• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Project M Social Thread

Status
Not open for further replies.

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
So I was correct on that part. The part I didn't understand was the dsmash data. It says:

Frame Speed Modifier: Multiplier=1.7x
Asynchronous Timer: frames=17
Frame Speed Modifier: Multiplier=0.8x

So I did 17 / 1.7 = 10 and then 10 / 0.8 = 12.5

Magus said that dsmash hits on frame 12, so how am I supposed to get that from that data?
Take note that Brawl ignores partial frames, and I mean completely ignores them. So 12.5 goes to 12.
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
If that was the case, the hitbox would then become active on frame 13 and not 12.
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
No I mean, that number should amount to the number of frames before the hitbox becomes active. So if it left off at 12.5, it would ignore the partial frame and have 12 frames of startup before the hitbox becomes active, making it activate on frame 13 no?
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
That's not how they work. Between timer 0 and timer 17 it is going at 1.7x speed, which takes 10 frames. The hitboxes are after the 17 timer and so is the 0.8x. From 17 until the end of the move it is at 0.8x speed (this sets the speed, not stacks with current speed).

Basically:
0, 1.7, 3.4, 5.1, 6.8, 8.5, 10.2, 11.9, 13.6, 15.3, 17, 17.8, 18.6, 19.4, etc

The 17 timer is reached in 10 frames, so it hits on frame 11 of that animation. Smashes have multiple parts though (pre-charge, charge, post-charge), and the startup is 1 frame long, making it hit on 12 overall.


 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
Ah ok didn't know about that extra 1 frame on smash attacks. So I assume that is true for every other smash attack as well?

Also is there any way to make brawlbox play the animations while taking the frame speed modifiers into account? Since it just seems to ignore them when playing it back.
 

Translucent

Smash Journeyman
Joined
May 20, 2012
Messages
354
I'd like to point out that Project M is 2 dev versions away from hitting 10000!

Frenium, that would be located in the Squirtle thread.
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
I will one day make it to the PMBR

with Manondorf
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
So let's say I was trying to get the frame data on Lucario's fsmash. Would I have to look at AttackS4S as well as AttackS4Start right?
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
In the group I play with, we generally accept the bottom row of the first page as the starters and the second row as CP just for simplicity's sake.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
DAAAAAAAAAAAAAAAAAAAAAAANG.

lets pack up guys

but honestly, that sucks haha. but it makes sense.

do you think we could at least get a color again? haha
 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
DAAAAAAAAAAAAAAAAAAAAAAANG.

lets pack up guys

but honestly, that sucks haha. but it makes sense.

do you think we could at least get a color again? haha
Again, same deal. Also we are moving away from tons of colored usernames I think which is why we got rid of some of them. You would see an icon before colored names.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
WELP.

Now I can't hold my status over people's heads. ;_;


Speaking of status. I wonder who the players are going to be in the Apex P:M tourney.
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
CPU Bowser pulled a nice 2-stock comeback on me when I was screwing around with Ivysaur. FWIW. (I healed like 140% in that match.)
 

Translucent

Smash Journeyman
Joined
May 20, 2012
Messages
354
Congratz on 10000! It just show how much is being worked on this game and how awesome it's going to keep on getting.
 
Status
Not open for further replies.
Top Bottom