JCaesar
Smash Hero
http://www.ustream.tv/channel/jcaesar-brawl
Streaming again, just Bandit and me. Should have better sound.
Streaming again, just Bandit and me. Should have better sound.
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omg just what i wanted to see :Dhttp://www.ustream.tv/channel/jcaesar-brawl
Streaming again, just Bandit and me. Should have better sound.
I don't understand why it is necessary to attempt to replicate anything more than the combat, speed, and competitiveness in Melee. Attempting to replicate the facets of it that were detrimental to the player interaction is a bit pointless and arbitrary. By that token, is the PM team going to bring back phantom hits?Melee's ledge occupancy may be nonsensical with some of the longer animations, but Brawl's near-nonexistant occupancy makes some characters practically impossible to edgehog, since you'd get hit by their recovery if you stay on the ledge, but they will grab the ledge the instant you let go. It should be somewhere closer to Melee style, but toned down to make more visual sense. It needs to be fixed from its current state though.
Erm, not necessarily. That's even counter intuitive, since edge hogging is not confrontational, but rather exploitational.No I was saying using brawl ledge occupancy over melees is not going to make players confront each other more when edgeguarding, it will do the exact opposite, making the game slower and boring.
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going off the ledge against the majority of characters in PM to edgeguard them is going to get you gimped most of the time... obviously if im playing fox or something against a character that relies heavily on sweetspotting the ledge im not going to jump off and try to shine them or nair or something stupid while theyre recovering because they have a ton of ways to gimp meErm, not necessarily. That's even counter intuitive, since edge hogging is not confrontational, but rather exploitational.
Also, I played melee a ton against people who would have mutual agreements with me to not grab the edges to prevent one another from grabbing onto it, and the result was far more fights off of the ledge that decided rounds just as fast.
against most characters going off the ledge is going to get you gimped 90% of the time. if im playing peach against a marth instead of throwing turnips then turnip dropping and edgehogging like i would in melee im just going to let him on the ledge while i sit there throwing turnips. the lack of ledge occupancy is not going to make me confront the other player more at all unless i want to get myself killedWell, you see, there's this thing called risk, another called reward, and yet another called consequences...
never played competitive melee i guess :/mutual agreements to not grab the edges to prevent one another from grabbing onto it
That...doesn't make sense.never played competitive melee i guess :/
I used to play Mario against a Samus who was damn near a master, at least. He would hog ledges, while I opted for fighting him off the ledges, using techs, back airs, and my recovery attack to gain an edge.against most characters going off the ledge is going to get you gimped 90% of the time. if im playing peach against a marth instead of throwing turnips then turnip dropping and edgehogging like i would in melee im just going to let him on the ledge while i sit there throwing turnips. the lack of ledge occupancy is not going to make me confront the other player more at all unless i want to get myself killed
That last sentence is confusing because of the "else" and the "wasn't." The way you wrote that suggests that I had said that. I'm arguing against edge hogging as a legitimate tactic.You seem to be going completely into left field all by yourself there Super Cow. I don't think anyone else suggested that ledge grabbing to remove options from your opponent's approach wasn't a VITAL part of what makes smash, smash
I still see it used where the invincibility after a grab lasts way too long, and becomes abused.The question is one only of degree here with fine tuning, not of relevance.
what was the samuses name??? because seeing as how you kept saying that you had played a lot of really great players but didnt know their names makes me feel like you havent really played all that many great players.I used to play Mario against a Samus who was damn near a master, at least. He would hog ledges, while I opted for fighting him off the ledges, using techs, back airs, and my recovery attack to gain an edge.
It's not as simple as Marth vs Peach. Just because the dynamics change for a specific pair doesn't mean it changes in the same way for every matchable pair.
I say screw em. Quiting a game because an obvious exploit was removed, is kind of stupid. But then, I never did play super competitively in tourneys, so maybe I'm wrong after all.The ledge grab roll up is an important part of many melee matchups, and is vital to the balance of the top tiers. Without it being added into PM (if it's eventually possibly ofc), many melee players will be put off.
