Sanity's_Theif
Smash Ace
Those matches on JCaesar's channel make me realize how much I suck at this game... Eli I need to head out to NY again for training lol
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PJSalt PJSalt PJSaltWait people are complaining about sonic now?
time for the nerftweak hammer
We should complain about Ike more, he's not bad enough yet
He needs a property where when he hits with anything but a rest sized hitbox with minimal priority at the end of his sword, he gets a 10x hitlag multiplier so it's automatically unsafe on shield and on hit the opponent has a few minutes to look up the exact angle, do the math, calculate the perfect angle for 18 degrees of DI, get a protractor, measure the angle of the control stick to perpendicular to knockback, and still have time to SDI into the stage for a tech once they're busy messing around with numbers. But to make up for it everything gets rest strength.
Also get rid of QDJC, because once you get past the 11 frames of start-up it's pretty much uncommittedMeanwhile the rest sized hitbox has no hitlag. But it has plastic noodle strength
just like in 2.1, except it was 9 frames
Except spacies of course. Cuz they're so totally awesomely legit and should never be touched!I hope they nerf everything for the sake of Melee.
Yup. And millions of those reasons still apply.There are other reasons to change a character than them being too good :/
This is what I have been thinking...Except spacies of course. Cuz they're so totally awesomely legit and should never be touched!
Every other character should definitely be hit with the nerf hammer though amirite? I mean, they're way too good.
Oh wait.
They're not.
A lot of the stages currently in PM are either currently swapped out with something else, removed certain stage hazards, and rematched to look exactly like Melee. I don't really think iconic brawl stages like BF or SmashVille need to be changed because most of the Brawl players are already comfortable with these being the official versions since it's been out for so long. Changing it into something else gives off the sort of unprofessional feel to it, that comes off looking as a mod. Which is what I sort of feel I get from stages like Metal Cavern and other N64 stages. I still like Final Destination (brawl one looked ********), Sky World, and Draculas Castle.I always ways wondered: will there be any aesthetic changes in new demos/final version?
Browsing through this topic and some of these stage textures are simply awesome.
This BF version of Bell Tower for example
Also I always thought it would be perfect to put some OC Remixes in there Like this Megaman Remix used in a M2K combo video (I.AM.ROBOT)
Since OCRemix worked together with the Smash Community for Apex they might even be interested in remixing a few stage themes especially for P:M?
That way P:M would be even more unique from Melee/Brawl
Anybody else feeling this way?
A lot of the stages currently in PM are either currently swapped out with something else, removed certain stage hazards, and rematched to look exactly like Melee. I don't really think iconic brawl stages like BF or SmashVille need to be changed because most of the Brawl players are already comfortable with these being the official versions since it's been out for so long. Changing it into something else gives off the sort of unprofessional feel to it, that comes off looking as a mod. Which is what I sort of feel I get from stages like Metal Cavern and other N64 stages. I still like Final Destination (brawl one looked ********), Sky World, and Draculas Castle.
If people wanted another version they could just go to Brawl Vault and change them. Although I do think the Clock Tower Battle Field does look a lot better than the brawl version.
YoooSo last version I played of this was about a year ago.
Does Toon Link still suck balls? Or did you guys change him back to be more like Young Link again?
Do I need to rejoin the backroom/start playing P:M again and make sure their not completely destroying my beloved character?
That explains Diddy's interesting design choices.......Every other character should definitely be hit with the nerf hammer though amirite? I mean, they're way too good.
Oh wait.
They're not.
I was totally expecting another TL rant tbh lolYooo
Like... 4 years ago, I was a mere lurker, and I watched ALL your videos (and jash's) to learn how to play YL, and I modeled my YL after you. Now, I'm like.. one of the most well known PM TL's in this game, and part of the BR, but I will forever be your fanboy haha
Not me!Anyone think Luigi needs more improvements? Especially recovery wise?
Didn't Luigi Cyclone get buffs? Not to mention Super Jump Punch has a better horizontal recovery even if slightI think it's pretty bad. I guess you could use the roulette method to guarantee that your next side-b is a misfire, but you're not always going to have that opportunity. Green Missile is like super punishable, even on impact, and his super jump punch... well I guess that's self-explanatory.
Not to mention the insane amount of time you had to hit the special button. I was never able to get Luigi to rise as much as he does in P:M.He meant for recovering. Luigi cyclone is much more reliable for recovering now compared to Melee, where you had to do that stupid little "on stage" charge of Cyclone before you could rise with it.
A friend of mine loves Luigi and wants to play him more, and the only thing he wants to be buffed recovery wise is that he wants Side B to have a larger window for snapping the edge. It's gotta be frustrating going for the edge from far out, you scrape the edge, and get carried forward/under the stage lip lol.