ELITEWarri0r115
Smash Ace
- Joined
- Mar 24, 2015
- Messages
- 990
Unbound is amazing! I love it. how did you get & in here? Just a curiosity
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Time, effort, and a dose of modding magic.Unbound is amazing! I love it. how did you get & in here? Just a curiosity
how much time? almost a year? I am just wondering because would like to try and add on my own... (then again... it would take years because of school :/)Time, effort, and a dose of modding magic.
actually adding characters is much easier then you think.... tho i think lucina and pichu were specifically made for this project, tho you can add any character that is cloneable to the menu, follow this tutorial:how much time? almost a year? I am just wondering because would like to try and add on my own... (then again... it would take years because of school :/)
Excellent to hear this progress! Very exciting stuff, especially with it coming along all at once!actually adding characters is much easier then you think.... tho i think lucina and pichu were specifically made for this project, tho you can add any character that is cloneable to the menu, follow this tutorial:
http://forums.kc-mm.com/index.php?topic=65113.0
the most pain staking part is adding the CSP's and cosmetics, its not hard just really tedious.
also we are very close to 3.5! we have sucessfully added clones to it. but the game freezes when you air dodge. going to try removing the melee airdodge code and see if the updated one is whats giving us issues. we will keep you posted.
Ok! and why are CSP's a pain? just adding them?actually adding characters is much easier then you think.... tho i think lucina and pichu were specifically made for this project, tho you can add any character that is cloneable to the menu, follow this tutorial:
http://forums.kc-mm.com/index.php?topic=65113.0
the most pain staking part is adding the CSP's and cosmetics, its not hard just really tedious.
also we are very close to 3.5! we have sucessfully added clones to it. but the game freezes when you air dodge. going to try removing the melee airdodge code and see if the updated one is whats giving us issues. we will keep you posted.
its a bit more complicated then just replacing images, you need to add them to the common5/sc_selchar.pac then have to edit the animation data to show those new images are part of the menu now. its pretty simple and straight forward for the most part, just takes a while to do since everything has to be named correctly. i'll link another tutorial for that too.Ok! and why are CSP's a pain? just adding them?
Yep trying to have it ready by wednesday night. Sirks is off work till then and she's free to work on the codelist.Excellent to hear this progress! Very exciting stuff, especially with it coming along all at once!
It does sound hard... I will try. Thx againits a bit more complicated then just replacing images, you need to add them to the common5/sc_selchar.pac then have to edit the animation data to show those new images are part of the menu now. its pretty simple and straight forward for the most part, just takes a while to do since everything has to be named correctly. i'll link another tutorial for that too.
Ohh and another thing is you must add ALL cosmetic data if you do that or they freeze, that means icon, name, csp, battle portraits and result portraits. by default they use their clones cosmetics (EX a link clone would share links CSP's)
http://forums.kc-mm.com/index.php?topic=73298.msg1333077;boardseen#new
just follow those steps and you will be fine. another thing i should mention is when adding CSP and result portaits and stuff, look at the original character, import costume images in the same order, or they will not be synched up (example blue costume is actually red in game)
like i said tedious, but not hard if your good at following instructions.
the BeX GCT is ready i think. air dodging no longer freezes, there is also reported a freeze at the results screen, tho i think that's due to config files and not code. we had a similar problem for a while when we edited brawl minus for BeX where it froze at the results screen.Excellent to hear this progress! Very exciting stuff, especially with it coming along all at once!
Still trying to make it stable but yes ^^ it will now. i'm experiencing random crashes on dolphin at the results screen, but so far characters, clones, stages, special modes and such work, stamina... is a bit glitched >.> but not game breaking.So, will this project work with 3.5 now?
After the completion of Project D.I.Y's GCT codeset, there will be more information on this Mod's direction, as well as its current state of development. We thank each and everyone of you for your patience, and the team from Project D.I.Y. for keeping us all posted on their critical developments. Keep on the forums to hear more from us soon!Still trying to make it stable but yes ^^ it will now. i'm experiencing random crashes on dolphin at the results screen, but so far characters, clones, stages, special modes and such work, stamina... is a bit glitched >.> but not game breaking.
