Shadic
Alakadoof?
Yeah, man.Looooool pretty good idea, eh Shadic?
Nawgui where you at?
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Yeah, man.Looooool pretty good idea, eh Shadic?
It was released last February.Nope. Only the first demo is out at the moment. For anything else you would have to apply to be a playtester...
And we like our playtesters active.
(Not to mention that build is basically seven months old now.)
Was talking about the Genesis 2 build. Thanks though.It was released last February.
It's
A
YEAR
old.
But that wasn't the beta we got to play.Was talking about the Genesis 2 build. Thanks though.
Damn + Damn + Damn(Damn*Damn)^5 = JV5"damn damn damn damn damn"
-9k+1
YO DAWG RIGHT HEREYeah, man.
Nawgui where you at?
This man knows whats goodLOOL. OH YEAH. i remember that now!
put it on link, not toonlink man
Giving something like that to just Mario and Luigi would be way too arbitrary, imo if they wanted to do something like that, make it global.Have you guys ever thought of giving Mario and Luigi's footstool a set amount of % damage? Like a successful footstool from Mario would yield a 2-4% damage
I actually like that idea but mario is good enough he dont need it (i mean his flag does damage through sheilds)Have you guys ever thought of giving Mario and Luigi's footstool a set amount of % damage? Like a successful footstool from Mario would yield a 2-4% damage
i thought an ellipse wasn't perfectly round...
That's not arbitrary... It's an idea based on the mechanics of their games (that jumping on enemies hurts them). Arbitrary would be giving this function to a couple characters who have no relation to jumping and leaving it off from the rest.Giving something like that to just Mario and Luigi would be way too arbitrary, imo if they wanted to do something like that, make it global.
Smart answer attempt followed by bad typo. Summarize*
[Collapse=From Wikipedia]In geometry, an ellipse (from Greek ἔλλειψις elleipsis, a "falling short") is a plane curve that results from the intersection of a cone by a plane in a way that produces a closed curve. Circles are special cases of ellipses, obtained when the cutting plane is orthogonal to the cone's axis.[/collapse]
So to summerise, all circles are ellipses, all shades of yellow produced by a computer screen contain large amounts of green, all squares are rectangles, and all hurtboxes are hitboxes.
It still missed my hitbox.
RARing is canon to the Mario series yet every character can do it.That's not arbitrary... It's an idea based on the mechanics of their games (that jumping on enemies hurts them). Arbitrary would be giving this function to a couple characters who have no relation to jumping and leaving it off from the rest.
So does that mean yes or no lol ?You heard it, for life.
That doesn't change what I said though. Giving a Super Mario Bros. move to the characters who were in Super Mario Bros. isn't "arbitrary" at all.RARing is canon to the Mario series yet every character can do it.
Double jumps are canon to... Yoshi, the kirby games, Samus (but not ZSS), and that's basically it.
I mean DK jumps on enemies in his games, if that's the logic why can't DK get it too? Diddy? Yoshi? Wario's footstool should trip or something, like from his games. etc. etc.
If you're going to make one or two footstools special, there's no reason to not make all of them be.
Hey, what's up, sw96?So does that mean yes or no lol ?
Lol ****ty Americanised spellings. I legitimately grew up reading English literature so my schema is made of British spellings like grey and humour.Smart answer attempt followed by bad typo. Summarize*
10responsesinquotesThink about it:
1) Would it REALLY change their gameplay all that much? Nope (that's a plus by the way)
2) Does it significantly benefit the characters? I would say yes. I would class this as an Easter egg that works well
3) Is it worth putting time into? (which could be better spent on more important issues that would help speed up the release of the 2nd demo?) You're talking about changing 2 values with no additional play testing required. It would be done in less than a minute, totally worth it