• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Project M Social Thread Gold

Rᴏb

still here, just to suffer
Joined
Feb 1, 2012
Messages
1,595
man, I wanna play the new smash ;_;
when are wii u's gonna be dirt cheap?
 

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
Yeah, stop posting about smash 4 and INSTEAD

lets talk about mewtwo
I've got too much m2 salt
TP>float nair is so stupid holy ****. Teleporting out of juggles is just
I'm probably just over exaggerating because M2 is the worst MU for pretty much all of my characters. but hot damn is he frustrating
 

Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
We don't talk about Mewtwo because no one likes threads where people ***** about stuff. I hate the matchup though.
 
Last edited:
D

Deleted member

Guest
Yeah, let's talk about Mewtwo and how PM is going to be his last appearance in any Smash game because Sakurai is dumb.

Due to this being his last hurrah, I vote the PMBR buff him in 3.5 and let him be the bestest character in the game forever. WHO'S WITH ME?
 
Last edited by a moderator:

PMS | Tink-er

fie on thee
Joined
Apr 2, 2014
Messages
3,172
Location
Tampa, FL
NNID
emptymetaphor
3DS FC
1337-1337-1337
no one. go away

let's talk about toon link

the anime

plz when nippon make toon link anime crossover w/ OoT

explore underwater hyrule you dumbass
 
D

Deleted member

Guest
Who cares about Toon Link he's just a little chibi Link and he sucks and Wind Waker is the worst Zelda game ever and you guys should play a different good character like Link's boomerang.

There, I said what everybody else was thinking.
 

1FD

Smash Ace
Joined
Mar 21, 2014
Messages
618
Location
RUINING EVERYTHING WITH EVERYBODY ELSE
Oops, meant just Pivot boost grabs (/Falco's Pivot boost grab). There is some odd stuff off RAR and JC'ing it though (like RAR JC Up-smash), not sure if there's some sorta grab thing differently than a Pivot grab with that.

If I was going to the BH4 maybe I'dve gotten a custom hat with The PMDepot Guy
You mean RAR boost grabs?
Isn't pivot kind of gonna keep you in one spot instead of gaining momentum?
From what I know (terms) a pivot Usmash can't be boosted, but a RAR JC Usmash can.
edut also a pivot usmash shouldn't have to be JC'd

Also warchamp is jerk because me and many of the locals want to play as Miis and there's no Miis on the list
 
Last edited:

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
You mean RAR boost grabs?
Isn't pivot kind of gonna keep you in one spot instead of gaining momentum?
From what I know (terms) a pivot Usmash can't be boosted, but a RAR JC Usmash can.
edut also a pivot usmash shouldn't have to be JC'd
yAlso warchamp is jerk because me and many of the locals want to play as Miis and there's no Miis on the list
A true pivot in terms of Melee probly, but Brawl pivot grabs. You do a Dash attack cancel grab, but flick the control stick, nowhere do you jump I'm pretty sure

You can't boost (Dash attack cancel) a RAR JC U-smash, but you do keep a "boost" from your momentum like a normal hyphen smash
 
Last edited:

MechWarriorNY

Smash Master
Joined
Oct 3, 2009
Messages
4,455
3DS FC
5387-4245-6828
Who cares about Toon Link he's just a little chibi Link and he sucks and Wind Waker is the worst Zelda game
Wrong then and there.

Also, say that in person. Count your teeth in advance so you can account for losses afterwards.
From this.
 
Last edited:

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
Messages
3,452
Location
vancouver bc
NNID
????
shoutouts to strong bad for internally killing SSB4 by finding that DI isn't actually DI and can make combos impossible
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Strong Bad has found pretty much conclusive evidence that DI as we know it is gone from the game (aside from SDI) and is replaced by what he has called Vectoring: adding or reducing knockback received.
 
Last edited:

Bleck

Smash Master
Joined
May 27, 2010
Messages
3,133
The explanation for what 'vectoring' is sounds to my brain like how I assumed DI always worked, so whatever.
 

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
Messages
3,452
Location
vancouver bc
NNID
????
it's basically better DI. not in the sense that it's better designed, just better, as in the person, er, VI-ing has more advantage

VIing sounds very sexual in nature. I don't know why a single letter change does that to me
 

Professor Gravy

I've got a PhD in delicious
Joined
May 5, 2014
Messages
1,053
Location
The Couch of Cyndane
https://www.youtube.com/watch?v=N_NcnjIZulU
These were bad ones where I did it too early, If falco does it on the last frame possible of his dash attack he can go across BF in just about 3 of them
I think Falcos did this in Brawl to style harder while they d-throw cg'ed

Wendy's chili is addicting
i knew foxes was good and I use it all the time but i never knew falco's went that far
 

TTTTTsd

Gordeau Main Paint Drinker
Joined
Sep 29, 2013
Messages
3,999
Location
Canada, where it's really cold
NNID
InverseTangent
IDK Man this vectoring thing is a double edged sword to me. If you can get someone to vector wrong you can add knockback to stuff which sounds really funny in premise...

