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Yeah, stop posting about smash 4 and INSTEAD
lets talk about mewtwo
lets talk about mewtwo
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I've got too much m2 saltYeah, stop posting about smash 4 and INSTEAD
lets talk about mewtwo
You mean RAR boost grabs?Oops, meant just Pivot boost grabs (/Falco's Pivot boost grab). There is some odd stuff off RAR and JC'ing it though (like RAR JC Up-smash), not sure if there's some sorta grab thing differently than a Pivot grab with that.
If I was going to the BH4 maybe I'dve gotten a custom hat with The PMDepot Guy
That's not 1.0
Look how far Project M came
A true pivot in terms of Melee probly, but Brawl pivot grabs. You do a Dash attack cancel grab, but flick the control stick, nowhere do you jump I'm pretty sureYou mean RAR boost grabs?
Isn't pivot kind of gonna keep you in one spot instead of gaining momentum?
From what I know (terms) a pivot Usmash can't be boosted, but a RAR JC Usmash can.
edut also a pivot usmash shouldn't have to be JC'd
yAlso warchamp is jerk because me and many of the locals want to play as Miis and there's no Miis on the list
Who cares about Toon Link he's just a little chibi Link and he sucks and Wind Waker is the worst Zelda game
1v1 do it to me m8 u wot fegHe also has RAR Dair (ledge cancel) -> ledgehog.
What are you sayingshoutouts to strong bad for internally killing SSB4 by finding that DI isn't actually DI and can make combos impossible
All you wanna know is in this thread. http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/What are you saying
It won't get patched outAll you wanna know is in this thread. http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
I now pray that they use this and other stuff to patch it out of the Wii U version or something.
Let me record it real quick for yaWait flaco has a meaningful boost grasped??
https://www.youtube.com/watch?v=N_NcnjIZulUWait flaco has a meaningful boost grasped??
i knew foxes was good and I use it all the time but i never knew falco's went that farhttps://www.youtube.com/watch?v=N_NcnjIZulU
These were bad ones where I did it too early, If falco does it on the last frame possible of his dash attack he can go across BF in just about 3 of them
I think Falcos did this in Brawl to style harder while they d-throw cg'ed
Wendy's chili is addicting
Most character's are good. Someone with time to TAS their distances should make a list of such things (and how much you gain depending on what frame of the DA you cancelled, I think DACUS length can also vary on that).i knew foxes was good and I use it all the time but i never knew falco's went that far
Rough edges as in what? He never points out what. Does rough edges and the dynamic range of the characters both mean the majority of the cast being bad?“I think the popularity of Melee rested fundamentally on the game’s speed,” Sakurai opened with in his discussion. “The dazzling exchange of skills was the game’s most exhilarating aspect and the rough edges in terms of the game’s balance went mostly unnoticed. Even though the dynamic range of the characters was limited, the game somehow made its mark.”
They are kind of tiring, but one thing you did have the chance AND NOW ANOTHER CHANCE to have a custom control option to make the shoulder inputs on the easier to press what 98% of GCGames did Analog/Light rather than the hard press. I think it seems for Brawl and possibly now you didn't care too much since you had Wii controllers in mind that have a nice button to press."He continued, “Melee’s controls were, however, quite complicated and very tiring if the player really got into it in a serious way. This made the game less accessible for novice players and it basically ended up becoming a Smash Bros. game for hardcore fighting fans. I personally regret that, because I originally intended the Smash Bros. series to be for players who couldn’t handle such highly skilled games."
Definitely, most fighting games suck and I don't have time for their bull****. If Melee was made purposefully harder than it was like some fighting games are and say had every character being a 3 frame jumpsquat, along with the one frame early check (that was a coding accident?) making SH a 2 frame window, that'd suck.“If tournament popularity was the most important consideration, then I think we would create a Smash Bros. game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I don’t do it.
You definitely do that dude, total respect for that decision. Just don't go out of your way to detriment the tournament aspect, or C&D Project M.“While there’s a lot of enthusiasm for tournaments on the one hand, there are also users who just give up on these sorts of games because they can’t handle the complexity and speed. While other fighting games continue to work on honing this tournament aspect, I think that we need to move in a direction in which there is more of a focus on inexperienced gamers. Companies that release products that target a very vocal, visible group of gamers tend to receive good reactions and they may feel good about it, but I think that we have to pay special attention to the less vocal, not so visible group of players, or else games will just fade away.
You mean fun with your friend(s) fighting/laughing/discovery game? Opponent-based action game sounds like what a good fighting game should be, not overly technical than it has to be while making you feel in control and more based on interacting with your opponent than to pull the same 100 move combo on him like you did the CPU.“There are so many other games out there which are geared to tournaments. It is important for us, however, to maintain the game’s status as a kind of ‘rough’ party game in which anyone can play without feeling too much pressure over winning or losing. We therefore want to keep a nice balance in which a wide variety of events can occur in the game, some of them quite outrageous. With this, Smash Bros. isn’t just a fighting game, it is an opponent-based action game.
What in the almighty hell? I wasn't able to get it to go nearly that far in my tests using the same inputs as Sheik's melee boost grab. Does the pivot version go farther? O_Ohttps://www.youtube.com/watch?v=N_NcnjIZulU
These were bad ones where I did it too early, If falco does it on the last frame possible of his dash attack he can go across BF in just about 3 of them
I think Falcos did this in Brawl to style harder while they d-throw cg'ed
Wendy's chili is addicting