Supreme Dirt
King of the Railway
- Joined
- Sep 28, 2009
- Messages
- 7,336
I'd rather not, because it's ********.And yeah, I'd rather have Melee's ledge occupancy.
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I'd rather not, because it's ********.And yeah, I'd rather have Melee's ledge occupancy.
Why? You want the games to be longer?I'd rather not, because it's ********.
ST and I might stream tonight. Just a possibility.Any streams being prepared for the remainder of our long weekend?
Yes, actually.Why? You want the games to be longer?
I'd watch.ST and I might stream tonight. Just a possibility.
No, lol. Any changes to make recovering in general easier is pretty silly. . Same reason I was, and still am opposed to grabbing backwards during special fall. Allows for the player to be more imprecise, allows for more mistakes, and it will make the matches take longer. Recovering was generally harder than edge guarding (depending on the character of course, though) and I see no reason to change that.Yeah they did.
Which is how it should be.
Since both games are pretty ******** in that respect.
Ah, but here is the thing: characters could grab backwards in Melee during special fall, but it was only a select few. Are you saying you had a problem with those few characters in Melee as well? Because we aren't breaking away from Melee when you look at it like that.Same reason I was, and still am opposed to grabbing backwards during special fall.
I would rather have the hybrid, but if I had to choose between both of them, I would go with Melee's due to the simple fact that I'm used to it after all this years.I'd rather not, because it's ********.
So you want the game to be more like brawl then? With every game being 5 minutes long?Yes, actually.
It's not during special fall. Certain characters could grab backwards during up+bs, but it was only for a fraction of a second. If technically the up+b was over at that point, and they were in special fall, like I said, the window was for a fraction of a second, not the entirety of special fall like in P:M. Just as well, those characters can't grab out of special fall from an air dodge, making me more inclined to believe it was the up+bs that were what let them grab.Ah, but here is the thing: characters could grab backwards in Melee during special fall, but it was only a select few. Are you saying you had a problem with those few characters in Melee as well? Because we aren't breaking away from Melee when you look at it like that.
Ganon, Falcon, Link, Young Link, and don't quote me on this one, but I think it's the spacies as well. I don't think anyone else can. Maybe Samus. So at max it's 7 characters, it's only for a split second, and they're all edge guarded pretty easily if you're smart about it.^ I remember hearing someone say that some characters could turn around at the peak of their up b. I could be wrong though.
^ this Time shouldn't be a problem. Also I forget how far back it was but there was a huge discussion on the time limit thing or what not so lets drop it. To be quite honest I don't know why people make such a big fuss about it.Only high and top tier matches take 2 minutes. I have no problem with 4-5 minute matches. Why do people make such a big deal out of the time anyway?
Fox/Falco off apex of up-b requires skilled timing and talented input and shortly after during fast fall.Ah, but here is the thing: characters could grab backwards in Melee during special fall, but it was only a select few. Are you saying you had a problem with those few characters in Melee as well? Because we aren't breaking away from Melee when you look at it like that.
Using brawls ledge occupancy makes recovering much more easy with most characters, and there are very few characters who actually need their recovery boosted by this.Because longer matches automatically makes the game more like Barwl, of course.
With that reasoning, if Pikachu/Metaknight/Olimar/Snake/Diddyetc end up being good characters, you might as well be playing Barwl.
Actually while we're at it, let's remove all the things Brawl introduced.
No more DACUS, B-Reverse, all the new characters, new stages, Falcon loses his Knee easter egg, everyone gets two taunts removed, replays (though this might be caused unintentionally, lol), Pika loses QAC, etc.
Sweet rose tinted shades. Can I borrow them for a minute, cause I can't seem to forget the dozens of times I lost to stupid glitches like phantom hits, or completely skill deprived ledge guarding. All you have to do is sit on that pretty little ledge, wait, and then roll. It's ridiculous, and often lasts the entire animation of the roll. Brawl's ledge coding is far superior and encourages players to actually confront each other, rather than exploit universal game mechanics for K-OsI'd rather see Melee's ledge occupancy return in its entirety.
Characters who have poor offstage edgeguard options or are poor at edgeguarding need it. It makes the best edgeguarders better, but it allows for poorer characters to do more at the same time.
That and Melee is perfectly crafted by the divine hands of the gods therefore ledge occupancy is perfect
"Why? You want (relatively arbitrary statistic)?"Why? You want the games to be longer?
Please look at something like the fox vs marth matchup with brawls ledge occupancy. What do you think the matchup is like on dreamland with brawls ledge occupancy?Sweet rose tinted shades. Can I borrow them for a minute, cause I can't seem to forget the dozens of times I lost to stupid glitches like phantom hits, or completely skill deprived ledge guarding. All you have to do is sit on that pretty little ledge, wait, and then roll. It's ridiculous, and often lasts the entire animation of the roll. Brawl's ledge coding is far superior and encourages players to actually confront each other, rather than exploit universal game mechanics for K-Os
you could argue killing somebody by rolling up on the stage is boring too, you know.some people dont like brawls ledge occupancy because it makes games that are already longer than melee longer, and most people don't like watching/playing long, boring matches.
No I was saying using brawl ledge occupancy over melees is not going to make players confront each other more when edgeguarding, it will do the exact opposite, making the game slower and boring.A laughable argument at best.
"These matches are taking too long, so let's find an artificial way to make them shorter."
But wait a second here, isn't the team striving to reproduce Melee-style ledge occupancy? Just with slightly stricter timing on how long a ledge is ungrabbable by your opponent after you edge hog and the often-mentioned reverse ledge grab. Is there anything I'm missing?No I was saying using brawl ledge occupancy over melees is not going to make players confront each other more when edgeguarding, it will do the exact opposite, making the game slower and boring.