ELI-mination
Smash Champion
L2P but Lucario makes me ragequit
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This assumption is horrible.Yeah what he said. There's never been a perfectly balanced fighting game to ever exist, and you're never ever going to completely get matchups down when making one, because over time someone's going to some sort of tech that can range from making a matchup slightly easier, to outright changing the entire metagame. Remember, melee took a few years before characters who were not sheik were considered top tier.
If you use tap jump, just hold up on the stick as soon as you release the downb.
Damn, ok small hope lolThe timing and motion are quite annoying
I had a nightmare that the extra frame in the short hop window was removed. This was a nightmare right?
Damn I just realized that I'm having dreams about pm mechanics....
does buffering rolls help on his shield pressure? i havent played any good lukes, but i feel like buffering a roll right when he hits your shield would atleast mean he cant side b grab. just a thought. ddd is so goodL2P but Lucario makes me ragequit
if it's not the best way to make a game pefectly balanced, then why would they do it? The point of this is not to argue about what the technical definition of balanced is, it's about how to make Project M the best it can be.Not logically correct. Rock Paper Scissors is perfectly balanced, as is my example above.
It may not be the BEST way to make a game perfectly balanced, but it IS perfectly balanced.
they want to stay away from Balance changes after the game is out (for good reason)This assumption is horrible.
There's no logical reason that someone will find tech. They may, but it is not always true that they will.
Also, balance changes after a game is out are a thing.
You don't seem to be reading all of my posts. The example with 60/40 still stands as an exemplary way to balance a game, if possible. (Which it is.)if it's not the best way to make a game pefectly balanced, then why would they do it? The point of this is not to argue about what the technical definition of balanced is, it's about how to make Project M the best it can be.
What reason is there that doesn't apply to not having a public beta?they want to stay away from Balance changes after the game is out (for good reason)
Because a public beta, especially one that lasts for years, is meant to get the game as balanced as possible before they release it into the world as the official version.What reason is there that doesn't apply to not having a public beta?
But to be perfectly honest, I think the true source of all my unhappiness is....
the technical definiton of balance is fox only, final destination. where both players are mango.
Whadya mean? If RPS is the only method to do things the proper way, then that means the phrase should obviously be "Game and Watch, Peach, or Luigi on Rainbow Cruise or Poke Floats only." We need to test how good you are at landing 9-hammers, stitchies, bob-ombs, and misfires on continuously, yet regularly, changing environments that truly emphasize how Smash is both a fighter and a platformer that stretches how we interpret "matchup ratios". That totally wasn't a statement about Smash balance, guys.Items on high, obviously
Didn't you hear? His crouch-cancelled down-B is the same as Ike's counter.Ike = Ganon
C'mon, we all know it was bound to happen once Ganon finally pulled out that sword.
I don't know what you are trying to get at then. To have a perfectly Balanced game (which would be near impossible with Project M) you would have to constantly make balance patches. We still can't even agree on the tier list for melee!You don't seem to be reading all of my posts. The example with 60/40 still stands as an exemplary way to balance a game, if possible. (Which it is.)
That specific part isn't directly related to what you're talking about. Also, conversations can move their topic around.
NOTE: Project M can't be the best it can be if people don't know the technical definition of balance.
What reason is there that doesn't apply to not having a public beta?
This really bugs me. Smash players are so spoiled in this regard. As a DotA/LoL/HoN player, I'm used to weekly/biweekly patches, and they work just fine. Heck, there's tons of hype over the balance changes in every one.The problem there, is next to nobody wants constant balance patches.
Let's start taking bets on the new delayed release date.I see Project M is stalking this thread.
Oh God of Smash, do you have an announcement to make?
Damn I missed posts like this so much sneak where are your get better posts at?Well a few characters will always dominate no matter how you try to balance a fighter. If you change one move from one character who knows how that affects every matchup. I'd say it's fine the way they are and everyone just needs to L2P.
The difference is that patches for those games are compulsory and are automatically updated to EVERY player at the same time.This really bugs me. Smash players are so spoiled in this regard. As a DotA/LoL/HoN player, I'm used to weekly/biweekly patches, and they work just fine. Heck, there's tons of hype over the balance changes in every one.
Make patches like monthly or something. Constant hype, a fluid and controllable meta, and the dream of new content is always on the horizon.
I didn't realize DOTA was a fighting game.hey, if dota can do it
although, as I said above, month is probably better suited to P:M
Dota 2, hon and lol yes.The difference is that patches for those games are compulsory and are automatically updated to EVERY player at the same time.
For Project M, this just isn't possible and having weekly updates would just fragment the community. People who didnt like changes wouldn't update and there would be alot of confusion surrounding the game.
Remember brawl+?Dota 2, hon and lol yes.
The original dota was just a mod to a game, run by a small team and distributed on a single website.
sound familiar?
Yeah, and i was always checking for the next update.Remember brawl+?
Agreed if only because of the bolded part.The difference is that patches for those games are compulsory and are automatically updated to EVERY player at the same time.
For Project M, this just isn't possible and having weekly updates would just fragment the community. People who didnt like changes wouldn't update and there would be alot of confusion surrounding the game.