilt, and doesnt have enough space to di away, a peak di from fox is enough space to get an up-angled f-tilt which will pull him back into you. finish this combo with a d-smash and than d-tilt his fox fire.Does anyone have advice on the Falcon and Fox MU's? :/ I have trouble with Falcons air speed and Fox's auto-combos mostly. They're probably not that bad but not knowing what to do makes the MU ratio kind of irrelevant.
I disagree that Fox is "hella easy".Fox is hella easy and gets bodied by yoshi. U-tilt is fox's worst nightmare. egg rolling into fox's shield is super safe than its a mind game from there. once you get an up-tilt started, and be sure fox is atleast at 15 percent, you can combo him to 90. Fox is unfortunate enough that he gets stuck in a ground tumble animation from yoshi's uptilt, and doesnt have enough space to di away, a peak di from fox is enough space to get an up-angled f-tilt which will pull him back into you. finish this combo with a d-smash and than d-tilt his fox fire.
I played against Wizzy, and I can say that the MU is indeed tough. You have to be mindful of how long sonic has been rolling around and you have to remember that eggroll only beats spindash when spindash is in the air. when sonic is turning around, the damage is reset, much like Yoshi's eggroll, it's good to try and catch it after you force a turn or while he's turning. be Mindful that He can jump out of spindash, so the best way to get around it is to roll past it, because if you spotdodge or shield, sonic can turn around fast enough to apply more pressure or just hit you after spotdodge is over. What Wizzy does is he'll approach with it and do the turnaround IN your shield so that your shield gets hit like 7 times in succession then he'll mix up what he'll follow that with, being a jump to dair on your panic-roll, or he'll shorthop N-air to kill an attempted grab or other things that I haven't seen. I think that Sonic may be chain grabbable after like 20% or so, as long as he DI's forward. If he doesn't DI forwards, then you get free Up-air strings or a simple Upsmash.The only sonic I've played is fairly aggressive, so I can pretty much shut down his approach with Pivot Grab. Aside from that I don't know the MU that well.
lol, definitely haven't played against a Sonic of Wizzy's caliberI played against Wizzy, and I can say that the MU is indeed tough. You have to be mindful of how long sonic has been rolling around and you have to remember that eggroll only beats spindash when spindash is in the air. when sonic is turning around, the damage is reset, much like Yoshi's eggroll, it's good to try and catch it after you force a turn or while he's turning. be Mindful that He can jump out of spindash, so the best way to get around it is to roll past it, because if you spotdodge or shield, sonic can turn around fast enough to apply more pressure or just hit you after spotdodge is over. What Wizzy does is he'll approach with it and do the turnaround IN your shield so that your shield gets hit like 7 times in succession then he'll mix up what he'll follow that with, being a jump to dair on your panic-roll, or he'll shorthop N-air to kill an attempted grab or other things that I haven't seen. I think that Sonic may be chain grabbable after like 20% or so, as long as he DI's forward. If he doesn't DI forwards, then you get free Up-air strings or a simple Upsmash.
I disagree that Fox is "hella easy".
If the Fox is good, he won't blindly rush in and will spam lasers and wait for the Yoshi to approach which is where Yoshi struggles sometimes, especially against faster characters with a sick punish game...like Fox.
Also shine heavy shield pressure is very hard to deal with, shine doesn't care about super armour at all.
How is approaching on Fox safe? Like genuinely interested. I don't see any "safe" options, especially when Fox can outmanoeuvre the majority of the cast, let alone Yoshi.Approaching on fox is pretty safe, and also, his shine does not effect yoshi's heavy armor (its not super armor) at all. Spacies cannot afford to trade with yoshi, because they will lose. nair wrecks them to hard, falco will die early because of nair, and fox will get combo'd from a good nair.
Eggroll is semi-safe if used creatively. Dtilt is good for knocking him away and setting up tech-chases. If you use the grab armor correctly, you can grab through his N-air planes. Fox is a character you don't really want to approach, but I believe Yoshi can get in relatively easier than most of the cast.How is approaching on Fox safe? Like genuinely interested. I don't see any "safe" options, especially when Fox can outmanoeuvre the majority of the cast, let alone Yoshi.