B.W.
Smash Champion
I know some of this had to be your doing Reflex. Thank you for making Ivysaur a character.
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This is a named technique?hyphen smash is just dash/run -> cstick up
I always called it a running upsmash, because... you're doing an upsmash while running.This is a named technique?
What the hell do Brawl players call walking? Tilt-Dashing?
Confirmed that the normal P:M opening will be returning in 2.6? OmgwtfbbqJCaesar told us on stream that he was running a modified codeset to use the 2.5 CSS.
When he restarted his Wii we got a short glimpse at something interesting.
The last screenshot included to confirm/demonstrate that it wasn't just the Brawl opening.
Thought I'd share.
That's literally just the full Brawl roster... Before every Demo we (See: Shadic) go in and yank out characters who aren't being included.JCaesar told us on stream that he was running a modified codeset to use the 2.5 CSS.
When he restarted his Wii we got a short glimpse at something interesting.
The last screenshot included to confirm/demonstrate that it wasn't just the Brawl opening.
Thought I'd share.
Glide Tossing: Still exist on the ground, still very good for some characters when they get the chanceYo, I'm taking a look at the features from P:M because I have PAL Brawl and can't try it 'till I get my hands on a proper way to boot a NTSC Brawl on my wii.
You are already having a hard time winning me over with L-cancel's return, so I was wondering if you kept, modified, or suppressed Brawl's ATs. More specifically :
-Glide tossing (I know this one now has an air version, how well does it work though ?)
-Wavebouncing
-Dodge dropping (also known as invicibombing)
-B boosting
-DACUS and hyphen smashing
-Platform cancelling
-Instant tossing
-Reverse Aerial Rush
I'm also wondering what you guys have done with tethers, crawling, and dropping a platform from a shield, which are mechanics that were either heavily reworked, or brand new.
And do items have their shieldstun adjusted to fit the rest of the moves, or do they keep their Brawl shieldstun ?
Finally, I think I read somewhere a long time ago that you could customize the buffer window, but I can't seem to find this again. Is that true ?
Another thing we should mention, L-cancels now have a white flash when you perform them correctly.
Meaning that you don't just guess the timing and hope it works anymore. You get immediate visual feedback everytime.
Secretly, that white flash is actually Jesus shining down upon us with his Holy Light, because even the Son of God prefers MeleeAnother thing we should mention, L-cancels now have a white flash when you perform them correctly.
Meaning that you don't just guess the timing and hope it works anymore. You get immediate visual feedback everytime.
Yes, but it's all new to a Project M newbie. I meant in comparison to Melee and what he remembers of it.That was always there... Even back in 2.1
Thx for the complete answer dude :VGlide Tossing: Still exist on the ground, still very good for some characters when they get the chance
Wavebounce: Yes still exists
Dodgedrop: I have no idea but you could always drop it right before airdodging anyways so doesn't matter much either way
B Boost: It *may* still exist but I don't think it's as huge as the Brawl version
DACUS: Yes but the lack of a buffer window may change the timing you are used to
Hyphen Smash: Probably acts the same as Melee instead of Brawl's massive momentum (Falcon doing Dash Usmash should not fly super far for example)
Platform canceling: Maybe? I think it was much easier in Brawl
Instant toss: Maybe
RAR: Yes it's still in and is an improvement for Melee in a lot of scenarios
Tethers are in, and no longer get wrecked by people who have already grabbed the edge. Tethers can share the edge with other people so merely grabbing the edge against them is insufficient these days. Crawling is still in for some characters, shield drop from platforms is like Melee.
Have no idea about items, pretty sure item related stuff isn't exactly 100% so don't expect much in that area. Buffer window used to be customizeable, but now there's just a minor setting for a "small" preset amount of buffer iirc. They wanted people to focus on playing the game Melee style with no buffer.
I hadn't noticed this. Or rather, I never paid any attention to it (or maybe I've just never watched the entire intro). I just assumed that it was the whole Brawl intro recolored; I never realized that some characters were missing.That's literally just the full Brawl roster... Before every Demo we (See: Shadic) go in and yank out characters who aren't being included.
Only one I can attest to is the DACUS. It's there (and it's still as useful on snake), but it's a lot harder to pull off, mostly because buffering isn't in P:M, and from that, you're expected to hit a pretty small window of time.