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More like "Falco? You wouldn't 'Dair'"Okay guys, we're super sorry for the delay but here's the announcement we had planned to put out this past week: Knockback stacking!
Be sure to read the whole post AND watch the video!
Also, it should be noted our wizard Magus is A okay!
What's the "Sheik/Ivysaur Grab glitch"? :-OIt's also as unprofessional looking as you can get.
Even sakurai wasn't that bad, and he missed the Sheik/Ivysaur Grab glitch.
doesnt the same thing happen with MK/Kirby Uthrow?
I believe MK and Kirby's throws are on a form of timer that causes them to travel for a certain amount of time before the ending of the animation occurs. However, I think this timer can be somewhat circumvented by placing an un-passable ceiling above them, causing them to end up lower than they started if there isn't a solid immobile floor underneath them. Perhaps Zard's uthrow follows the same mechanic?Pretty sure they get stuck the the edge of the platform and don't pass into the air, but I could be wrong.
Actually, it is balanced. It's very balanced. It just simply isn't fair because chars like the spacees exist who happen to get everything.Giving Diddy a bad recovery to offset a stupidly good on-stage game isn't balanced at all. See also: Marth, Olimar.
It's not often that this occurs, but I find myself agreeing with Kink on this one...Not sure how this follows. Fox, Falco, Peach, and Sheik are the best designed characters in the game and many Lucases I mean characters were specifically designed around having parallels in opportunity to those offered to these characters. It only follows that people would want characters to be you know
Good.
There are still alot of problems concerning shield knockback so sheild pressure won't feel the same but it's definitely going to be closerWait so this should mean that Fox's shine comboes will better match melee as well? So good haha! Awesome work pmbr so hyped for 2.5!!!
Correct me if I'm wrong, but isn't a goal of this whole project to make everyone roughly equally good (as in top tier)? Or was that just a Brawl+ goal?Thanks guys, just didn't want to be in the blue with this
Right on topic, the way the game's progressing is amazing (balance wise) but i have an itchy feeling Marth is gonna need something to help him step it up, what do you guys think? Because it seems to me like he's not gonna be top-tier for long, plus a good portion of top-tiers got buffs that actually make a difference (peach-new up tilt that isn't bad, plus something else i can't rem. C. Falcon- good forward-b in air, good down-b, actually hits hard, even shiek got buffs, the best being she now has an amazing down-b) or better yet, it's makes a difference in the way they are used, which seems to be a big problem with marth because his metagame is incredibly slow while other's simply keep progessing, and the fact that marth mains seem to all follow ken/m2k style of play. just my current thoughts, but i don't really know what exactly could change with him.
A lot of people actually share your opinions (including me). I actually don't think Marth is Top Tier now. I mean, he was arguably borderline Top in Melee, but I don't think he's even close this time around. As you said, other previously good chars got buffs, and the spacees and jiggs kept their perfect goodness. Marth hardly received anything (pivot grabs is a godly buff, though), so he's falling behind the top competition and is also getting hit harder by everyone below him. For one, Ike has surpassed him as the best edgeguarder, IMO. My opinion is that Marth's sideB should be made to chain a little better now.Right on topic, the way the game's progressing is amazing (balance wise) but i have an itchy feeling Marth is gonna need something to help him step it up, what do you guys think? Because it seems to me like he's not gonna be top-tier for long, plus a good portion of top-tiers got buffs that actually make a difference (peach-new up tilt that isn't bad, plus something else i can't rem. C. Falcon- good forward-b in air, good down-b, actually hits hard, even shiek got buffs, the best being she now has an amazing down-b) or better yet, it's makes a difference in the way they are used, which seems to be a big problem with marth because his metagame is incredibly slow while other's simply keep progessing, and the fact that marth mains seem to all follow ken/m2k style of play. just my current thoughts, but i don't really know what exactly could change with him.
AFAIK, 2.5 Marth is Melee Marth, why do you think he's buffed?Marth was already buffed with some animation and hitbox changes in 2.5 from what I've seen.
As to why he hasn't been changed in a big way, it's probably because Marth has a fun and solid playstyle that many people like to use.
Any changes that effect Marth's style need to be carefully considered, which is how the PMBR seems to be handling him in 2.5.
That is indeed the final goal for P:M. However, a lot of people (including me) have been taking issue with the PMBR's methods for reaching this goal. I take it you are also seeing a problem here?Correct me if I'm wrong, but isn't a goal of this whole project to make everyone roughly equally good (as in top tier)? Or was that just a Brawl+ goal?
Buffed up to his Melee self, but more importantly his up smash has a better hitbox than Melee that includes the sword's tip. So that is a real buff.AFAIK, 2.5 Marth is Melee Marth, why do you think he's buffed?
