Sneak8288
Smash Champion
I can't wait to get home n try this out... fckin vacation ftl lol
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Fail.For those of you who has missed the stream, the video's been saved:
http://www.justin.tv/ck_kuroii/b/263608438
It wasn't done with a code, Camelot went through each character's .pac and added it to them (IF they actually had a high % scream, a few don't i.e Jigglypuff doesn't have one).Yeah, I know that much from way back when all voice files were ripped from Brawl. I am referring to how it was done to re-enable them and alter the SFX to mimic Melee style. I'm basically hoping that it was a simple code or something so that it can be used with other hacks for the awesome aesthetic effect of these high% KO SFXs, since sounds don't change the gameplay.
With certain DI u could dash attack usmash in melee pretty consitantly but he does need alot of work still. But for the most part he's pretty much done. I also like the fact that he now has a viable fair as well as falco instead of the crappy situational combo extender melee fairwatching the stream thing:
sonic looks awesome!
fox needs quite alot of work on his moves... his dash attack is far too good atm, i mean you can dash->upsmash for some reason. His upthrow doesn't combo either. He just looks slower and less impressive than melee fox for some reason...
oh and is his shine being made to look more like melee's, i dont like the brawl shine animation, it looks tacky
tbh i prefer all melee animation, it seems much more brutal and the lack of fancy graphics is more suited to the fast paced, focused and gritty gameplay.
but this project is doing amazingly well, i cant wait to play it
with very bad DI you meanWith certain DI u could dash attack usmash in melee pretty consitantly but he does need alot of work still. But for the most part he's pretty much done. I also like the fact that he now has a viable fair as well as falco instead of the crappy situational combo extender melee fair
however a high level fox would just use nair->shine since its very safe and can waveshine to upsmash...The bad DI is pretty common if u catch them with it off guard or while trying to do something else. It works pretty good on shiek because dash attk kinda ***** her tilts and vs pretty high % spacies.
slight difference though, in melee is predominately sends forwards and you have to follow to DI. POLus it can be CC'ed if not used correctly
It hits at 70 degree angle currently. At what angle does it hit at in melee (no DI, test at 999% and document angle)slight difference though, in melee is predominately sends forwards and you have to follow to DI. POLus it can be CC'ed if not used correctly
IN melee 2.0 it seems to send upwards and combos into upsmash automatically
Even bigger fail.Fail.
You're forgetting
http://www.justin.tv/ck_kuroii/b/263603482
and http://www.justin.tv/ck_kuroii/b/263610205
Thats like 4 hours and 41 mins appox.
I believe a cancel was in order for these characters, yes.Question. I know that some characters such as Lucario (and I think ROB) need to cancel the action of charging their projectiles in the air (aura sphere and gyro) with an AD. However, with MAD in place, this would mean that these characters would just be helpless after ADing. We're planning on giving them cancels similar to sheik's aerial needle canceling right?
Lol don't worry TH at least we can see your making progress. Think about it this way, once you learn P:M falco you should be able to hold your own in melee also. Lol i'll try to train you or something eventually.Wait huh we got recorded?
Well ****, maybe I should've selected more and different characters instead of just trying to practice tech skill in an actual combat situation ._.
I apologize for the 3+ hours of scrubby Brawl-turned-Melee Falco player failing to tech skill XD.
Is this a general sweep thing? Or is this character specific?Great success.
Today is a good day: I have discovered an efficient means to measure if you are rising or falling allowing for completely native FFable specials.
Correct me if I'm wrong, but shouldn't you be able to do that through control customization?Any chance anyone can change Z's functionality to an aerial attack? It'd be easier to pull off two fairs with Marth and I miss being able to jump cancel grab.