l3thargy
Smash Journeyman
Not a fan of it, it looks goofy :/@3:17
is that really Link's new up-air? Lol
I'm hoping this isn't the end product for this animation if so I'm disappoint, although I do like how his new dash attack animation looks
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Not a fan of it, it looks goofy :/@3:17
is that really Link's new up-air? Lol
Soon(tm)You'll look at M2's data but not ROB's :'(
I meant ranged. As in projectile based. Current Wizzy Ganon's got a lot of magical/electric disjoints/psuedo-projectiles, and I think that that's cool. I'm saying the game seems to have a lot of Rushdown or Bait & Punish characters, but not too many mages. Atm, wizzy mode actually sort of reminds me of ZSS, tbh, but I can imagine it, sort of.Ike.
Bowser.
Ganondorf himself.
They're all slow, heavy, fast-falling, and hard-hitting characters with plenty of range on their attacks.
I do!Hey look who it is.
Who wants to talk about Pichu.
My avatar wants to examine your insides.The thread is so quiet. Wake upppppppppppppppp gimmie something to do at workkkkk.
Naisou. Vocaloids in mai innards.My avatar wants to examine your insides.
I can't really think of a name for it, so I labelled it mage. Ranger might work? I just mean a character who's shtick is spacing, with a moveset which emphasizes spacing your opponent as far away as possible. Not projectiles to approach or gimp, but to kill. Think Marffff, but projectiles. A good way to put it would probably be aggressively campy? I'm imagining something like Zelda, but without any good mid or close range options. I'm not perfectly versed with the full cast, but I feel like we don't really have any characters like that. The closest character I can think of is Samus, but even she has better kill options if she gets close to you.How the **** does "mage" even fit in as a character archetype among "rushdown" and "bait and punish"
That's just nonsensical to me, one describes aesthetics of the moveset, the other two describe functional properties of movesets
There, now you have something to think about at work
Frame data isn't even that useful for Smash compared to other fighters to be honest. It's nice to have, but it's nothing worth obsessing over like in something like SF. I just look at hitboxes and invincibility frames.Wow I can't imagine playing a character without frame data thread. I'm already upset when I'm learning a matchup against a character without frame data thread.
And then I saw Chillindude asking what IASA stands for and was like... wow
Guess its dependent on the person how important frame data is
Samus is very floaty in the original Metroid and Super Metroid, which most of the Smash games use as reference. Samus being super agile in the suit is a fairly recent thing, and making her fall faster now would just be weird when she's been floaty for 3 games now. Even Zero Mission and Fusion feel so weird to replay for me because Samus falls so damn fast.i would think samus kind of falls into the "non-canon abilities" boat as well, since shes not nearly as fast or as agile in smash as she is in the games (im not including other m for...reasons)
if samus were portrayed properly, i would think she would be similar to zss in speed and mobility instead
But that is frame dataFrame data isn't even that useful for Smash compared to other fighters if we're being quite honest. Nothing worth obsessing over at least. I just look at hitboxes and invincibility frames.
Don't get me wrong, it's nice to have handy, I just don't find it that useful to the point where I'll return to it constantly. In any other fighter, learning what your fastest and safest moves are, what special properties they have on counter hit, and so on is pretty much paramount at even mid level play.But that is frame data
Not to say it's important In the sense that you can't see success without it, but I feel it's definitely one of those things that can help push your game those extra few inches. Not in terms of actively using it in game, but more for figuring out before hand what your best options are.
Except Black Shadow isn't nearly as manly as the 'DorfPut Ganon's moveset on a new character, Black Shadow from F-Zero.
Combine aspects of Sword and Magic Ganon to make Ganon.
That'd be so sweet.
And you couldn't get that from another new character option?That doesn't matter?
It's an excuse to get a new, sort of unique character.
That's not smash bros.Watch, like, and sub for ya homie
ftfynow I can be a true weeaboo~ desu~ ka~ ne~
What's so special about a tilde? Was Smashboards not capable of rendering them properly or something?
Giff4avatar??
Nope
Like this?Giff4avatar??
make it moveLike this?
2014please, no .gif for avatars.. I don't want my phone to explode..
Frame data isn't even that useful for Smash compared to other fighters to be honest. It's nice to have, but it's nothing worth obsessing over like in something like SF. I just look at hitboxes and invincibility frames.
Samus is very floaty in the original Metroid and Super Metroid, which most of the Smash games use as reference. Samus being super agile in the suit is a fairly recent thing, and making her fall faster now would just be weird when she's been floaty for 3 games now. Even Zero Mission and Fusion feel so weird to replay for me because Samus falls so damn fast.
It really depends what type of player you are. Take me as example, I am a labmonster, calculating through guessing situations and counting frames etc... This makes up for much because there is not that much PM scene around and I can't get my learning effect completely by experience therefore (it also is because I also was that kind of science/math-type person, you know...) Frame data helps you to learn things without needing to fall for it once. It can't make up for muscle memory but for strategy/mindgame factors if applied correctly.Frame data isn't even that useful for Smash compared to other fighters to be honest. It's nice to have, but it's nothing worth obsessing over like in something like SF. I just look at hitboxes and invincibility frames.