Well it's different, that's for sure. But much like DI I'm sure people will find a way to make it work and turn it into some sort of mix-up thing.
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
i knew foxes was good and I use it all the time but i never knew falco's went that far
Most character's are good. Someone with time to TAS their distances should make a list of such things (and how much you gain depending on what frame of the DA you cancelled, I think DACUS length can also vary on that).
 
Last edited:

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
http://www.nintendo-insider.com/201...mash-bros-melee-tournaments-and-shortcomings/
“I think the popularity of Melee rested fundamentally on the game’s speed,” Sakurai opened with in his discussion. “The dazzling exchange of skills was the game’s most exhilarating aspect and the rough edges in terms of the game’s balance went mostly unnoticed. Even though the dynamic range of the characters was limited, the game somehow made its mark.”
Rough edges as in what? He never points out what. Does rough edges and the dynamic range of the characters both mean the majority of the cast being bad?
"He continued, “Melee’s controls were, however, quite complicated and very tiring if the player really got into it in a serious way. This made the game less accessible for novice players and it basically ended up becoming a Smash Bros. game for hardcore fighting fans. I personally regret that, because I originally intended the Smash Bros. series to be for players who couldn’t handle such highly skilled games."
They are kind of tiring, but one thing you did have the chance AND NOW ANOTHER CHANCE to have a custom control option to make the shoulder inputs on the easier to press what 98% of GCGames did Analog/Light rather than the hard press. I think it seems for Brawl and possibly now you didn't care too much since you had Wii controllers in mind that have a nice button to press.
https://www.youtube.com/watch?v=KDHwExc5A5Y

Did you made the SH button release check a frame later than it could have in Melee on purpose?

“If tournament popularity was the most important consideration, then I think we would create a Smash Bros. game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I don’t do it.
Definitely, most fighting games suck and I don't have time for their bull****. If Melee was made purposefully harder than it was like some fighting games are and say had every character being a 3 frame jumpsquat, along with the one frame early check (that was a coding accident?) making SH a 2 frame window, that'd suck.
“While there’s a lot of enthusiasm for tournaments on the one hand, there are also users who just give up on these sorts of games because they can’t handle the complexity and speed. While other fighting games continue to work on honing this tournament aspect, I think that we need to move in a direction in which there is more of a focus on inexperienced gamers. Companies that release products that target a very vocal, visible group of gamers tend to receive good reactions and they may feel good about it, but I think that we have to pay special attention to the less vocal, not so visible group of players, or else games will just fade away.
You definitely do that dude, total respect for that decision. Just don't go out of your way to detriment the tournament aspect, or C&D Project M.
“There are so many other games out there which are geared to tournaments. It is important for us, however, to maintain the game’s status as a kind of ‘rough’ party game in which anyone can play without feeling too much pressure over winning or losing. We therefore want to keep a nice balance in which a wide variety of events can occur in the game, some of them quite outrageous. With this, Smash Bros. isn’t just a fighting game, it is an opponent-based action game.
You mean fun with your friend(s) fighting/laughing/discovery game? Opponent-based action game sounds like what a good fighting game should be, not overly technical than it has to be while making you feel in control and more based on interacting with your opponent than to pull the same 100 move combo on him like you did the CPU.
 
Last edited:

Frost | Odds

Puddings: 1 /// Odds: 0
Joined
Nov 12, 2013
Messages
2,328
Location
Calgary, Alberta
https://www.youtube.com/watch?v=N_NcnjIZulU
These were bad ones where I did it too early, If falco does it on the last frame possible of his dash attack he can go across BF in just about 3 of them
I think Falcos did this in Brawl to style harder while they d-throw cg'ed

Wendy's chili is addicting
What in the almighty hell? I wasn't able to get it to go nearly that far in my tests using the same inputs as Sheik's melee boost grab. Does the pivot version go farther? O_O

Also, thanks for recording that <3
 
Last edited:

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
Pivot version seems to go farther, and faster in the sense that you're getting the Pivot grab over the laggy Dash grab; I'd guess the Pivot grab conserves more of the Dash Attack's momentum.
 
Last edited:
Top Bottom