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As in, unnecessarily annoying, or just annoying to look at?Works the same as Melee. Against Ganon's Flame Choke, you can tech/techroll the part where he releases you and you land to the ground. Helps deal with some of his options afterwards.
Kinda both LOL. Like again, you had some very great uses for it. Approaching someone in the air, and crossing them up on shield by charging AS is good. Going into AS, then cancelling that and repositioning for the hit during a combo, all of that kind of stuff is useful and good. But there were times that it was either unneccesary or its one of those "really man?" moments lol. Like you Fsmash at someone, and whether it hits their shield or hits them you're now automatically charging AS. Or Jab 1-2 into AS right in their face. Like I know they nerfed Dash Attack and Side B and stuff, but cmon man! Lol.As in, unnecessarily annoying, or just annoying to look at?
Like, this combined with how much knockback and how many options are covered by down B just make my head spin, like when I play gannon i literally just side b all the time and I kinda roll people.You can easily cover all four by just reacting with another sideB, especially if you used an aerial sideB.
Actually, I kinda like jab strings into ASC because it can lead into grabs. The ASC holds the opponent in place if it's spaced right so he doesn't fly off. Same goes for tilts into ASC at low %'s. Jab 1 > jab 2 > ASC > grab. It's kinda similar to Sonic's Spindash charge > grab.Or Jab 1-2 into AS right in their face. Like I know they nerfed Dash Attack and Side B and stuff, but cmon man! Lol.
There's really no reason not to cancel his fsmash or dsmash with AS considering its more frame advantage then just waiting for it to finish. Only time i'll do something else is when I see if its more appropriate to do downb or upb instead.Kinda both LOL. Like again, you had some very great uses for it. Approaching someone in the air, and crossing them up on shield by charging AS is good. Going into AS, then cancelling that and repositioning for the hit during a combo, all of that kind of stuff is useful and good. But there were times that it was either unneccesary or its one of those "really man?" moments lol. Like you Fsmash at someone, and whether it hits their shield or hits them you're now automatically charging AS. Or Jab 1-2 into AS right in their face. Like I know they nerfed Dash Attack and Side B and stuff, but cmon man! Lol.
Because its way cooler to DACUS someone or stomp them into the ground as opposed to just giving them the boot, lol its really hard to resist.Oh, well if the opponent is at death %'s, then sure, go for the kill!
Tbh, I don't know why I don't just go for Wizard's Foot with most of my TCs. I always try to get a hard-read stomp or DACUS or something when the good ol' Foot probably would have been just fine.
Actually, I seem to recall reading somewhere that Lucario's ASC out of shield pressue is actually punishable with a shieldgrab if it's read/predicted. I think it may have been that post of Magus' on Smods where he talked about some of the quirks of 2.5 Lucario.There's really no reason not to cancel his fsmash or dsmash with AS considering its more frame advantage then just waiting for it to finish. Only time i'll do something else is when I see if its more appropriate to do downb or upb instead.
You are probably thinking of something else or not understand the situation we are talking about.Actually, I seem to recall reading somewhere that Lucario's ASC out of shield pressue is actually punishable with a shieldgrab if it's read/predicted. I think it may have been that post of Magus' on Smods where he talked about some of the quirks of 2.5 Lucario.
What punishes lucario's fsmash after he ASC the attack? Assuming he doesn't it at a reasonable distance and not when someone is right in his face.@iLink: Oh no, I definitely understand that, and I never stated otherwise, nor did I suggest that you should do something else. However, the fact still remains that the ASC is punishable, which is all I was really saying. This is why I don't really like to hit shields with fsmash that much.
I'm not talking about attack strings though. This is what I mean about you not understanding the situationI'll just go find the post. If you did the fsmash out of a string, odds are you actually aren't properly spaced and are closer than you would like. You can't really fine-tune your spacing much during a magic series. Of course, I'm assuming that you're fsmashing at the end of a string.