Zelda's higher short hop is both a blessing and a burden. Its main strength is that it allows you to do two lightning kicks in a single short hop. That combined with the shield damage on the sweetspots can make double kicks potent.
Zelda isn't really a combo heavy character except when facing fast fallers, where her juggles into kick finishers can be long and deadly in the absence of platforms. Ftilt->Usmash->Uair at low percents is fairly common, as is Uthrow->Uair. The speed of Zelda's throws except Dthrow are affected by the target's weight, so the timing to jump and Uair after Uthrow will vary slightly depending on who you're fighting.
Also, rather than post in this primary thread which moves quickly, I'd recommend going here:
http://www.smashmods.com/forum/forum-163.html . It also contains a starter guide for Zelda that I recently completed.
Speaking of which, that would be located here:
http://www.smashmods.com/forum/thread-5871.html . Anyone will to read and comment on it including criticism would be appreciated.