Saito
Pranked!
If I keep watching this stream I will.You'll get sick of it I promise
It's not smash's theme anymore. It's nintendo's theme.
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If I keep watching this stream I will.You'll get sick of it I promise
Y'know... I was really going to let this slide, because I was more than certain people would have understood my argument. But I will admit you have a lot of strong points yourself about retro games. To the point though, I would like you to answer one big important questions that you have been avoiding since the start of the argument.Shovel Knight is an original game that is inspired by the past but not shackled to it. The world and the sprites aren't stolen from another source and the product is highly polished.
That's what too many retro games get wrong, they think being old school means copying everything on a surface level without actually understanding why those games were great to begin with. They think the aesthetics are enough to coast on even if the game underneath is highly mediocre.
Hence fan hacks turned overpriced games.
Be quiet Bleck.
Which I fear will be the case. One of the 3DS trailers had a pretty meh remix of its themes. ****, I actually liked the theme originally a lot too.Yeah especially if it's used everywhere with like 17ish different remixes of it all over the game like in Brawl.
Well I'm glad you actually agree with me on one thing. It may even be a far better reason than Comeback Kid's if you could tell me why.also freedom planet is a bad game but it's definitely not because it's "not sonic enough" or whatever crud you doofs are arguing about
Yes. Most of them are awful. But I wouldn't say that S&K is the only good game.Sonic games are awful. With the exception of maybe Sonic & Knuckles.
Because, in some respects, it's too much Sonic. Broadly speaking;Well I'm glad you actually agree with me on one thing. It may even be a far better reason than Comeback Kid's if you could tell me why.
I almost respected you until that last line. Are you even human Bleck?Because, in some respects, it's too much Sonic. Broadly speaking;
People will probably like this game if they like Sonic games - but then again, if you like Sonic games, who cares what you think?
- Like the Genesis-era Sonic games, it's a game that looks pretty in screenshots, but looks muddled in action.
- A speed-oriented platformer shouldn't have such a small view-window for gameplay - it didn't work in Sonic and it doesn't work here.
- The level design is pretty much directly inspired by Sonic games - as such, they vary wildly between "hold right to win" levels of yawnfest and a bunch of irritating nonsense that you're expected to do over and over just because. And there's not really an organic progression between these two states - stuff's just thrown in everywhere.
- The voice acting is terrible. The story is terrible. These do not necessarily a bad game make, but they're definitely not positives.
I never said they weren't important. But those specific instances were deliberately forced. Playing through the game, none of those things occur and nor do they prevent you from progressing through to the end.Edit; also, yeah. That video Comeback Kid posted - physics are pretty important to a platformer.
Actually. It is. All games have glitches, and most have to be forced to happen. That video was one of those cases where the player forced himself to make a glitch happen.Saying that a particular example of shoddy physics wouldn't happen in normal gameplay because the game is designed in such a way where you're essentially automatically proceeding through it is not necessarily a good way to defend its quality.
The premature death yells thoOne of the things that I immediately hated about Brawl were the sfx. So Smash 4 is already a step above in that regard, but it's not at quite the same level as Melee.
The fact that the player forced themselves into a position where the glitch would happen is irrelevant if the alternative is essentially a lack of gameplay in the first place.Actually. It is. All games have glitches, and most have to be forced to happen. That video was one of those cases where the player forced himself to make a glitch happen.
The point is that it's pretty awful and overrated series in general.Yes. Most of them are awful. But I wouldn't say that S&K is the only good game.
Lack of gameplay is merely an opinion, and no diliberately forcing yourself to make a glitch occur it is not irrelevant. Any glitch or physic that hinders a game unplayable would be worth mentioning, because it prevents you from playing the game. There is no instance in Freedom Planet where the physics or glitches have broke the game.The fact that the player forced themselves into a position where the glitch would happen is irrelevant if the alternative is essentially a lack of gameplay in the first place.
No it's not.Lack of gameplay is merely an opinion
LMAOOOOOOO, REKT
Considering the game length is about the size of what you would expect out of an arcade style game, especially one that is $15, it does become an opinion after a certain point. Unless by lack of gameplay you mean something other than the length of the game.No it's not.
This is partially relevant right now.
0:58 seconds in
The length of the game doesn't matter. What I'm saying is that the idea that there being significant physics glitches is irrelevant because normally you'd just be cruising automatically through that section of the game doesn't necessarily reflect positively on the game. You're saying that glitches don't matter if they're not normally preventing progress through the game - I'm saying that how one "normally" should be playing the game is irrelevant if it's basically not actually gameplay anyways.Considering the game length
Ahh I gotcha. But I still don't quite agree. I may have worded my statement a bit wrong, but what I honestly mean is that notable physics and glitches are hardly relevant unless they prevent you from playing the game at all. How a game feels to the player aside from all that is just an opinion. And one I respect. If you don't like the style of game Freedom Planet is, that is just not your preference. I'm not going to ride your case for disliking it.The length of the game doesn't matter. What I'm saying is that the idea that there being significant physics glitches is irrelevant because normally you'd just be cruising automatically through that section of the game doesn't necessarily reflect positively on the game. You're saying that glitches don't matter if they're not normally preventing progress through the game - I'm saying that how one "normally" should be playing the game is irrelevant if it's basically not actually gameplay anyways.
Pretty much how I feel about Brawl. Kind of.I have a whole catalog of bad games (mostly PS2 because that system had A LOT of crap) that I find fun to play, whether I enjoyed them as a kid, or it's just so bad or glitchy, I laugh my *** off playing it.
If you enjoy a game, that's all that matters. Just how I see it.
Trust me, its gonna get VERY GOOD soon enough.The point is that it's pretty awful and overrated series in general.
Also Tokyo Ghoul is pretty terrible right now too if anyone wants to talk about that.
Nonono, I've read the manga up to chapter 85.Trust me, its gonna get VERY GOOD soon enough.
And Sonic Heroes was a good sonic game.
Exactly, you've phrased it perfectly. This discussion on glitches is missing the point entirely.I think the problem is that they do not prevent you at all from progressing