CORY
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Everyone talking about Sm4sh patch but Rivals of Aether just got a patch too.
Jab combos are no longer trash, which is good.
Forsburn dash attack is less autocombo, which is good.
Zetterburn has a general damage decrease on his aerials, which is good.
Neutral respawns, which is good.
Wrastor has a more useable dair, which is good.
Orcane's uair kills less ridiculously early, which is good.
And then Kragg got nerfs, which were mostly unwarranted but mostly good. He can no longer camp on top of his pillar. But his pillar can be broken during startup, which I don't like as much, because it forces him to always recover low against a number of characters, particularly Maypul, who he already got ****ed by.
And then Maypul got buffs with double active frames on usmash, jab 1 and 2 going down from 5 frames to 3, which is especially absurd given how fast and good for combos her tilts are on top of the universal jab changes. Her bair is bigger. Her only nerf is dash attack horizontal speed, and that still lets it combo into itself better.
Overall very good changes, but I think it's a tiny bit too reactionary to the community. The playtesters all know Kragg sucks. Preventing his camping is a good thing, but having a strong recovery is important when you're terrible offstage. Doesn't hurt him too much though. And I'm bad too, so I shouldn't judge harshly either.