MonkUnit
Project M Back Roomer
downb is still counter, just a different animation
idk if counter is faster or not
idk if counter is faster or not
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How big is that compared to something like Marth's or ZSS' fsmash?We definitely have been focusing a lot on heavies lately. I wouldn't worry too much about lucario, we also havne't "meleefied" his hitboxes yet (his fsmash has a 19 x-offset which is just absurd) as an example.
No. Only Lucario is getting this mechanic.I like the ideas of cancelling moves with a specific action or other move similar to normal fighter games.
Will you be taking this approach to other characters as well?
ye sso grabs should be working ala melee by now?
http://www.youtube.com/watch?v=VjsVE8Xyd8k&feature=feedlik#t=1m49s
I'd say that he looks like he now plays similar to Falco, in the sense that he's an absolute beast onstage but doesn't have a good recovery. On the recent livestream including Lucario, I noticed how easy it was to gimp him due to his recovery's short range.I agree with Model. As soon as I saw Procario, all I could think of was trying to defend against him. Frankly, he seems daunting. Any of the larger cast members are going to have an incredibly one sided match up against Lucario.
Time will tell I suppose.
has his range been reduced to balance, or is that just the increased gravity?i would say yes
Actually, we are removing his wallcling. What happens in a terrible way is that no reverse grabs often resulted in him wallclinging instead of going fast an edge, and often dying. It also messed up a lot of ex-cancel shenanigans.I dunno, on the stream I saw him miss a few recoveries where he could have just upb'd to a wall and wall jumped to recover.
About 73, I'd say.Speaking of which...how much priority does Lucario's upB have?
Well that was fixed too hahanow if he could wall slide...
I thought you meant the no crash upB fix.wall sliding? no character can wall slide
are you saying that about wall clinging?
So will that remove the ability to wall jump after upb all together?Actually, we are removing his wallcling. What happens in a terrible way is that no reverse grabs often resulted in him wallclinging instead of going fast an edge, and often dying. It also messed up a lot of ex-cancel shenanigans.
Sadly, I thought the codeset I had had already removed his wallcling, but we had forgotten to add it.
Yes, its tied to the same IASA.So will that remove the ability to wall jump after upb all together?
What are you talking about?Falco should be able to wall cling after up-b lol
Speaking of up-b, I get major complains from melee players about characters that can attack after or interrupt their up-b. Discuss?
its not very melee like, but there are more characters now: variety is the spice of life. Only a few characters are giving the option, as a way to try and balance them imo.Falco should be able to wall cling after up-b lol
Speaking of up-b, I get major complains from melee players about characters that can attack after or interrupt their up-b. Discuss?
G&W wasn't in melee D:I assume he means characters like Sonic, Snake, G&W, etc.
I know they weren't in Melee but they don't really feel out of place to me. It's not exactly broken.
'sup Yoshi.Speaking of up-b, I get major complains from melee players about characters that can attack after or interrupt their up-b. Discuss?