Basic clones added at the end (roy/mewtwo respectively, no cosmetics added, too lazy)
stamina mode, damage ratio is supposed to control the different settings.(i think)
editing them shows no effect.
when you lose a stock and respawn you have 0 hp in stamina 'till you are hit.
Lastly we are experiencing rather random freezes at the results screen, sometimes it works sometimes not.
Umm... this is kinda off-topic here, but... will there be a complete pack of PM DIY 2 or do we need to use the old files with the new gct? and do you know if someone's reinsertung all the PM 3.5 content via BrawlEx/gct?this is a quote thought people would like to hear. as you know the stamina mode is "glitched" actually its not! the common2 file holds some of the "rules" settings. while we thought it was the damage index, its actually the stage choice setting that changes the modes. its an easy fix, i'll post a patched common2 file soon to fix it.
me and sirkura are in the process of adding all the PM cosmetics, its not to hard we are just making sure the GCT is stable first. we are modifying the 3.5 files to be compatible. i think we kinked out all the freezes, so we are going to start working on the common files and configs,Umm... this is kinda off-topic here, but... will there be a complete pack of PM DIY 2 or do we need to use the old files with the new gct? and do you know if someone's reinsertung all the PM 3.5 content via BrawlEx/gct?
Also, @ SmashAmass
Is your Lucina any different from the v2 on the Vault? If she's different/balanced (her recovery is just... too much), can you post the fitlucina.pac separately? I want to test her, but I can't download the complete build (or anything from GoogleDrive) right now.
That's what I wanted to hear, can't wait! And I know about that thread, but for some reason I can't register on KCMM (I never get the confirmation e-mail)me and sirkura are in the process of adding all the PM cosmetics, its not to hard we are just making sure the GCT is stable first. we are modifying the 3.5 files to be compatible. i think we kinked out all the freezes, so we are going to start working on the common files and configs,
you can keep up with our progress in the DiY thread. unbound is pretty much in the same position as them till we find out how the new codeset reads and what files are changed,
Well, there is a seperate build for Beta Testers, but I don't believe you're on the Beta program. If you're willing to wait, I guarantee there will be all sorts of changes made when we release Build 0.4. I will announce more detail on that later, but if you'd like, you could always apply for the Beta Program! If you applied via Jasgx, I don't believe it got properly sorted out, so you can simply add me onto that chat, and we can get things sorted out.Umm... this is kinda off-topic here, but... will there be a complete pack of PM DIY 2 or do we need to use the old files with the new gct? and do you know if someone's reinsertung all the PM 3.5 content via BrawlEx/gct?
Also, @ SmashAmass
Is your Lucina any different from the v2 on the Vault? If she's different/balanced (her recovery is just... too much), can you post the fitlucina.pac separately? I want to test her, but I can't download the complete build (or anything from GoogleDrive) right now.
Nah, I didn't submit an application. I only wanted to know if she was different, because I didn't like her previous version. I'm glad to hear she's getting fixed though, I can wait until the build is finished.Well, there is a seperate build for Beta Testers, but I don't believe you're on the Beta program. If you're willing to wait, I guarantee there will be all sorts of changes made when we release Build 0.4. I will announce more detail on that later, but if you'd like, you could always apply for the Beta Program! If you applied via Jasgx, I don't believe it got properly sorted out, so you can simply add me onto that chat, and we can get things sorted out.
No hate at all. Due to some complications in the backroom, a lot of changes will be made in these departments (or removed overall, if need be). Again, more details later, but I'm glad you brought those up.Nah, I didn't submit an application. I only wanted to know if she was different, because I didn't like her previous version. I'm glad to hear she's getting fixed though, I can wait until the build is finished.
