Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm not sure how you're using DT, but if you DT as soon as Falco hops, the DT ends before Falco reaches the ground or right as he does. It requires a bit of prediction on Lucario's part, but that's not a big deal. I use the move all the time without a cancel. Using DT off of platforms further gives more approach options. To give you an idea of how little lag DT has, I can DT off of a platform on DL64 and still have time to bair before I hit the ground. It has exactly as much invinciibility as I "think it does." As a Lucario main, I also put a great deal of time into this character. If Ben were here, I know he'd vouch that DT has a good deal of invincibility. All you need, tbh.Lucario is easily the one character I've put the most time into so I'm not theorycrafting lol. DT only helps so much. You can't use it willynilly in either of their faces without having a charge ready to cancel it, which you won't always have. The cooldown on it is definitely long enough for either of them to punish it after landing from a laser. The only real use it has in the MU (besides canceling it) is as a crossup mixup on hit/shield. It doesn't have as much invincibility as you probably think it does.
Can you show me video evidence of spacees just stuffing out Lucario's attacks? I'm fairly certain that Lucario can keep up with them in the aerial war if it boils down to that.I would argue that his DA is his one good leading attack, and spacies can bait it pretty hard or just jump over it entirely and beat it with most of their aerials.
Priority only takes him so far when their attacks are literally just faster and stuff out lucario's attacks.
I don't have the exact numbers on me right now, but I recall there was a hefty number of vulnerable frames at the end of DT before you can even attack. Go check it out yourself on brawlbox.I'm not sure how you're using DT, but if you DT as soon as Falco hops, the DT ends before Falco reaches the ground or right as he does. It requires a bit of prediction on Lucario's part, but that's not a big deal. I use the move all the time without a cancel. Using DT off of platforms further gives more approach options. To give you an idea of how little lag DT has, I can DT off of a platform on DL64 and still have time to bair before I hit the ground. It has exactly as much invinciibility as I "think it does." As a Lucario main, I also put a great deal of time into this character. If Ben were here, I know he'd vouch that DT has a good deal of invincibility. All you need, tbh.
Can you show me video evidence of spacees just stuffing out Lucario's attacks? I'm fairly certain that Lucario can keep up with them in the aerial war if it boils down to that.
Well, I was talking about when they're actually being hit. If we're referring to neutral, turnips ain't got nothin' on Lucario when he can just DT through them and punish Peach for throwing them. Cancels aren't needed. It should be even easier than punishing Falco's laser.you're playing very bad peach players if they're relying on CC. peach's neutral game is float spacing and turnips
You're underestimating Lucario's ASC. That stuff can reliably carry an opponent back to the ground to restart a ground-string.Prob not. Their nairs should trade although Fox's is much easier to just throw out obv. Bair miiiiight bear Lucario Fair I dunno. Lucario's ground game and the options from his ground game are much better for him to focus on instead of trying to outspace Fox in the air when he may not even go there. Grab FP Dash Attack and Dash Dancing all ground related for him and lead to stuff. Fair or Dair to maybe FP or 2 hit strings isn't comparable.
Man I bet you'll be stoked about some inevitable sheik changes!You know what? Why am I even arguing this stuff? The PMBR is probably going to give Lucario the nerf hammer in v3.0 anyway while the spacees remain exactly the blasted same as they've always been. Their old, blasted, over-centralizing NTSC selves.
Oh really?I don't have the exact numbers on me right now, but I recall there was a hefty number of vulnerable frames at the end of DT before you can even attack. Go check it out yourself on brawlbox.
Let's not pull the "show me evidence" thing. I can easily ask you to show me video evidence of everything you have been claiming and we both know there isn't enough media on all this yet.
You do realize that despite Fox being #1 on paper and Falco being...well...Falco...You know what? Why am I even arguing this stuff? The PMBR is probably going to give Lucario the nerf hammer in v3.0 anyway while the spacees remain exactly the blasted same as they've always been. Their old, blasted, over-centralizing NTSC selves.
Because dashdance pewpew bloopbloopbloop U-throw uair killing at 60%why do people still think fox is the best character in the game?
edit: inb4 bcus melee
this is a terrible argument, with this type of thinking it becomes impossible to nerf any character... well lucario might combo to 70% on one hit by he is controlled by a human so he will make a mistake plus if he messes up he could be punished. (insert any character and get the same results)You do realize that despite Fox being #1 on paper and Falco being...well...Falco...
There is a lot of stuff in P:M that drastically increases the punishment of making a mistake as spacies right?
ie anti-spacie technology.
The characters may or may not change in future versions, but if they don't, the fact that they're being played by humans will be enough of a nerf to spacies themselves when human mistakes mean that much more in a spacie MU.
