how so?bump
10 bump
jk i think wd gaems sounds like they're goin bout this in a bad way
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how so?bump
10 bump
jk i think wd gaems sounds like they're goin bout this in a bad way
idk I do have a long google doc lying around somewhere that's basically just a list of concepts for a platform fighting game including a cancelling system (aka everyone has pm lucario/s4 ryu normals), a system of anime fighter airdashes combined with smash-style airdodges, adding airthrows and other stuffWould you care to suggest an entirely new archetype that doesn't already exist in a platform fighter? I'll narrow that down to "platform fighter with wavedashing," i.e. Melee/PM/RoA.
There's no guarantee that WDG's game is going to catch on; my personal expectations are currently set at "good but not life-changing."
melee is dead and has been for yearshow does this make you feel?
or sm4sh fox, who is very good but not by virtue of literally invalidating over half of the castspace animals CAN be balanced, just look at brawl fox or sm4sh falco
I don't think a universal mechanic that impacts every matchup is to blame hereif you take out ledgehogging
Smash 4 Falco is booty ass brah. Design wise he's fine but some nerfs hurt him alot without being compensated like blaster and his jab 2 onward and changing his bair small stuff like that.space animals CAN be balanced, just look at brawl fox or sm4sh falco
or even pm falco to an extent, a pleasantly high mid tier
play fast, punish hard, get punished hard
if you never lose neutral you look like a god but if you lose neutral a lot you get blown up
overall, not that bad, most fighting games have a fast-but-paper-health archetype
(side note: at one time I was really hoping for slippy to be a thing and be a slightly floatier, far more slippery version of fox/falco, just as luigi is to mario. woulda mained that right away but alas that was merely an april fool's joke)
a mechanic affecting every character does not mean it affects every character equallyI don't think a universal mechanic that impacts every matchup is to blame here
yeah i agree with all of this, because defining balance by tiers doesn't have much to do with actual character design preferenceI kinda take issue with people who assume "balanced" equals mid tier. You can make an argument that Melee's mid tiers (let's define that as roughly Samus through roughly Ganondorf, to get an idea of the power levels I'm talking about) are an appropriate power level for a platform fighter to be further balanced around, sure. But then what's the problem with balancing around Fox level? Falcon level? For that matter, Pichu level? What if I assert that Fox through Peach are balanced and everyone else in Melee is underpowered because their options aren't as interesting? Or that the bottom-tiers are the most balanced characters because they make you work for everything and everyone else is broken and gives you too much for free?
It's all arbitrary.
I think people assume a game has to or should be perfectly balanced, when no such perfectly-balanced game exists aside from MAYBE some games of pure randomness (and debatably rock paper scissors but that's a whole 'nother subject). A game only has to be decently balanced, with no flagrantly best choice, and have a variety of interesting options within its power range.
that they're quiet is a coincidence - the relevant part is that they have moneyRealizing all the quiet guys have girlfriends.
Fix that for ya.that they're quiet is a coincidence - the relevant part is that they are ****ing over.
Of course Mech liked this post.that they're quiet is a coincidence - the relevant part is that they have money
Who needs ledgedashes when you got quickdraw shiz. Seriously. Doesn't Ike have like invincible QD grabs to center stage or something?ledgedash
I wish he had anything but his weird tripping shine, and that laser wasn't punishable from across the stage.Smash 4 Falco is almost really cool.