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Project M Social Thread

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iLink

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I honestly don't think Lucario is as technically demanding as fox or falco.

Of course I haven't had to chance to play him, but it seems he just has a sort of beginning learning curve to get his cancels down and learn character/DI/percent dependent combos.

But what do I know.

Also is wolf's reflector going to be staying as JC-able? I didn't even know it was canceled with a dash before lol.
 

GHNeko

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Yars, depends. Are you NoVa or SoVa?

Also.

I'm biased towards Lucario because he plays like a Traditional FIghting Game character, which is a type of game i play regularly. The amount of precision you need on the analog stick as well as the buttons isn't to be taken lightly.
 

shanus

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I think lucarios technical demands are comparable to spacies, but not in the same "speed" you need to have as compared to fox/falco. it's kind of intelligent cancel choice, fastest cancel input timing, etcetc.
 
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Lucario is a little more technically demanding than marth lol.

peef, dr pps tech skill is a lot more remarkable than you think. consistency is the biggest part of tech skill and he does some really good stuff. any pm character aside from spacies would take nowhere near as much tech as dr pp falco, just sayin.
 

GHNeko

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ditto @ shanus.

Deff not the same speed required, but regardless, Lucario isn't a walk in the park.

You have to be more aware of your position in relation to your opponent as well. Being of by a bit means the difference between being able to combo or whiff a hit and suffer full cool down, unless you have meter to burn and save your ***.
 

MysteryRevengerson

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Yars, depends. Are you NoVa or SoVa?

Also.

I'm biased towards Lucario because he plays like a Traditional FIghting Game character, which is a type of game i play regularly. The amount of precision you need on the analog stick as well as the buttons isn't to be taken lightly.
NoVa, Fburg to be exact (so I don't really mind going south or north)
 

PEEF!

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Lucario is a little more technically demanding than marth lol.

peef, dr pps tech skill is a lot more remarkable than you think. consistency is the biggest part of tech skill and he does some really good stuff. any pm character aside from spacies would take nowhere near as much tech as dr pp falco, just sayin.
I think that your status as techskill jesus makes things different for you haha.

Lucario only slightly more technically demanding than Marth?
Tell me your ways
 

GHNeko

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NoVa, Fburg to be exact (so I don't really mind going south or north)
Well, when I put in Fburgs, VA. You're about 2 1/2 hours from me. If you can drive, you're welcome to come over to my place to play.

Lucario only slightly more technically demanding than Marth?
Tell me your ways
Play MVC3, TvC, MB:AA, Tekken, and other fighters. :V
 
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Its just a bit tricky using lucario at first because you don't know what to do. Once you do know what to do it isn't that hard.

:phone:
 

MysteryRevengerson

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Also, unimportant, but even though my name has nothing to do with it, I'm resident stream monster Bzzy.

Even though I can't do anything right now, I'll look into what I can do to get there in the near future GH, thanks!
 

GHNeko

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Talk to Imperial Region since you're technically NoVa. You can chill with them too. :V

@Silent Wolf once you figure out the basics, then you gotta learn dem BnBs. If you dont know any lucario BnBs, you knowing the basics wont amount to ****.
 

JCaesar

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NoVa, Fburg to be exact (so I don't really mind going south or north)
Thunderhorse and Redd are the closest playtesters to you. They live in Fairfax/Arlington. They both occasionally get on the IRC (link in thread title) so that's a pretty good place to look for them. Or you could post in TH's and my crew thread.

Talk to Imperial Region since you're technically NoVa. You can chill with them too. :V
Did you just Engrishize my crew name? Silly Guitar Hero Cat.
 

Sneak8288

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Perhaps not when you take them to an extreme, but the spacies don't REQUIRE "silent wolf" techskill, silent wolf! hahaha. Dr. PP techskill is not remarkable, but the rest of his play is.
This is no where near true.. dr.pp tech skill is ridiculous. He only chooses to use what he needs. His wavedashes are flawless and pretty much never misses a cancel. His wavelands are on point and everything. Trust me I've played the guy a decent amount of times out here

:phone:
 

Yeroc

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I want to second that. Dr. PP doesn't do flashy, he does solid. Not to take away from Silent Wolf or anybody, but there's a lot more to techskill than how many buttons you can push in a second, and Kevin is flawless at that sort of understated perfection.
 

