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It's not like we're doing it on purpose. If Magus can magic up a solution, then yes.are there plans to omit the 1-frame synchronization from jump > airdodge so it can better emulate melee?
People need to get better at the game.the intensity of P:M videos still seem watered down in comparison to melee... what other things need to be spiced up/changed to deliver the competitive feel that melee delivered?
Hello gurukid!!!!!GuruKid is in Brooklyn
I agree. If Melee's camera was from the perspective of a cameraman, said cameraman would likely have ADHD on top of having just taken a pound of amphetamines.The melee camera is freaking crazy... I hate not being able to see the stage.
I prefer what they have now; its a mix between the brawl and melee cameras.
If he had ADHD the amphetamines would have the opposite effect, calming him down.I agree. If Melee's camera was from the perspective of a cameraman, said cameraman would likely have ADHD on top of having just taken a pound of amphetamines.
Melees camera *****. I don't even play the melee stages at all in PM because the camera is so gay that it ruins the stage.The melee camera is freaking crazy... I hate not being able to see the stage.
I prefer what they have now; its a mix between the brawl and melee cameras.
Can you explain why? I'm not doubting you, just curious.If he had ADHD the amphetamines would have the opposite effect, calming him down.
Yeah that's kind of how I feel, the camera in PM (even the demo) is already better than vBrawl though. I downloaded blue Melee FD texture off of Brawl Vault to replace my PM one and I just couldn't play on it because of the camera.Melees camera *****. I don't even play the melee stages at all in PM because the camera is so gay that it ruins the stage.
It's actually one of the drugs used to treat ADHD, IIRC, a lot of them are stimulants or related drugs.Can you explain why? I'm not doubting you, just curious.
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If you were awesome you could just take the TextureData from the Blue Melee FD and replace the PM Melee FD TextureData and have both like what I did with this Texture update of Hyrule Castle.Yeah that's kind of how I feel, the camera in PM (even the demo) is already better than vBrawl though. I downloaded blue Melee FD texture off of Brawl Vault to replace my PM one and I just couldn't play on it because of the camera.
I also said that day 1. I'm used to it now. It has become the new "natural" and really doesn't matter anymore.I feel that P:M team should recruit more animators to their team, PEEF! said something that really got me in his stream playing P:M for the first time "It feels natural but it doesn't look right" (he was playing Falco). The way the animations look also affects to the general playing experience.
*waves*I feel that P:M team should recruit more animators
There's really no way any animator can make the game "look" better than it currently is because BrawlBox is in no way the most efficient animation editor. We would need to be able to import animations directly from Melee in order to appease to these kinds of concerns.I feel that P:M team should recruit more animators to their team, PEEF! said something that really got me in his stream playing P:M for the first time "It feels natural but it doesn't look right" (he was playing Falco). The way the animations look also affects to the general playing experience.
What BB needs is a technical artist who can write importers for it.Cows have terrifying animations. Seriously.
Anyway, I thought you weren't interested in joining because BrawlBox is so limited?
If that has changed, you should totally apply. It'd be fun to watch you and SiLeNtDo0m fight for our love. Or have a good old-fashioned superhero team-up. Or combine into one giant animator robot. Or Wombo Combo PM's animations. Or whatever makes any sense.
I'm pretty sure it's not even the animations that throw people off - It's the different graphical style, the camera, and the simple fact that they aren't playing Melee anymore.I feel that P:M team should recruit more animators to their team, PEEF! said something that really got me in his stream playing P:M for the first time "It feels natural but it doesn't look right" (he was playing Falco). The way the animations look also affects to the general playing experience.
A million times this.When you've played the same game for a decade, any change is going to be a little weird, even if it's just a minor aesthetic difference.