MonkUnit
Project M Back Roomer
I thought this discussion was over with already.
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Yep. They stick with the option that works and then switch once it fails. Those are the basics of adaptation minus the learning aspect.They don't learn, they simply use different moves for different situations. They've been coded to say for instance "If player does X do Y. If Y doesn't work try Z. If Z doesn't work..." They only use their options, of which they have many, not create new ones.
(smirk)!!! sup tank was gudLol at DAS' whole conversation and the "i play the demo". wish we could tell them.
I think for legal reasons this should be avoided. It seems to be in the realm of "reverse passing off."A custom Project: M cover.
It should probably be minimalist. The cleaner, the better imo.Any talented graphic designers in this thread? Considering all the Project: M logos propositioned a while ago, I'm pretty sure there are. Well, I came up with what I consider a cool idea, and it would require someone from that field:
A custom Project: M cover.
Like, we could print it out, and slip it into the Brawl case to accurately represent what the CD inside is used for.
It, of course, could, and should, look really awesome. Maybe something based on the Melee cover, but with better balance and more characters. Or some reference to the competitive Smash culture and the Pro:M community in particular, like featuring some meme or a scene of two people intently playing the game, one with his controller upside-down. Or something illustratively portraying some of the more notable aspects of the game (Falco shining, Link in Nair position close to - but not yet on - the ground, Lucario's spirit bomb, etc.). Or whatever, so long as it's appealing.
It could have a summary of some changes that have been made, and the design philosophy that motivated those changes, on the back. Even just a copy of the Mission Statement. That way, if anyone doesn't know what this "Project: M" that people are playing is, there would be a handy source of information to consult.
It could give credit to the hardworking BRers who made this possible in the place where the copyrights usually go.
This would probably best be done when the project is close to final release, so it can most accurately represent what the contents are, but I'm posting it now in case I'm forget. And if any artists like this idea, they can start gathering inspiration and planning out their approach early.
If there's a good amount of interest in doing this, we could even have a contest, or make it a collaborative effort, and have an official version available in the download.
I couldn't find anything like this idea, but I do apologize if it's a repost.
No blurbs. Silhouettes only.It should probably be minimalist. The cleaner, the better imo.
I am definitely NOT a fan of that sort of design. That looks nothing like what I imagine when I think of Smash.It should probably be minimalist. The cleaner, the better imo.
Unless one lonely soul decides to mess around with Brawl's ISO files (at which point, they'd be facing legal issues) or leave their SD card lying around, I don't see much of a point in a cover for P:M. There is no reason as to why any Melee-exclusive player should be slipping in a Brawl disc unless they have a reliable method of loading up Project: M as well. Most of the should be gained from the upcoming releases anyway, so a cover wouldn't be that helpful to the project. The Gecko background and text are fine as far as graphic design goes IMO. I felt hyped every time I loaded Brawl through Gecko... until I switched to Riivolution for endless broken PSA's and control over which textures I'm usingA custom Project: M cover.
Like, we could print it out, and slip it into the Brawl case to accurately represent what the CD inside is used for.
The guy (take note, "guy") who made those vids got hit by Hurricane Irene (or another storm? (Seriously, I don't care much for the weather abnormalities here, so if someone could confirm whether or not I'm correct...)), iirc, so just watch vids and analyze the (close to being) finished characters. A lot of what's going on in the recent builds is experimental anyway, so there's no need to get everyone's hype up with another vid tbhP.S. I noticed that the PMBR hasn't been releasing any character specific demo videos lately. Has this hype inducing tactic been abandoned? I'm assuming that there is no time to create these elaborate videos for us commoners lol but I'd appreciate it if you guys shed some light on the matter.![]()
I think something like this would be great in P:M. It would let the Pokemon have the ability to switch while still keeping their individual down-B's. And, it would preserve the uniqueness of Pokemon Trainer.yes, Brawl- has this when you hold shield, as the pokemon do not auto-switch upon death
I agree. I think we should stick to a style similar to the classic Melee box art.I am definitely NOT a fan of that sort of design. That looks nothing like what I imagine when I think of Smash.
If you're going to do a cover for a smash game you should feature all the fighters (like every other Smash game's cover). A minimalist design just wouldn't fit at all.
The pokemon have already been split. That argument was months ago lol.I think something like this would be great in P:M. It would let the Pokemon have the ability to switch while still keeping their individual down-B's. And, it would preserve the uniqueness of Pokemon Trainer.