I'd say personally, Marth, Ice Climbers as a whole, Mario, Luigi, Doc, Kirby, Yoshi, Ness, Zelda, Game and Watch, DK, Bowser, and Roy have worse recoveries all things considered (Recovering at various percents, affordability of getting hit when recovering high, variability, priority, sweet spotting, and predictability,for the most part, ). Game and Watch is iffy because it depends on the stage a little (Like a lot of aspects of the game), but his big sweetspot is offset by crap priority and bad high recovery.Also, I'm curious, which characters do you think have worse recoveries than Sheik? I wouldn't say that Marth and Ice Climbers (not counting SPopo) are two of them, personally.
I'm not seeing a problem in the gameplay itself - I'm not experienced enough with the nuances of competitive play - but I am seeing a problem in the discussions. I see a lot of people discussing top tier and if a character is in it or not (Marth right now), and that feels... off. There shouldn't need to be any discussions like that. To be fair, though, this is still in beta.That is indeed the final goal for P:M. However, a lot of people (including me) have been taking issue with the PMBR's methods for reaching this goal. I take it you are also seeing a problem here?
Oh. My bad. ^^;We are aware of that bug. Thanks though.
Here's how to solve that bug:We are aware of that bug. Thanks though.
Good to know i'm not just overthinking things , but yeah it really seems like he's gonna fall behind as everyone else just keeps getting better, and this is simply troubling to me because Marth is....well he's marth, he's the character that practically ruled competitive melee for about 6-7 years, i think he should just have a better side-b and maybe a usefull upsmash.A lot of people actually share your opinions (including me). I actually don't think Marth is Top Tier now. I mean, he was arguably borderline Top in Melee, but I don't think he's even close this time around. As you said, other previously good chars got buffs, and the spacees and jiggs kept their perfect goodness. Marth hardly received anything (pivot grabs is a godly buff, though), so he's falling behind the top competition and is also getting hit harder by everyone below him. For one, Ike has surpassed him as the best edgeguarder, IMO. My opinion is that Marth's sideB should be made to chain a little better now.
Marth is not a Top Tier character. Sure, he's a spacee killer, but he's borderline bad compared to Top Tier. Why do people keep saying that Marth and Peach are Top Tier Melee chars? His position is not "suspect," or if it is, it's about whether he should fall even lower. His position is simply High Tier, and no one thinks he's going to rise. He just checks the spacees.....and solidly beats Peach.The only top character in Melee without a safe recovery is Marth; Just so happens, Marth is also one of the only top tiers whose position is seen as suspect at the moment. Correlation, not causation mind you, but something worth noting for sure.
This isn't really comparable to Pichu's recovery lag. Pichu normally only gets somewhere from 2-4 frames of landing lag for landing regularly with upB. I believe the softer of his two 'hard landings' is around 10 frames, but that's it.When done high, she'll have low landing lag. Pikachu/Pichu's is the same I think? Like you have to be falling enough to go into actual special fall, not just the animation at the end of Up-B.
I wouldn't say that Sheik's recovery is "atrocious". It's short-ranged and it has predictable options, in most cases, but Sheik's options are generally strong enough that sometimes you simply can't stop them. On top of that, her upB is one of those recovery attacks where, if you get it by it, you might just lose a stock if Sheik capitalizes on it fast enough. I don't think there's a single Top Tier char in any variation of Smash that truly has a bad recovery.Sheik is a perfect example of why a top tier character does not need a good recovery. She's an absolutely wonderful character who has many strengths and a fantastic neutral game. That said, her recovery is absolutely atrocious. She's the only top tier character that gets consistently edgeguard looped, and yet she manages to maintain a very good match-up spread and good tournament results.
You're not really wrong, but edgeguarding Sheik is not as easy as you make it sound. For one, there are instances where Sheik's options are simply too strong for her opponent to overcome them. For instance, if she has a full set of needles and her DJ, with a good high position (she should always DI high anwyay), she can cover the ledge long enough to easily force her way onto the ledge and possibly even onstage, depending on how close she was. It's also really hard to just contest with her DJ fair. It's not as simple as just reacting to it. Also, you forgot to mention that Sheik can DJ > RNC > bair as a recovery option. Finally, there are times when invincibility simply won't hold you over. That upB explosion can be obnoxious and can force early decisions from the edgeguarder during times of vulnerability, unless he's a spacee and can refresh invincibility extremely fast.She has options, but doesn't really have any mix-ups, nearly every character has the same flowchart to edgeguard Sheik.