Also, just a suggestion, but someone should fix the OP and the website (or remove it). They feel kind of... amateurish at best (downright horrible in the website's case >_>) pls don't hate me!
Just curious, when we finish the base build for PM, what are the goals for unbound? i know obviously characters, any other major edits or code changes?No hate at all. Due to some complications in the backroom, a lot of changes will be made in these departments (or removed overall, if need be). Again, more details later, but I'm glad you brought those up.
While I can't be specific yet, our first goal will be porting over to 3.5 (obviously). After that, some of the changes will include: Redesigning characters, tweaking cosmetics, adding more characters, and so on and so forth. We still will keep the ideology of retaining Project M as the base, by simply adding more to it. There will be other changes, but that's for another time.Just curious, when we finish the base build for PM, what are the goals for unbound? i know obviously characters, any other major edits or code changes?
ah so mostly psa and aesthetic changes? me, sirkura, and a user that wishes to remain anonymous are designing a new special mode. we got the codes ready just need to instance them over a special mode now. you may use them in your project if you like it. anyway we replaced misc 11 in common2 and it caused the EX clones to lose cosmetics (freezing icons with a grey box) looking into it.While I can't be specific yet, our first goal will be porting over to 3.5 (obviously). After that, some of the changes will include: Redesigning characters, tweaking cosmetics, adding more characters, and so on and so forth. We still will keep the ideology of retaining Project M as the base, by simply adding more to it. There will be other changes, but that's for another time.
I was also messing around with misc 11 as well and got the same result. I looked into the common2.pac for BEX and found Section [7], which is absent in the normal file. The best way to get a functioning common2.pac is to reapply the BEX changes to the PM common2.pac, like with the CSS, but unfortunately, I don't know what else was changed with the file other than the new "Section [7]".ah so mostly psa and aesthetic changes? me, sirkura, and a user that wishes to remain anonymous are designing a new special mode. we got the codes ready just need to instance them over a special mode now. you may use them in your project if you like it. anyway we replaced misc 11 in common2 and it caused the EX clones to lose cosmetics (freezing icons with a grey box) looking into it.
Any special hints??While I can't be specific yet, our first goal will be porting over to 3.5 (obviously). After that, some of the changes will include: Redesigning characters, tweaking cosmetics, adding more characters, and so on and so forth. We still will keep the ideology of retaining Project M as the base, by simply adding more to it. There will be other changes, but that's for another time.
Sorry mate, gotta wait (rhymes oh my). One small hint though: Expect plenty of change for Lucina.Any special hints??
Cool. How about a number of characters being added?Sorry mate, gotta wait (rhymes oh my). One small hint though: Expect plenty of change for Lucina.
Patience you; I'll announce more details once the time is right.Cool. How about a number of characters being added?
Now is usually a good time XD. Alright alright, Ill wait it outPatience you; I'll announce more details once the time is right.
Well, I just figured it out. The additional Stamina Mode textures are located in common5>sc_selcharacter2>MenuRule_>Model Data>Textures, titled "MenMainRule00font.09" (Stamina Type) and "MenMainRule03sel04" (Type 1-5). Common2.pac is essentially a bunch of hooks telling the game what to do with the files, for instance, "if special mode is stamina, use textures W and Z instead of X and Y". Now Ima gonna open a hex editor and try to find the changes between files, then try to patch the PM file, like I stated in my other post.the PM team must have a way to open those files if the texture files are in it. brawlbox doesn't seem to be able to open them, not sure why.
Which link?May I please just mention that the link to the website actually leads to the world's most obvious virus since notavirus.exe?
CHEERSI have been very busy lately with school and crap but the update should hopefully be done by the end of this week.This means the update for Project M Unbound should be coming soon as well! (Hopefully)
The first one, in the beginning. Under "Website". It just links you to a random spam website and/or virus.Which link?
My antivirus never reacted....The first one, in the beginning. Under "Website". It just links you to a random spam website and/or virus.