Durnehviir
Smash Apprentice
- Joined
- Jan 22, 2014
- Messages
- 151
It works probably for me but that would be good tooguys i think i found a fix for ur not being able to load
i think i gotta add sdhc support
im gunna do it soon
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It works probably for me but that would be good tooguys i think i found a fix for ur not being able to load
i think i gotta add sdhc support
im gunna do it soon
Indeed it does, I will buy a bigger SD card later though.that sux sry to hear that
They should be located under root/private/wii/app/RSBE/pf/fighter/pichu (I'm pretty sure this is the order, don't have my SD card to confirm :/). It's right before Pikachu's folder. In the folder should be all the PAC files (but not the sound files, that's under pf/sfx/323.swndz). Hope this helps!Where are the pichu files located at? I don't see any fighter data for pichu anywhere and its blowing my mind.
Didn't even check there thanks!They should be located under root/private/wii/app/RSBE/pf/fighter/pichu (I'm pretty sure this is the order, don't have my SD card to confirm :/). It's right before Pikachu's folder. In the folder should be all the PAC files (but not the sound files, that's under pf/sfx/323.swndz). Hope this helps!
Thank you for this contribution! I'll certainly be pulling resources from this pac, but we already have a Lucina PSA that I feel is more complete and easier to modify. However, I can see the effort put into this and truly appreciate it. Hopefully you'll see some of the improvements made when the next build is announced! I'll mention you in the credits for your contributions ^-^I mentioned about releasing a Lucina I worked on to better fit into Project M, so here it is.
https://www.dropbox.com/s/87qpn5xig2adz9j/Lucina (ALM5252).rar
I haven't bothered working on her since April, so if anyone else wants to take over go ahead. She's pretty much a really fast Marth clone with some different attack animations and style. She should also be weaker but can rack up damage quickly. Hope some of you like her.
Now that Lucina has been revealed will you making adjustments to her to match more of her smash 4 model? Or change moves?Thank you for this contribution! I'll certainly be pulling resources from this pac, but we already have a Lucina PSA that I feel is more complete and easier to modify. However, I can see the effort put into this and truly appreciate it. Hopefully you'll see some of the improvements made when the next build is announced! I'll mention you in the credits for your contributions ^-^
Thanks! I remember starting on it when Beta 1 was released. I remember liking her but she just didn't "fit" into Project M.Thank you for this contribution! I'll certainly be pulling resources from this pac, but we already have a Lucina PSA that I feel is more complete and easier to modify. However, I can see the effort put into this and truly appreciate it. Hopefully you'll see some of the improvements made when the next build is announced! I'll mention you in the credits for your contributions ^-^
Well since all the moves revealed are already part of Marth's moveset, I'll be mostly running on assumptions as to how she should feel/play.Now that Lucina has been revealed will you making adjustments to her to match more of her smash 4 model? Or change moves?
I wouldn't jump the gun if I were you. I'll be working on my build of Lucina, so trying to implement the qualities of your next build might be a bit difficult to do when the product is nearly complete. If you like to, I won't stop ya, but I can work with what you've given me so far. If you like, you can help out by rebuilding some of the characters in the older builds of Unbound (Shadow, Riku, etc., but not Waluigi since he's already being worked on for P:M by the original creators).Thanks! I remember starting on it when Beta 1 was released. I remember liking her but she just didn't "fit" into Project M.
I made her into a character I would like to play as, and idk, maybe I'm just biased. I'll try the new one though since I haven't been following Unbound for a while.
I feel I wasn't too far off with really making her more of a Marth clone since that seems to be what she is in SSB4.
Glad it's good enough though. Playing as this version in turbo mode is fun. I love her F-Smash, but that should probably be nerfed, or at least balanced better.
EDIT: Also this was my first time working on PSA-ing. Never did it before but messing with her motivated me to try it out. Was really an enjoyable experience.
It's more about communicating builds and keeping things in-sync. Since he would be working on his own PSA and I would be working on mine, it would be difficult implementing both build's changes into the final product. It wouldn't hurt at all to have a 2nd PSA editor on the team, but most likely for separate projects and such. That's up to Jasgx in adding new people to the crew.I don't see why you guys can't have two PSA editors. The more the merrier.