HappehLemons and ShawnNumbers were indeed hit by the storm or w/e it was. AFAIK they're busy with life and will respond back whenever to say they're back on, hopefully.The guy (take note, "guy") who made those vids got hit by Hurricane Irene (or another storm? (Seriously, I don't care much for the weather abnormalities here, so if someone could confirm whether or not I'm correct...)), iirc, so just watch vids and analyze the (close to being) finished characters. A lot of what's going on in the recent builds is experimental anyway, so there's no need to get everyone's hype up with another vid tbh
EDIT: Offtopic, but did I just see Monk get banned and then unbanned over the past 8 minutes? O_o
That would be really cool. Though selling it with an sd card could pose a problem unless the card is empty.If anything a custom PM sticker in the same vein as a DS cartridge, that people could stick on their SD cards. That would be cool. You could sell them on SD cards at tourneys... for as much as the sd card cost you of course to spread the PM love, and avoid SD card confusion.
He back yet? I'm thinking my message never got through because now my teachers aren't getting the assignments I send in over e-mailShanus is out of town at the moment.
inb4 not open for discussion.I haven't read much much about Lucas lately. Anything worth mentioning?
I disagree with the sentiment that playing the demo is entirely useless, although I agree that talking about things that are character specific in the demo are a bit irrelevant. Even though the demo is outdated, it can still provide a person the ability to demonstrate that they can preform in a melee like environment, even if it doesn't have the latest features, it still has core elements that the current pm build has.It doesn't matter, your "testing" of an outdated version isn't useful, nor relevant.
It's as if you were complaining about a completely different game, so stop spamming the thread with your "concerns".
Wait until you play the current version before giving feedback.
Yeah. But the consensus was that we should split them up because we couldn't map the transform move to other buttons. And, it would be more interesting for each Pokemon to have individual down-B's.The pokemon have already been split. That argument was months ago lol.
It was working at first... Oh, well. Everyone reading this probably has a copy of Melee handy anyway.HappehLemons and ShawnNumbers were indeed hit by the storm or w/e it was. AFAIK they're busy with life and will respond back whenever to say they're back on, hopefully.
And yes, I was banned at 12PM and was unbanned at 4PM. I requested to be banned so I could focus more on my schoolwork.
@ Cero - "NO HOTLINKING ALLOWED" Try imgur or tinypic.
It doesn't work like that, PT has to be there in order for switching to be there. This also isn't the only reason why PT wasn't chosen to stick with. It was more than just a matter of down B or no down B. There was literally probably 40+ pages of debate on this in the backroom and it wasn't just one reason people were arguing for or against PT, it was multiple different reasons.Yeah. But the consensus was that we should split them up because we couldn't map the transform move to other buttons. And, it would be more interesting for each Pokemon to have individual down-B's.
But if we can keep the individual down-b's and make it so that you can choose to counterpick a different Pokemon upon death, then why not?
If this is asking about making the switch taunts, no, we can't.couldn't we make the poke change one of the cheers?
Can we see pictures of them?selling it for the original retail price of the SD card would be fine.
additionally we already made covers for Project M a long time ago. XD Rated M for Melee
But he's not talking about those core elements, most of which are also in Melee, he's complaining about a character being overpowered, in a version that's months old, and he even says he doesn't play the demo much.I disagree with the sentiment that playing the demo is entirely useless, although I agree that talking about things that are character specific in the demo are a bit irrelevant. Even though the demo is outdated, it can still provide a person the ability to demonstrate that they can preform in a melee like environment, even if it doesn't have the latest features, it still has core elements that the current pm build has.
I saw lol and I certainly don't support his claims, nor am I saying you said anything wrong. Its just more often than not, I see people dismiss anything relating to the demo, like its a piece of trash even though its has plenty of use. I even see pm members call out people who mention it and remind them that its severely outdated and that their time is better spent waiting for the next one or playing melee, makes me wonder if people take any pride in their work anymore. So yeah not directed particularly at you, probably shouldn't have quoted you but you mentioned it in way that kinda related to my point.But he's not talking about those core elements, most of which are also in Melee, he's complaining about a character being overpowered, in a version that's months old, and he even says he doesn't play the demo much.
He's acting like he's a playtester doing his job, but like I said, what's the point of playtesting something that might have been changed greatly in the current version?
It's not like he asked if Zelda was exactly the same, or how she was changed, he just claimed she was OP, and the reasons he gave were addressed by 9Kplus1 and others, yet he insisted that he was right ("I'm standing my ground on the Zelda topic.") and then went on to say stuff that I won't describe, as I couldn't think of an adjective that wouldn't sound offensive.