PEEF!

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The kind of techskill you guys are describing right now is not limited to Fox and Falco.

PP techskill is possible with other characters like Falcon, and that was my point.
 

curry9186

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Which characters would you say are easy to play, and which ones would certainly require some time investment? On PEEF!'s streams I saw him pick up Wario and Charizard rather easily, but squirtle, pit, and lucario are taking some time to get acquainted with.
 
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Talk to Imperial Region since you're technically NoVa. You can chill with them too. :V

@Silent Wolf once you figure out the basics, then you gotta learn dem BnBs. If you dont know any lucario BnBs, you knowing the basics wont amount to ****.
I do know the basics, as well as probably more advanced stuff with him than like anyone lol. BnB combos arent really the same in smash as they are in other fighters. theres DI in this game and a lot of his stuff you are able to get out of if done incorrectly. lucario is about choosing which moves you cancel into wisely, not going for some set combo of just button inputs alone like other fighters. its all about mix ups. and he has SOME fat combos but they are situational.
 

GHNeko

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He has combos/BnBs that work on a near-universal scale. DI against lucario isnt all that potent imo, unless you've played against Lucario millions of times, but then that's when cross ups and resets come in to play, weakening the concept of DI.

Block strings and escape options are what people should know against him.
 
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He has combos/BnBs that work on a near-universal scale. DI against lucario isnt all that potent imo, unless you've played against Lucario millions of times, but then that's when cross ups and resets come in to play, weakening the concept of DI.

Block strings and escape options are what people should know against him.
Lol youre talking as if this is mvc3 or something >_>

you dont need to have played him a million times to know how to DI. you just have to have played melee a million times, which i have. either way, i dont need you to tell me how to play the game lol.
 

hotdogturtle

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Squirtle is an awesome character that I'm trying my hardest hardest to learn.
Really hope this works out for you. Squirtle is someone who I've been interested in since Brawl, where it was apparent that he was really good but was hindered by being stuck with the other 2 Pokemon. Now that he can fight alone we can see his full potential, and the PMBR gave him even more movement options than he had before, so he's pretty unique to watch.
 

slimpyman

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are there plans to omit the 1-frame synchronization from jump > airdodge so it can better emulate melee? needless to say, among other things like ledge game, the intensity of P:M videos still seem watered down in comparison to melee... what other things need to be spiced up/changed to deliver the competitive feel that melee delivered?
 
D

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I got a question regarding some new types of aerials you guys have in PM.

You have three different kinds of aerials I know of that Melee does not.

1. Momentum changing (Lucario Dair, ROB Bair/Dair)
2. Stall and fall (Sonic Dair, Wario Dair)
3. Bounce only on hit detection (ZSS Dair, Wario Dair)

These types of aerials have taken away some of Melee's conventional aerial options but added new ones as well.



For example, momentum changing aerials can make it very difficult to space or fastfall appropriately but allow you extra properties with momentum changes.

Stall and fall allows you to fast fall aerials before the apex of jumps but only on a preset path and a very lengthy distance. Great for full hops but very awkward off stage.

Lastly, bounce only on hit forces you in the air without any choice. Not a horrible thing, but it opens new options and eliminates others.



I am not condemning these or criticizing them negatively but...

What are your plans to tweak or alter the versatility of these moves if there are any?



I noticed that Wario can JC his dair and Lucario has less or no momentum on his dair .

I know the Lucario Dair is out of date and an old example, but it works to illustrate a point.

For the bounce on hit, I think it'd be nice if the character had the option to choose to bounce or land on the ground with the aerial like Link or Y. Link's dair in Melee by holding down.
 

kaizo13

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@drpepper111

Your concerns seem to come from lack of hands-on experience. I think once you get to play the full build you'll realize how essential said moves are to their respective characters.
 
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