• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Project M Social Thread

Status
Not open for further replies.

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
Question about the stages: will the revised version of Rumble Falls from the original demo still be an option? That is one of my favorite stages to play in from any iteration of Smash
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Are TOs really gonna choose one or the other? I can imagine some of them (who don't have a personal investment in either version in particular) making them both legal because "hey, they're both neutrals, so why not".
 

TeiunBomb

Smash Apprentice
Joined
Jan 22, 2010
Messages
124
Um, no he definitely doesn't get his second jump back.

If you double jump and side b sweetspot someone, all you can do after that is Up B. He just goes into his normal fall. It does not restore a jump. So if you just do 1 jump (from the ground) and side b sweetspot, then you could jump after the side b.
*shakes head* This is what I meant to say, but what I typed above came out instead. My mistake.
 

Yeroc

Theory Coder
BRoomer
Joined
Feb 28, 2004
Messages
3,273
Location
In a world of my own devising
Are TOs really gonna choose one or the other? I can imagine some of them (who don't have a personal investment in either version in particular) making them both legal because "hey, they're both neutrals, so why not".
To that I'd say "Well, it IS their tournament." I think most people would see it as an option between the stages. There are already a vast number of stages in PM that could be categorized as "neutral" using Melee criteria. Only choose 5 or 7 for neutrals or whatever is already going to be part of the PM experience. As for counterpicks? This version of Battlefield has improved ledges that don't cause missed grabs like in Melee (at all, to my knowledge), so it's mostly just the size of the stage "wall" that's different, and it's not much. TBH I'd be arguing for it to be included as an optional retexture of Brawl BF, but why not just include a more Melee-exact version alongside it and let people play on whichever one they prefer?
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Honestly if it doesn't bother anyone I don't see why not to use the stage clone engine thing by letting you have Brawl BF, or have Melee BF by holding Z or something while picking it.

Unless after all these years thats STILL unstable and causes crashes.
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
The idea of having to hold a button to access an option hidden from the menu is a really unprofessional design choice. It's baffling that Sakurai's dev team would think to add Sheik and the individual Pokémon on the Brawl CSS, but not Zero Suit Samus.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
I don't think anyone really cared about picking Sheik in Melee either =p
 

Spoon~

Smash Ace
Joined
Nov 16, 2008
Messages
596
Location
Hammond, Indiana
This version of Battlefield has improved ledges that don't cause missed grabs like in Melee (at all, to my knowledge), so it's mostly just the size of the stage "wall" that's different, and it's not much.
That and people can now grab the ledges backwards in special fall. Id love a melee BF that doesn't screw you sideways.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
Because we can't force textures upon you guys with demo 2, I'll share my squirtle texture with you guys.

 

Ecks

Smash Lord
Joined
Dec 16, 2010
Messages
1,211
In my opinion, Mario Circuit is the most boring stage ever. I don't even care if it's competitive or not, it's just trash to me.

My full support for Battlefield over it.
 

kaizo13

Smash Champion
Joined
Apr 14, 2010
Messages
2,399
Location
Cali
Hoping for another big Demo 2 update post in the next couple days, as I'll be watching hockey like a good canadian boy on wednesday. We are getting pretty close to release!

:phone:
...we should get plenty of good info on thursday
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
Question about the stages: will the revised version of Rumble Falls from the original demo still be an option? That is one of my favorite stages to play in from any iteration of Smash
Option? Rumble Falls+ replaces Rumble Falls. And yes, the Rumble Falls+ in Demo 2 will have the extended boundaries/whatever other changes have been made to it since Demo 1.
 

Oldeeber

Smash Cadet
Joined
Feb 20, 2012
Messages
34
Location
DC
Will u guys include or release an optional melee camera with the demo? Cuz that would be amazing. Im not a huge fan of the camera u guys have set up, no offense.

:phone:
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
Will u guys include or release an optional melee camera with the demo? Cuz that would be amazing. Im not a huge fan of the camera u guys have set up, no offense.

