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I remember the PMBR talking about testing it in this thread, but I wasn't a member at the time. Someone else who was involved with that process should step in to talk about it.But metroid, has it actually been tested? The spacies' side-b is much, much faster, so I don't see how they would share the same reasoning behind hit/grabbox placement.
Wario's SideB originally was quite disjointed when we made it.But metroid, has it actually been tested? The spacies' side-b is much, much faster, so I don't see how they would share the same reasoning behind hit/grabbox placement.
We've tested this kind of thing on Wario's sideb, and it was extremely stupid silly. Really took no skill at all.But metroid, has it actually been tested? The spacies' side-b is much, much faster, so I don't see how they would share the same reasoning behind hit/grabbox placement.
Oh heavens no! If it's already doing so well, I'm fine, thank you!Why not put grabboxes... on his hand(s)?
And they still manage to clank with everything in the world.....IIRC, if the hitbox was at Ganon's hands then it would've been unreasonable to deal with. It's the same reason why the hitboxes for Fox and Falco's side+Bs trail behind them.
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Lucario could stand to have something that's stupid good.I feel like Wario could stand to have something that's stupid good.
That's N-Air. It's probably a little too good in its current state, even. It isn't mindless, but it's quite universally useful.I feel like Wario could stand to have something that's stupid good.
When you guys had your idea, my mind was gearing towards more original characters lolEDIT:
If say we were to actually go through with this, would we be able to pull off making it a "fangame" with mostly cameos from smash other fighters? That was kinda why I had an idea in the first place, to pit characters from a lot of the big fighters together with merged mechanics for some serious game-to-game hype and competition. As well as to reimagine the characters to fit into the environment where new mechanics come into play. Like the smash characters with new combo mechanics and aerial mechanics and large movesets, and the other characters with smash's movement, ringout, and knockback growth mechanics. Would kinda serve as an subconscious outlet for hostilities between SBB and the FGC and an easier bridge for players between the two. I imagine it would have to be limited to computer if so, copyright laws are pretty stupid :/
Eh I think its a bit of a stretch to improve the range on it, but I'm saying that because of its usage from the ledge, which in that case it covers a large amount of space. I don't agree with the bigger grab range on bite because its a command grab, and he has such control over the movement of it. If there was a nerf to its knockback angle stuff, I would see the merit in it though.Improving the range on Aerial Side B would probably be fine. The difference in power between a grounded one that's been traveling, and an aerial one is significant enough that you're heavily incentivized to keep it grounded anyways. For Bite though, IDK if it should last longer or have more range, but a tiny little touch would be good. I'd even take a slight nerf on throw knockback/angle out of Bite to balance it a bit if that's what it took.
And is one of Bubbaking's worst matchups.I was also thinking more along the lines of an original cast and story. There might be some references or inspirations from existing animations, but not to the degree of "THIS CHARACTER IS THE GRAPPLER. HE HAS A 360 DRIVER AND LARIAT."