ValTroX
Smash Ace
Yeah, I'm not good with firefox angles in P:M either :/
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Are you trying to sweetspot it? You gotta let go of control stick before u touch the ledge :xspeaking of firefox, doesn't seem you can aim it as well as Melee. I keep missing the damn ledge when aiming diagonally downwards. can this be fixed?
On this subject, if you have an android phone and write pm using swype, one of the suggestions is porn. Coincidence?I know this is off-topic, but, seriously ?
http://edition.cnn.com/2012/05/23/health/living-well/demise-of-guys/index.html?hpt=hp_c2
And this is IGN's response:
http://www.ign.com/articles/2012/05/25/are-porn-and-games-basically-the-same-thing
Many melee specials are not melee-exact physics. They are relatively close though.speaking of firefox, doesn't seem you can aim it as well as Melee. I keep missing the damn ledge when aiming diagonally downwards. can this be fixed?
This has both Snake and Ike in it, and I think they're both good players.I haven't seen any good footage of Ike players yet.
Anybody got any?
Same with Snake
On this subject, if you have an android phone and write pm using swype, one of the suggestions is porn. Coincidence?
it looks and works much better this way though imo. Some characters in melee could grab the ledge backwards but only before they went into special fall. Now that it functions that way it makes more sense.feels great doesn't it? you can't just carelessly chase your opponent offstage and expect to make it back every time. you gotta actually space your recoveries now
Do all characters have that ability now?it looks and works much better this way though imo. Some characters in melee could grab the ledge backwards but only before they went into special fall. Now that it functions that way it makes more sense.
Footage of an Ike main named Metroid1117:I haven't seen any good footage of Ike players yet.
Anybody got any?
Same with Snake
Yes, of course... else we probably would have taken even longer to get the patch out.Do all characters have that ability now?
Great ****ing question. That'd be sick if the AI got updates post release of the final build.Do you think that P:M will ever be at a point where it's truly "finished" but it still receives periodic updates to keep the AI up to date with the metagame?
Is there a certain version of USB loader that I need to use? Or can any version of it supposedly work.
OMG.
MissingNo. is viewing the projectM thread! He's gonna crash the thread and corrupt our save file!
Nope. Because multiplayer games tend to have a fluctuating metagame that will cause imbalances between characters just solely because different features of the characters become more desirable. To 'finish' would probably cause a tier system to permanently develop as the most exploitable traits of characters begin to expose themselves. As such it'd be logical, to keep the mod both fresh and competitive to stir the pot every once in a while, though a literal constant stream of updates might not be necessary, tweaks here and there will more than likely be made, and more than just to the AI. Try to think of something like Starcraft, where it'll probably keep getting updates throughout it's lifespan, even if the game is 'functional', it'll never quite be perfect enough to warrant a "Okay, we're done here, lets pack up and go home" response from the devs.Do you think that P:M will ever be at a point where it's truly "finished" but it still receives periodic updates to keep the AI up to date with the metagame?
Obviously, you've never met Female Symbol.
Well, uh, I'm pretty sure that they said that they don't want to do that or else it will turn into Brawl+ 2.0. My question was more about the AI specifically and whether they'd continue to make updates solely to improve it.To 'finish' would probably cause a tier system to permanently develop as the most exploitable traits of characters begin to expose themselves. As such it'd be logical, to keep the mod both fresh and competitive to stir the pot every once in a while
Jcaesar, cmart, Ryoko, soj(?), vanguard, magus, yeroc, standardtoaster, and I are going to zenith I may be missing a few others.Anybody going to zenith!? Trying to play some D3 against you peeps!
For whoever said that they don't want this to turn into brawl+ 2.0, I think that refers to the fact that they shouldn't be releasing patches ALL the time. Something like a patch every year is fine though, and I think that would be very healthy for the game to constantly be breathing life (hype, new content, bug fixes, easter eggs, etc) into it. I don't think it's a bad idea to have it something like starcraft where the game is never "truely" finished, but at the same time, you can't have the flow of new content be often, otherwise people will lose interest and will be spoiled, so we won't be amazed by patches anymore.Nope. Because multiplayer games tend to have a fluctuating metagame that will cause imbalances between characters just solely because different features of the characters become more desirable. To 'finish' would probably cause a tier system to permanently develop as the most exploitable traits of characters begin to expose themselves. As such it'd be logical, to keep the mod both fresh and competitive to stir the pot every once in a while, though a literal constant stream of updates might not be necessary, tweaks here and there will more than likely be made, and more than just to the AI. Try to think of something like Starcraft, where it'll probably keep getting updates throughout it's lifespan, even if the game is 'functional', it'll never quite be perfect enough to warrant a "Okay, we're done here, lets pack up and go home" response from the devs.
Obviously, you've never met Female Symbol.
Well, it depends. Content patches, balance patches and the likes, obviously should be a little bit more sparse so that they don't burn the gamers out with new content, but bug fixes should be well, put out post-haste. Like these particular fixes in patch 2.1 came out rather quickly that's good. Also emergency balance patches (like, something that's almost exploit-level) should be the second priority. Meta-game-based changes though should be slower yes, to allow the meta-game to actually grow before it gets changed around. The actual time though is seriously up to the devs, aka, the "Goon Development Cycle" where the team isn't pressured by deadlines, that is.For whoever said that they don't want this to turn into brawl+ 2.0, I think that refers to the fact that they shouldn't be releasing patches ALL the time. Something like a patch every year is fine though, and I think that would be very healthy for the game to constantly be breathing life (hype, new content, bug fixes, easter eggs, etc) into it. I don't think it's a bad idea to have it something like starcraft where the game is never "truly" finished, but at the same time, you can't have the flow of new content be often, otherwise people will lose interest and will be spoiled, so we won't be amazed by patches anymore.
A new version a year sounds good imo. It's a good balance between having new content and what happened with brawl+.
Oh, and I've met "female". Have you heard yellow version MissingNo's true cry?
You guys should all seriously watch that guy's "Lets Glitch Pokemon Yellow" series. It's amazing, scary, funny, and weird all at the same time.
Ness has the potential to 0-death 99% of the cast from upthrow/dthrow.Well, like I said:
That's just my personal tierlist of how I view the cast based on my experience, not based on who is the best to who is the worst from an objective point of view- solely because it's impossible to do at the moment.
I definitely feel like Ness has a ton of potential, but the way I see it, (based on my experience) he is a mid-low tier character. Not to say that he's bad, I just don't see him as good as the other characters in the cast.
And again, about the snake/zelda MU: from an objective point of view, it's impossible to determine the entire MU at this time as the metagame still needs alot more time to develop. But even if the MU was even, Zelda can still be higher placed than snake, just like how Younglink can be argued as an even MU against Jiggs in Melee, yet are leagues apart in terms of tier placement from each other.