:phone:
Yeah, because the reason we haven't implemented Melee's camera is because we're too lazy, not because we have not been able to accurately replicate it.

Cough.
 

Ecks

Smash Lord
Joined
Dec 16, 2010
Messages
1,211
Speaking of Rumble Falls+, was the occasional background flickering on this stage fixed?

Too be fair, PM camera is much better than the default one.
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
RF+ Background has not been fixed, yet. If any of you guys want to try and fix it up, feel free to do so. That's a little less work we have to do later. :)

Also wanted to thank the person who made that version of YS with the moved trees that are closer to Melee's positions. :D
 

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
Option? Rumble Falls+ replaces Rumble Falls. And yes, the Rumble Falls+ in Demo 2 will have the extended boundaries/whatever other changes have been made to it since Demo 1.
Awesome. I can't wait for Demo 2. I didn't play much of Demo 1 but I reopened it the other day to prep for Demo 2...then my buddy and I played it for over 6 hours...can't wait to see what's changed since.
 

phurgawtin

Smash Apprentice
Joined
Nov 1, 2011
Messages
184
Location
Houston, Texas
Can Wolf still do his zero-lag fair, where you fair as soon as possible when you shorthop, and land frames after the move completely finishes? no need for l-cancelling it, just don't fastfall it.

the only reason i could see doing this over shffl'ing it anyways would be to retain some walking momentum.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,564
It was hard to do practically speaking though, in a match that mattered. It's not very important anyhow, as you can just ledgehop
 

Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
I forgot how amazing Ness's Autocancel frames were in Melee mostly because he's such a terrible character. 'Here's hoping his uair and fair get great frames as well.

Though, Dair has me curious with smash 64 start up. Does it still auto cancel on the frame after its hitbox finishes like in Melee, and I assume, Barlw?
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
Same here... I am actually listening to different brstms right now. I need to get a pen and paper and write down some of the ones I like. :)
I suggest using Notepad++, or even just Notepad. It's a bit easier than paper. Just copy/paste the brstm guide from the music hub and you get a list that's really easy to keep track of.

[COLLAPSE="sample"]
[/COLLAPSE]
 

Jonny Westside

S4mus Fiend
Joined
Jun 4, 2011
Messages
576
Location
CA
NNID
Jonny-Westside
3DS FC
4098-3340-4061
Are you guys(the PMBR) gonna give us(the fans) a list of all the available stages prior to the upcoming demo release?

Speaking of stages I noticed on your official site there is a snapshot of Peach's Castle 64 from the original smash bros. game. Will that stage make it in demo 2? Please say yes! lol
 

TeiunBomb

Smash Apprentice
Joined
Jan 22, 2010
Messages
124
Same here... I am actually listening to different brstms right now. I need to get a pen and paper and write down some of the ones I like. :)
Lucky you. I've gotten into the habit of looping nearly all of the .brstms that I use in game, partially because I'm a semi-perfectionist in that I want them to sound just right, and partly because most of my music stems from tracks that I doubt are looped on Brawl Vault (certain OverClocked ReMix tracks, Dwelling of Duels, etc.). I lost nearly all of my custom loops in a hard drive crash, and haven't been motivated to many many since. Almost needless to say, I have quite a bit of work ahead of me.
 

Anth0ny

Smash Master
Joined
Oct 14, 2007
Messages
4,061
Location
Toronto, Ontario
I suggest using Notepad++, or even just Notepad. It's a bit easier than paper. Just copy/paste the brstm guide from the music hub and you get a list that's really easy to keep track of.

[COLLAPSE="sample"]
[/COLLAPSE]
I have a word document compiling all my custom textures and music just like that. Unfortunately, I have no idea what stages are replacing what with demo 2, so it's tough to know what music should go where :urg:

Is the Castlevania stage going to be in demo 2?
 

Ecks

Smash Lord
Joined
Dec 16, 2010
Messages
1,211
Dracula's is over Luigi's? I got used to having it over 75m.

Is there anything currently over 75m?
 
Status
Not open for further replies.
Top Bottom