...I don't think you understand why B+ fell apart so easily.Yeah, and i was always checking for the next update.
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...I don't think you understand why B+ fell apart so easily.Yeah, and i was always checking for the next update.
Missing the point entirely. The nightlies and constant updates along with major development quarrels over project direction are what killed Brawl+.Yeah, and i was always checking for the next update.
always checking for the next update and a "quick fix" to problems dilutes any metagame development. There is also no evidence that there would be enough information to apply balance changes on a monthly basis. As said before, it's been 10 years since melee was released and people still argue the tier listYeah, and i was always checking for the next update.
This is actually correct. I have no clue why they stopped updating....I don't think you understand why B+ fell apart so easily.
Yes, there will be an announcement tonight on VGBootCamp. 7:30 PM EST www.twitch.tv/VGBootCampI see Project M is stalking this thread.
Oh God of Smash, do you have an announcement to make?
-_ -we're having another announcement tonight on vgbootcamp's stream in ~2 hours!
That's honestly a dumb argument. You can say that for any competitive game. The only difference between melee and other competitive games is where they did receive constant attention and update, melee got nothing. And it's created this super stagnate mindset of "THIS is melee. anything else is NOT melee"always checking for the next update and a "quick fix" to problems dilutes any metagame development. There is also no evidence that there would be enough information to apply balance changes on a monthly basis. As said before, it's been 10 years since melee was released and people still argue the tier list
I KNEW IT!!!!!!Yes, there will be an announcement tonight on VGBootCamp. 7:30 PM EST www.twitch.tv/VGBootCamp
Several members of the PMBR (a good chunk of them formerly making B+, mind you) have cited B+'s update schedule as its main problem, and to that end the cause of B+'s demise. This is because it sort of killed any motivation to learn a matchup over patiently waiting for a nerf to come a few weeks later. So, for Project M, a lot of it is designed around the community putting in their own metagame for these characters first, and then the updates work off of that. I don't entirely know how a MOBA game functions, but I would assume it works very, very differently-- though I know a few of my friends complain about reactionary nerfs related to them, so maybe it's still not the best plan on there, either.This is actually correct. I have no clue why they stopped updating.
PM is working with a game series that never in its lifetime received major updates of any kind besides brand new installments. The community is, by nature, very attuned to one particular definition and is unsurprisingly dissonant to major changes. Yes, how sensitive some people are to changes is rather obnoxious, but you're also completely ignoring that Smash is not a Capcom game and did not receive ~yearly updates to the core game. To expect the community to be perfectly accepting of frequent changes is irrational.That's honestly a dumb argument. You can say that for any competitive game. The only difference between melee and other competitive games is where they did receive constant attention and update, melee got nothing. And it's created this super stagnate mindset of "THIS is melee. anything else is NOT melee"
I've never seen a community more stuck in it's imbalances. The mere thought of nerfing fox is outragous to the community, but if this game was made by capcom, Super Hyper Turbo- Melee 2013 Arcade Edition would have come out and fox would have been nerfed 5 years ago
If nintendo had bothered to have a harddrive for it's consoles then I'm sure smash would have received updates. But the case is that it's awkward to regularly update Project M and is up to personal preference. If a character is seen to be incredibly unbalanced then it will be fixed in one of the earlier patches.That's honestly a dumb argument. You can say that for any competitive game. The only difference between melee and other competitive games is where they did receive constant attention and update, melee got nothing. And it's created this super stagnate mindset of "THIS is melee. anything else is NOT melee"
I've never seen a community more stuck in it's imbalances. The mere thought of nerfing fox is outragous to the community, but if this game was made by capcom, Super Hyper Turbo- Melee 2013 Arcade Edition would have come out and fox would have been nerfed 5 years ago
unregulated metagame also resulted in the melee metagame:@Gamedominator06: I don't expect them to. I expect it to be better for the game though. And I expect the community to (eventually) evolve to fit a new and improved system. After all, most smash players do play other fighting games.
@jalued It's the player's job to create and evolve the metagame, it's the creator's job to regulate it. Unregulated metagame results in brawl's metagame. Campy and unfun.
exactly, the change to ike's neutral b could buff dk's recovery in the matchup, screwing with zeldas throws could ruin half the cast or make Zelda unable to compete with some characters. And i know this must be how the pmbr works. But im really glad to see I'm not the only one who feels this way. Learning matchups and how to deal with your character's, and opponent's tools is a much better course of action than asking dev's for "balance" changes. Expecting 50-50 matchups across the board is nonsense and would quite frankly be boring, and if some characters are inevitably going to be on top, why not the spacies, shiek, and jiggs? All of them can be beaten and aren't insurmountable behemoths by a long shot. (Except for NTSC d-throw shiek to 66% of the melee roster)Ok.. Take Ryu in SF for example.. in Vanilla he was great! But then they changed his crouching medium kick to have less range and more laggy when blocked. It was an essential tool to poke around certain other moves in order for him to gain ground and to combo. So ya, that's ONE move which removes his ability to fight certain matchups. That's what I mean when I say it's completely ridiculous that a game can be perfectly balanced.
Now in a game of Smash imagine how many scenarios you have to be aware of.. Changing one move can make one character either broken or useless.
Holy cow, that is so freaking amazing!
so we can learn to play foxWhy do we strike, bruce
gahlikeso we can learn to play fox
https://www.youtube.com/watch?v=-d3r-AZMI1YI can't watch ****ing streams. Everybody that ends up changing the music files has such god-awful taste in music.
It's like "HURR DURR I LIEK ELECTRIC GUITARS, BUT I DON'T KNOW ANYTHING ABUT ROCK. I LIEK REMIXES OF 3 NOTE JRPG THEMES WITH THE SAME TWANGY GUITAR TONES AND ****LOAD OF RANDOM PINCHED HARMONICS."
Just leave the music as it is please. Not all of us are musically uneducated weeaboos.
OH, and all the ****ing medleys. Medleys are the most tasteless garbage in videogame music.