[COLLAPSE="Edgeguarding Sheik"]1. Wait outside Sheik's fair/dj needle range when she's floating to the edge (if she isn't recovering from high then skip to 3).
2a. If she djs, needles or fairs, react and bair her.
2b. If she just drops low, grab the edge.
3. Maintain frame invincibility on the edge when Sheik is in range to double jump and swat you.
4. Wait for Sheik to poof.
5. Press left/right when Sheik poofs.
6a. If Sheik goes for the edge, she dies.
6b. If Sheik poofs onto the edge (or air dodges), choose optimal bnb combo to reset her position off-stage (falcon: stomp -> knee, falco: shine -> punish, fox: waveshine across the stage -> punish, pal marth: dair -> tip etc.)
6c. If Sheik poofs onto a platform, take the same steps as you would in 4b.
6d. If Sheik up+bs vertically up then wd onto the edge.
6e. If Sheik spaces an up+b to land directly onto the edge, wait.
You can also just bair her out of her up+b start-up (since it takes too long for the invincibility frames) if she does it too close to the edge, this is a BIG weakness about her recovery which not enough people exploit.
Examples:
http://www.youtube.com/watch?v=1k2YlATUvXg (1:05, 1:22, 1:53, 2:05)
http://www.youtube.com/watch?v=1m1a_qYvWdc (1:35, 7:50)
http://www.youtube.com/watch?v=WpzCmzCM84c (3:10, 4:10)
This is a little different when she still has a double jump and an air dodge at low percents (since she has the mix-ups to both dj -> sweetspot and dj -> air dodge), but those are universal options, not Sheik specific.
Sheik also has the option to drop down and wall jump -> air dodge/bair/reverse needle on certain stages, which I guess is the closest thing she has to a mix-up, but from experience someone who understands this option will just hit you on reaction with frames when you drop below the up+b sweetspot range.[/COLLAPSE]
Also, I'm curious, which characters do you think have worse recoveries than Sheik? I wouldn't say that Marth and Ice Climbers (not counting SPopo) are two of them, personally.
I whole heatedly disagree. Marth is the worst "good" character in the game by quite a margin. Worse than Ice Climbers? Possibly. He got buffs to dair that help a little and buffs to U-smash "maybe" that don't really synergise with any part of his openness on whiff and trouble working with a high% opponent. He was barely good in Melee, and he doesn't have a good look in PM.It's not much, but to be fair Marth is damn good in Melee.
Ummm, could you please clarify what you mean by this? Melee Marth's usmash actually had a tipper, it was just hard to hit with. Did they make it easier to sweetspot Marth's usmash?Buffed up to his Melee self, but more importantly his up smash has a better hitbox than Melee that includes the sword's tip. So that is a real buff.
How is G&W "iffy" but Kirby's recovery is definitely worse than Sheik's? Falcon's recovery sucks. He gets one mix-up, and then he dies, unless he knows how to tech. Yoshi's recovery definitely isn't weaker than Sheik's, not with that distance and DJ armor.[COLLAPSE="Recoveries worse than Sheik"]I'd say personally, Marth, Ice Climbers as a whole, Mario, Luigi, Doc, Kirby, Yoshi, Ness, Zelda, Game and Watch, DK, Bowser, and Roy have worse recoveries all things considered (Recovering at various percents, affordability of getting hit when recovering high, variability, priority, sweet spotting, and predictability,for the most part, ). Game and Watch is iffy because it depends on the stage a little (Like a lot of aspects of the game), but his big sweetspot is offset by crap priority and bad high recovery.
Points could be made either way for Marth, Ice Climbers, Ganon, and Falcon.[/COLLAPSE]
Ideally, you're right. Unfortunately, I doubt any competitive game can really have true balance, but if this game somehow does attain it, then you can expect these discussions to be a lot different, like over whether tiers exist or not. Not now, though...I'm not seeing a problem in the gameplay itself - I'm not experienced enough with the nuances of competitive play - but I am seeing a problem in the discussions. I see a lot of people discussing top tier and if a character is in it or not (Marth right now), and that feels... off. There shouldn't need to be any discussions like that. To be fair, though, this is still in beta.
All characters have a wavedash, despite their traction. Even without distance (which is given by lack of traction), every character's WD is useful for doing something quickly out of a run, like switching directions without skidding.Quick question. If a character's traction is so high that they practically stick to the ground when not walking/running/etc., do they really have a wavedash?
I still think the best solution was the Minus solution. Tap A gives vBrawl nair and Hold A gives Melee nair. The vBrawl nair seems much better and safer for starting and extending combos. It would probably also be a great TC tool.[COLLAPSE="G&W's vBrawl nair"]Here's how to solve that bug:
Come on, you know you want that fish bowl back as much as we do.
