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Project M Social Thread Gold

Saito

Pranked!
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What reasons was he generally unused for other than the fact that a few of his attacks did self-damage?
Grab range.
Weight
Wavedash length
RANGE
Tech roll / roll distance
Self damage

A bunch of stuff that ended up crippling the character.

He has pretty solid killing stuff, but his range is low and he is pretty susceptible to early % kills.
Pretty susceptible to combos as well. bad for a character that already is extremely light.
 

shairn

Your favorite anime is bad.
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I want Pichu because I like Pichu
I started playing Melee again because of Pichu
 

Warsaint777

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I want Pichu because I like Pichu
I started playing Melee again because of Pichu
I mean it's always fun to go back to an old game and do the things you didn't f*** with as much.

I still think it'd be funny to bring in igglybufff as a jigg clone, faster and lighter with a few strong self-damaging attacks.
 
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PMS | Tink-er

fie on thee
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Why do we need a faster, lighter jigglypuff? Isn't jiggs already one of the most aerially mobile and lightest? Do you want to fight a paper airplane or something?
 

PMS | Tink-er

fie on thee
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People want pichu cuz maylay, not because we should use the few available clone engine slots for a gimmicky and unpopular semi-clone from the most overrepresented franchise in our game.
 

Warsaint777

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People want pichu cuz maylay, not because we should use the few available clone engine slots for a gimmicky and unpopular semi-clone from the most overrepresented franchise in our game.
I guess I wasn't clear enough. What I mean is adding Pichu is a stupid idea but amusing at best and I figure if we're just going to add a baby pokemon clone character we may as well include Jigg's baby form as well. Or Lucario's, for that matter (just learned his pre-ev is a baby pkmn as well).

tl;dr: shut up i don't care
 
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Mansta

( ̄^ ̄)ゞ
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While playing randomized Earthbound, this happened:
 

Gamegenie222

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So yeah I kinda got a friend interested into the competitive side of smash and likes PM and such. I'm gonna be busy teaching nerds in the next couple of months.
 

Soft Serve

softie
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The only thing he had over his evolved form, was ether the least lag on his nair, or the best SFFL nair. Something about his nair being good, I can't really remember. Aside from that, pika was always the better choice.
The only things Pichu had that were good were its amazing speed (falcon-like) Nair, a 3 frame regular landing lag (shortest in game), and a good throw game. Basically you just shuffled nairs all day because it was your only move, and occasionally you used your great physics to go for tomahawk grabs. The problem with that is that pichu's grab range is ****TT. He also has horrible hitboxes on anything other than nair/up-smash.

I wouldn't mind a pichu in PM is they focuses on making the character around nair and tomahawk grabs. The problem is that even if they do that, MK would do it better.
 
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Saito

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The only things Pichu had that were good were its amazing speed (falcon-like) Nair, a 3 frame regular landing lag (shortest in game), and a good throw game. Basically you just shuffled nairs all day because it was your only move, and occasionally you used your great physics to go for tomahawk grabs. The problem with that is that pichu's grab range is ****TT. He also has horrible hitboxes on anything other than nair/up-smash.

I wouldn't mind a pichu in PM is they focuses on making the character around nair and tomahawk grabs. The problem is that even if they do that, MK would do it better.
Don't forget tengen top tier Uair.

The juggling is ****ing real lol.

Also SHFFL'd Fair grab is pretty amazing too.


People compulsively want what they'll never have.
Just how it is.
That doesn't make any sense.

I don't want ridley. :troll:
 
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trash?

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http://www.4gamer.net/games/225/G022539/20140704102/

this is a good read for anyone w/ ~10-20 minutes to spare, it's a roundtable talk with japan's best SF4 players and there's a lot of good discussion on metagames and balance. specifically:

Daigo: Actually, I always think this whenever a fighting game gets balanced. Ultimately, the characters used by top players always get punished.

Everyone: Aahhh~

Daigo: In USF4, I can't help but think that Sagat and Akuma got nerfed because of these guys (points finger at Tokido and Bonchan). Conversely, Cammy and Fei-Long escaped the nerf bat because no one really showcased their strengths in public. Is this not equivalent to punishing the hard work of top players?

Bonchan: Preach it Daigo! Preach on brotha! Keep going.

4Gamer: Now that you mention it, I have that impression of Gen.

Tokido: If Xian hadn't used Gen, there's a chance that he would have never gotten nerfed. (laughs)

Kazunoko: Despite trying so hard, in the end you just receive the scorn of other players using the same character….

Daigo: This is very reminiscent of the game Battle Garegga*. The more you win, the more difficult it becomes, so players die on purpose just to lower the difficulty level.

*Battle Garegga is a 1996 arcade plane shooting game made by Rising Studios. The difficulty level would change according to your remaining life and power up status. In order to clear the game and achieve a high score, players would self-implode and lower the difficulty whenever they got an extra life.
y'all should read it, since while it's for a different game, what one can get out of it can apply to any game
 

Warsaint777

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I'm wondering when the world's first truly versatile and intricate 3-axis fighter will come around. Not for many years I think.

#powerstone3
 
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| Kailex |

I smell like salty coins and milk
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Will trap kirito get ***** by white-faceless old men and become their sloot
 

Mansta

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So this also happened.
 
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Mansta

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I meant the image, I was fighting Paula to get Paula in my party.
 

Vashimus

Smash Master
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http://www.4gamer.net/games/225/G022539/20140704102/

this is a good read for anyone w/ ~10-20 minutes to spare, it's a roundtable talk with japan's best SF4 players and there's a lot of good discussion on metagames and balance. specifically:

y'all should read it, since while it's for a different game, what one can get out of it can apply to any game
I remember a person once approached Daigo and asked things like why does he do unsafe things, why doesn't he pick a better character, things like that.

“I don’t fear losing, the only thing I fear is not trusting my instincts.”

That single statement alone forever changed how I look at competition.
 
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