If you're interested, I can link you all to a repository I set up a while back, that way you can get updated files as soon as they change. It could still get a little messy with two people working on the same PSA at once, but it would help with keeping in sync overall.It's more about communicating builds and keeping things in-sync. Since he would be working on his own PSA and I would be working on mine, it would be difficult implementing both build's changes into the final product. It wouldn't hurt at all to have a 2nd PSA editor on the team, but most likely for separate projects and such. That's up to Jasgx in adding new people to the crew.
I think we have it covered for now, but we'll keep this in mind. We've got a working system so far, but we'll let you know if things change! Thanks for the offer though, it means a lot to us!If you're interested, I can link you all to a repository I set up a while back, that way you can get updated files as soon as they change. It could still get a little messy with two people working on the same PSA at once, but it would help with keeping in sync overall.
This would be awesome.Yo, you wanted project m based PSA's.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205099
Spidey made for Project M. Have fun.
Hey you replied! Splendid! I'd love to speak with jasgx about your work, since a majority of it was very well done. What other skills do you have besides PSA? Because we have me (Main PSA Editor), and Alm5252 for support. The Lucina and Chrom animations seemed pretty clean, if you could do work in that field I'm sure he'll pick you up without hesitation. Send me a message and we can discuss details on the project! Thanks for the supportHi there! I was just wondering if maybe I could lend a hand or so in dealing with Lucina for Project M?
I'm kind of the guy leading the charge for the PSA over on Brawl Vault, haha (I just really like that icon xD).
Anyway yeah, just let me know if there's room for me to get into this too!
Sry for the late reply I was asleep and I would love some help with ur lucina psaHi there! I was just wondering if maybe I could lend a hand or so in dealing with Lucina for Project M?
I'm kind of the guy leading the charge for the PSA over on Brawl Vault, haha (I just really like that icon xD).
Anyway yeah, just let me know if there's room for me to get into this too!
Oh no worries. I went to sleep myself sometime after I posted. Cool! I will try and help in whatever ways I can.Sry for the late reply I was asleep and I would love some help with ur lucina psa
Hey Masterhand, after I saw your video on Youtube, I have a question.Oh no worries. I went to sleep myself sometime after I posted. Cool! I will try and help in whatever ways I can.
That could work too. Although, a friend of mine on Brawl Vault who also helped in the most recent PSA release actually got it working with her sounds over Porky. I got to test it out and it works almost flawlessly! Some sounds are a bit quiet still but I think those can still be tweaked later on.Hey Masterhand, after I saw your video on Youtube, I have a question.
You said you wanted to work on making Marth and Lucina to be usable with the same .sawnd file, but wouldn't it make more sense to make Lucina usable with Roy's .sawnd since at least half of the sounds are still Duon's sounds?
If I had any experience in editing .sawnds, I would've done so myself, but I can't even add characters correctly using Brawl EX :V
Yes and no. Marth still has a decent amount of sounds available, and I've already figured out how to include those extra sounds into one sawndz file (case and point, mewtwo using lucario's soundbank). Also, a lot of the sword sounds from marth fit better with lucina, and can only be used by using marth's soundbank. We want to leave more soundbanks open for potential changes from the PMBR, as well as opening up more slots for clones. Thank you for mentioning that though, I will look into possibly using duon's soundbank for future clones!Hey Masterhand, after I saw your video on Youtube, I have a question.
You said you wanted to work on making Marth and Lucina to be usable with the same .sawnd file, but wouldn't it make more sense to make Lucina usable with Roy's .sawnd since at least half of the sounds are still Duon's sounds?
If I had any experience in editing .sawnds, I would've done so myself, but I can't even add characters correctly using Brawl EX :V
This is to clean up and polish the characters for future releases. The PSA's are not built off Project M's engine, therefore do not have the same level of polish given to the rest of the cast. We want to iron out the bugs and work on each character individually before releasing. We hope you understand the necessity of this, as we will be working hard to push out more characters later on.In demo 1 shadow, lucina, ridley, waluigi are playable. They got taken out for demo 2?