There is nothing wrong with taking results into account, in fact it would be bad not to. It's of course bad to only take results into account, but you can look at results and character data/match-ups and weigh them all equally to come to a conclusion about a character. It's also good to look for trends with characters, you have seen Falco/Marth/Jigs and even peach winning all the huge tournaments over the past 5-8 years with fox winning practically nothing, despite so many people playing fox. There is a distinct reason for this, and that is how high the technical threshold for playing fox is coupled with how easy he is to 0-death and gimp. It's not even about the player making a mistake, they will inevitably be baited or outspaced and then lose a stock because of it. The reason falco does better in tournaments despite having the same weaknesses as fox is because he has the best approach in the game and his combos are harder to drop + he has a better recovery(though not by much, and some people may think I'm crazy for saying that, but I know several top players who agree with me including mango. Falco is just harder to gimp than fox).Characters have to "win stuff" to be good? Results based analysis is really bad. Peach becomes the best character because Armada when she's clearly not :/
I've already said that I feel Snake can **** the Spacies and Puff and the majority of the Brawl Characters and I told you the MU's that I and other players have been complaining about (showing a consensus in his bad MU's) which are mostly Marth & Sheik but I also think PeachI find it kind of hard to argue that lucario is better then fox and falco.
Also I would like to hear some solid MU's that are in Snake's favor.
I don't disagree that a tier list can be used to give an approximation of what to expect from the character in a tournament, but I just don't agree about weighing results equally or even close to equally to how the character performs strictly against other characters. Results only tell a very small part of the story. A more fair attribution of factors for tier placing would be something like Matchups taking account for at least 50-70%, because frankly, what else is the game but 900 matchups on 11-17 stages? Okay so that's at least 9900 matchups to account for, so it isn't easy to evaluate. Well other than matchups, there are strict character traits "theory craft" basically. This can probably account for 10-30% of analyzing a character, and it assumes a bit too much about the opponent without regard to the character they're using. The last however much percent can be attributed to analyzing results in post, but it's far from weighing equally against the other parts that go into comparing characters. Personally, I divide character analyses into 10% theory, 5% results, 35% matchups, and 50% "proven top," which is to say, the top level play shown of every character and how it compares to the top players of other characters. This accounts for what is done in the past with the character as well as prevents placing being skewed because of "bad players" in a character or high frequency of human error. It is subject to change over time as characters come out of the woodwork with new technology, but in effect, that also affects the character's understood matchups and results as well, which is why it matters so much.There is nothing wrong with taking results into account, in fact it would be bad not to. It's of course bad to only take results into account, but you can look at results and character data/match-ups and weigh them all equally to come to a conclusion about a character. It's also good to look for trends with characters, you have seen Falco/Marth/Jigs and even peach winning all the huge tournaments over the past 5-8 years with fox winning practically nothing, despite so many people playing fox. There is a distinct reason for this, and that is how high the technical threshold for playing fox is coupled with how easy he is to 0-death and gimp. It's not even about the player making a mistake, they will inevitably be baited or outspaced and then lose a stock because of it. The reason falco does better in tournaments despite having the same weaknesses as fox is because he has the best approach in the game and his combos are harder to drop + he has a better recovery(though not by much, and some people may think I'm crazy for saying that, but I know several top players who agree with me including mango. Falco is just harder to gimp than fox).
A character can be the best character in the game, but it doesn't make them the best character to play and win tournaments with.
Feel free to discuss Ice Climber ideas here!> _ >
...Ugh...Umm...maybe solo IC could have something, because too many MUs seem to become 10:90 when you lose 2nd IC and some chars take huge advantage of that by being able to kill IC2 very fast so... Yeah.
Tell that to ChuDat and Wobbles> _ >
...Ugh...Umm...maybe solo IC could have something, because too many MUs seem to become 10:90 when you lose 2nd IC and some chars take huge advantage of that by being able to kill IC2 very fast so... Yeah.
And even though it sounds silly, I don't think I'll be making an account there very soon.I don't have a smashmods account yet,
Better in the sense that she actively tries to recover, yes. Taking out Nana is much less trivial with Brawl AI where it's a matter of just throwing her off stage in Melee.Nana's AI is better in vBrawl than Melee
A Starfox?'Tis true, 'tis true....
What do you call a Fox with a shine?
I'm pretty sure bringing that up is rather pointless. IIRC the PMBR has already said spacies are staying NTSC. Your example of applying it to other characters also makes little sense- you'll make a mistake as spacies because no one has 1 frame reaction time. If a character requires a tech mistake to be punished and doesn't have an insane tech barrier then yes, this character would be broken, but I don't believe we've seen such a character emerge in PM outside of GaW.this is a terrible argument, with this type of thinking it becomes impossible to nerf any character... well lucario might combo to 70% on one hit by he is controlled by a human so he will make a mistake plus if he messes up he could be punished. (insert any character and get the same results)
saying a character is balanced b/c humans play the game is a joke and besides not wanted to upset some people there is no good reason not to at least change fox and falco to their pal versions
'What do you call a Fox with a shine?
Of course not! A fox with a shine is fine! A fox without a shine is certainly not fine.....but it would be fine for me!A Starfox?