Fits right in with his scuba gear and turtle friend.[/COLLAPSE]
If Marth was given the right applicable buffs, he didn't necessarily have to fall. Marth's dair isn't ported over straight from Melee? Didn't Marth already have the dair stuff in Melee? Dair > fsmash and dair > dair were both very doable combos in Melee. I don't know about everyone else, but I've been getting Marth's sideB hits to connect way better than they could in Melee.[COLLAPSE="Marth"]Marth was going to fall behind whether characters were made as good as Fox or not considering his best strength was just that he wasn't as bad as say, Falcon or Mario. He did get some stuff like faster dair landing lag for dair->F-smash or double dip dair combos where he couldn't get any before though, as well as some other very small stuff. Nothing like Peach getting most "U" moves being buffed in some way in addition to buffed specials and more reliable moves/links though. He might have something closer to Brawl's side B as well but it seems pretty much like Melee's for all I can tell.[/COLLAPSE]
Wow, you really hate Marth. The "worst 'good' character in the game" is the ICs, maybe Falcon. Falcon gets ***** by shines and crouching Sheiks. ICs are just weird, are not consistent, and randomly get destroyed by Peach and Samus. Marth is a great character who falls just short of extremely good. Why do people keep saying that Marth was "barely good in Melee" and Peach was "already a top tier threat"? Their MUs just simply don't support that kind of logic. Marth goes even with both spacees and he very solidly beats Peach. Peach loses to EVERY SINGLE CHARACTER in the Top and High tiers. Things may have changed in P:M, but you can't base your P:M logic on such faulty Melee logic.[COLLAPSE="More Marth"]I whole heatedly disagree. Marth is the worst "good" character in the game by quite a margin. Worse than Ice Climbers? Possibly. He got buffs to dair that help a little and buffs to U-smash "maybe" that don't really synergise with any part of his openness on whiff and trouble working with a high% opponent. He was barely good in Melee, and he doesn't have a good look in PM.
Especially when like Peach got hella buffs when she's already a great top tier threat.
With due respect of course.[/COLLAPSE]
I agree with: Luigi, Kirby, Yoshi, Ness, Zelda, Falcon, Ganon, DK, Bowser and Roy. Not really sure about the others, particularly dual Ice Climbers.I'd say personally, Marth, Ice Climbers as a whole, Mario, Luigi, Doc, Kirby, Yoshi, Ness, Zelda, Game and Watch, DK, Bowser, and Roy have worse recoveries all things considered (Recovering at various percents, affordability of getting hit when recovering high, variability, priority, sweet spotting, and predictability,for the most part, ). Game and Watch is iffy because it depends on the stage a little (Like a lot of aspects of the game), but his big sweetspot is offset by crap priority and bad high recovery.
Points could be made either way for Marth, Ice Climbers, Ganon, and Falcon.
True, she also has a great ledgedash for when she grabs the ledge. I don't think she has any problems working with the ledge when she has it, but I think she really struggles with getting control of the ledge.Bubbaking said:On top of that, her upB is one of those recovery attacks where, if you get it by it, you might just lose a stock if Sheik capitalizes on it fast enough.
Sheik's dj Needles are easy to react to and punish, if you stay below her at an acute angle she has way too much lag from needle storm, you can even ledgestall for frames if the Sheik is trying to Needle you from the sweetspot range.For one, there are instances where Sheik's options are simply too strong for her opponent to overcome them. For instance, if she has a full set of needles and her DJ, with a good high position (she should always DI high anwyay), she can cover the ledge long enough to easily force her way onto the ledge and possibly even onstage, depending on how close she was.
Why? Double jumps are slow, telegraphed and put you into a terrible position. You have all the time in the world to hit her after she jumps, she's not like Puff where she can throw out an aerial and use her mobility to stay safe.It's also really hard to just contest with her DJ fair. It's not as simple as just reacting to it.
What will this do against ledge invincibility? That's like saying that you have the option to both up+b on stage and up+b on the edge vs the Marth killer. Like... technically you do, but both options will result in the same thing.Also, you forgot to mention that Sheik can DJ > RNC > bair as a recovery option.
You can grab the edge even after Sheik commits to up+b, that's a lot of leniency to do something as simple as grabbing the edge. If someone can't work with that then they're doing it wrong.Finally, there are times when invincibility simply won't hold you over.
No IKE for the first 9 placesSo today I hosted a Project: M tournament at Washington's monthly Gameclucks tournament, here are the results:
Project M 1v1
$3 entry fee
21 entrants
*RESULTS*