A fine opinion, indeed. It's pleasant to see what the other half thinks, to be honest.
But, as a P:M player, I'd like to counter with my own thoughts. I'm just hoping that I don't come across as a fanatic or anything of the sort.
It is a complete mockery of brawl and melee as a whole.
I think the only reason I singled this bit out is because P:M is not trying to be a carbon copy, clone, or remake of Melee (or Brawl, for that matter). I don't exactly think it's fair to compare it to Melee or Brawl, or fair to compare Brawl and Melee to
it or
eachother, as they're entirely different games.
I like all smash games except modded versions for the most part.
To me, this comes off as having some elitist undertones. Some of the best games out there have been mods of other games, with an
insurmountable amount of those being Source or Unreal engine titles. It seems entirely unfair to discredit a game in its entirety on the basis that it's 'no more than a mod'.
This is why it is not accepted by me or many others.
This is a fair enough point. I can see others being hesitant to except something that's not 'official', but like I said in my last point, I don't think it's appropriate to shun the game
just for that reason (not to imply that you
didn't have other reasons). Just my take on that.
I
would be fine with it if they didn't patch the game every few months, completely change around smash related things (Adding solar beam, canceling
's down b, grabbing the edge while characters tether making it impossible to edge guard, etc...)
The way I see it, this is just making sure the game stays as balanced as it possibly can. P:M, as a mod, has the freedom to
take the kind of time it has to fine-tune certain aspects of the game (for better or for worse). It's the reason I can take Falco on with Link, it's the reason that the entire cast has a chance against Meta Knight, and it's the reason that the cast as a whole has been made playable and viable.
As a Brawl and Smash vet, I'm sure you can understand where I'm coming from when I say that I'm glad Bowser has these options available to him, that wobbling with the Climbers won't be possible, and that MK is a fun and balanced character to use.
and add back hundreds of stages to the point there is no ability to counterpick a stage, but oh well.
I don't really have an opinion on this one way or the other. I think having more stages gives players
more options to pick against others, not remove the capability.
There is a fine line between being a role model for smash and not. I accept the flaws of all games as created. PM doesn't accept flaws even though it's more flawed then brawl, melee, and 64.
I think P:M accepts flaws and addresses them correctly. Again, with Meta Knight being pretty much the best character in Brawl, I think that it was
more than appropriate to bring him down to a level to where he can still be way up there, but not be unstoppable. I think that 'flaws' to a Brawl vet can be construed as boons to the more competitive scene, to be honest.
Anyway, just wanting to reiterate that I think it's nice to see an opinion from a standpoint I don't agree with, and hope that you don't think I'm trying to call you out or make you feel unwelcome.