A lot? Whoa! I never claimed that. It was a relative few, and I don't remember the aliases of any skilled players I played, tbh, since I played them 3.5-4 years ago(last time I played Melee).what was the samuses name??? because seeing as how you kept saying that you had played a lot of really great players but didnt know their names makes me feel like you havent really played all that many great players.
as for everything else you said that i quoted i have no idea what youre talking about lol are you saying you jumped off the edge to edgeguard him when he was recovering? if so you should tell him to learn how to bomb jump and shoot missiles and grapple
That's not even what I said. You're being hostile for no reason. I specifically said that it shouldn't be the same as Melee. All I said was that it needs to be fixed from the Brawl way, because that way is ineffective and doesn't even serve its intended function. But you are getting super defensive about the Brawl mechanics in the same way that you're (falsely) accusing people of being about the Melee mechanics.I don't understand why it is necessary to attempt to replicate anything more than the combat, speed, and competitiveness in Melee. Attempting to replicate the facets of it that were detrimental to the player interaction is a bit pointless and arbitrary. By that token, is the PM team going to bring back phantom hits?
I wasn't countering anything your said, or trying to be hostile, just expressing an idea. <3That's not even what I said. You're being hostile for no reason. I specifically said that it shouldn't be the same as Melee. All I said was that it needs to be fixed from the Brawl way, because that way is ineffective and doesn't even serve its intended function. But you are getting super defensive about the Brawl mechanics in the same way that you're (falsely) accusing people of being about the Melee mechanics.
Now this isn't a question we get often enough.Coders: Where do you ppl get the time to do all this..how many hours/day or hours/week do yall spend working on hacks on average?
Yea, your definitely wrong.I say screw em. Quiting a game because an obvious exploit was removed, is kind of stupid. But then, I never did play super competitively in tourneys, so maybe I'm wrong after all.
Whoa. Flame wars? It's just slightly less than friendly discussion. No one's dropped either f-bomb, or even the word "***" :Xlovin these flame wars
....side affect of going from hungry to starving
Wait, so grabbing ledges serves the primary purpose of preventing other people from grabbing ledges? Or does it serve the purpose of allowing players to recover from a fall?Yea--
Are you bringing developer intentions into this ...? Calling something an "exploit" is just semantics anyway. What does it matter?Whoa. Flame wars? It's just slightly less than friendly discussion. No one's dropped either f-bomb, or even the word "***" :X
Oh, auto censored. Hahah.
Wait, so grabbing ledges serves the primary purpose of preventing other people from grabbing ledges? Or does it serve the purpose of allowing players to recover from a fall?
Ledge hogging is an exploit of the "1 purson per ledge" rule, as well as invincibility frames, hence it's an exploit. If it wasn't an exploit, by definition it would not be used for the purposes of something it was not intended or designed for, however that is not what makes it silly.
For instance, wave dashing is most definitely an exploit, but it's what keeps me, as well as very many people interested in PM, and not having it in Brawl was the ultimate deal breaker.
Or don't, since the PMBR has already stated its intentions on what it plans to do once it becomes possible, and arguing isn't going to change their minds.Anyway, this ledge occupancy debate is not gonna go anywhere until it can be edited. Bring it up then.
lol not being able to grab the ledge again for another 2 hours+i think ledge occupancy should be 9001 frames (as in, when someone rolls onto the stage from the ledge that ledge cannot be grabbed for another 9001 frames)
So basically the crouching poke from like Zelda II? If so that would be cool.In an attempt to switch topics and also to give further depth and reasoning into an earlier suggestion, I think it would be a more suave and beneficial for Link's dtilt to be his crouching shield poke from 3D zelda games.
My original reasoning was that it would still have same properties but a little sped up to match the speed of the animation, and maybe some IASA frames (so acting more like Roy's Dtilt).
I feel that it would add great homage to Link, while proving beneficial, and also help discern him more from Toon Link as well.
Yeah, im not sure if there is much difference between that and the one from the N64 zelda's but yeah same thing hahaSo basically the crouching poke from like Zelda II? If so that would be cool.
60 frames a second....lol not being able to grab the ledge again for another 2 hours+
Internets and sarcasm doesn't mix very well60 frames a second....
60 seconds in a minute.
I think you mean for another 2 and a half minutes.
monk definitely wasnt being sarcastic lolInternets and sarcasm doesn't mix very well