Bet he's not as cool as me. Caps are cruise control for cool, after allI'm digging the new avatar, CORY
edit: huh, there is a lower caps cory too
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Bet he's not as cool as me. Caps are cruise control for cool, after allI'm digging the new avatar, CORY
edit: huh, there is a lower caps cory too
Yeah, just talking about name comparisons, tho.lower caps master race.
1) I don't think I trust anyone who quotes the Myers-Briggs personality scam with any ounce of seriousness to handle education reformI'll take any opportunity to plug this article by a close friend of mine.
i will milk the **** out of this till you start participating in conversations againman listen
tfw cold
tfw you went straight to work right after school today, working until 12:30
tfw getting the same hours of sleep as I did on Sunday night
kill me
WTFFFF I just noticed that too, thanks a lot toaster >.<cory that white border on your avatar bugs me so much lol
oh snapyour face is jank af
yeah, i didn't realize it was there until the day after i uploaded it and now i'm too lazy to be bothered to fix it : /cory that white border on your avatar bugs me so much lol
Pls, I know you think i'm hotyour face is jank af
But how's Flaco?Rivals is awesome.
Flaming Wolf is OP as hell (right now). Fireball -> dash attack -> fsmash hits like 70% of the time (not guaranteed) but it's absolutely devastating. I haven't played anybody that could so much as take a game that wasn't also using Zetterburn.
That said, everyone is using Zetterburn. He's fairly easy to use, and is very, very powerful. He's also fairly difficult to edgeguard, because the hitbox on his upB is surprisingly huge and nobody has much in the way of disjoints, so the most you can hope for is a trade most of the time.
I don't think he's actually OP, but fireball sucks and is dumb, especially in a game where there aren't shields that you can use to easily play around projectiles. He basically nullifies dash dancing, and especially in online play where there's lag, it's pretty hard to parry it consistently. That'll probably change soon, though, as people get better.
I mean, it's basically Wolf's laser, except with much less lag, so you don't have to SH/waveland it all the time, but it shares the starting hitbox, and it does DOT, too. In a game without shields, at release day where nobody is good, fireball is kind of dumb.
But as people start to actually get good I think people will realize that Forsburn and Kragg are also just as dumb in a lot of ways. Forsburn can freaking clone himself. Combos are devastating enough in this game, but when you can just summon another character to combo for you, the potential for destruction is insane. I can't wait to see people get good with using the clone. He also has Sheik upB with an ending hitbox and less landing lag, and can do that insane disjointed power attack once he absorbs his fog.
Kragg's upB is really the only thing about him that feels dumb, but the rest of the character functions so well in general that it may turn it around. He can just summon a huge rock pillar whenever he wants, at whatever height he wants. Seriously, if you're trying to juggle him, he can just upB, knock you up to him, and then usmash and you die. It's a mixup, because it's really risky to do, but it's still insane. Where it really gets weird is his recovery, because he can basically just double jump, upB, then sit there for however long he wants, since he has his double jump back and everyone can walljump. He's really hard to edgeguard, and since he's so heavy, that makes him harder to kill by a good bit than anyone else. He can also use it to edgeguard others, since you can just put up a wall in front of the stage. I think that just straight up murders a couple of characters, because if you don't have a hitbox that will break through it, you're just ****ed.
Anyway, Rivals is a ton of fun, everyone is bad right now, and Zetterburn is definitely most popular at the moment.
I'll bop ya zetter whats your steam nameRivals is awesome.
Flaming Wolf is OP as hell (right now). Fireball -> dash attack -> fsmash hits like 70% of the time (not guaranteed) but it's absolutely devastating. I haven't played anybody that could so much as take a game that wasn't also using Zetterburn.
That said, everyone is using Zetterburn. He's fairly easy to use, and is very, very powerful. He's also fairly difficult to edgeguard, because the hitbox on his upB is surprisingly huge and nobody has much in the way of disjoints, so the most you can hope for is a trade most of the time.
I don't think he's actually OP, but fireball sucks and is dumb, especially in a game where there aren't shields that you can use to easily play around projectiles. He basically nullifies dash dancing, and especially in online play where there's lag, it's pretty hard to parry it consistently. That'll probably change soon, though, as people get better.
I mean, it's basically Wolf's laser, except with much less lag, so you don't have to SH/waveland it all the time, but it shares the starting hitbox, and it does DOT, too. In a game without shields, at release day where nobody is good, fireball is kind of dumb.
But as people start to actually get good I think people will realize that Forsburn and Kragg are also just as dumb in a lot of ways. Forsburn can freaking clone himself. Combos are devastating enough in this game, but when you can just summon another character to combo for you, the potential for destruction is insane. I can't wait to see people get good with using the clone. He also has Sheik upB with an ending hitbox and less landing lag, and can do that insane disjointed power attack once he absorbs his fog.
Kragg's upB is really the only thing about him that feels dumb, but the rest of the character functions so well in general that it may turn it around. He can just summon a huge rock pillar whenever he wants, at whatever height he wants. Seriously, if you're trying to juggle him, he can just upB, knock you up to him, and then usmash and you die. It's a mixup, because it's really risky to do, but it's still insane. Where it really gets weird is his recovery, because he can basically just double jump, upB, then sit there for however long he wants, since he has his double jump back and everyone can walljump. He's really hard to edgeguard, and since he's so heavy, that makes him harder to kill by a good bit than anyone else. He can also use it to edgeguard others, since you can just put up a wall in front of the stage. I think that just straight up murders a couple of characters, because if you don't have a hitbox that will break through it, you're just ****ed.
Anyway, Rivals is a ton of fun, everyone is bad right now, and Zetterburn is definitely most popular at the moment.
I haven't really played him. From what I've seen playing against him, he's not actually very good. He's very light, and in this game, recovery doesn't matter nearly as much as weight, because killing off the top is pretty easy for most characters. His aerial smashes are interesting in concept, and his projectile is decent, but it feels more like it limits his movement instead of accentuating it, to me.But how's Flaco?
You probably will. If you're in the Southwest we'll probably get a good bit of lag, though. There was one guy I played where my inputs took over half a second to register. Did not play that one out.I'll bop ya zetter whats your steam name
Dream of five and Elbian nights are defiantly on par with immortal sword.I've been playing a bunch of Fire Emblem 7x (Immortal Sword). Anybody know of any rad romhacks or other FE games like it? It's the only one I've found that's actually really really good.
Welp a miracle happenedqt girl didn't get in my japanese class, no one dropped
Wouldn't be so bad if I had seen her at other places around campus, or had her last name so I could find her on facebook or something (why is it so hard to search for people on a site that specializes in trying to track people?!?!?!). Such is life...
This just goes to show you should never give up.Hey guys. I just made this post on my FB page, but I wanted to share it with you guys, too.
Definatly get it now, it will be cheaper. The game itself is solid, and I havent run into any bugs yetHow good is Rivals of Aether? Should I get the early access version or should I wait until it is out of early access?
oh god I hope you get through it okay. i had mono my freshmen year of college and it ruined my last two months of my spring semester- i seriously can't remember much of what happened during those two months i was so sick.oh also guys I have mono
nobody kiss me please and thank you <3
damn pleb, come back when you contract high class dolby digital 5.1 surroundI contracted stereo. :/
How good is Rivals of Aether? Should I get the early access version or should I wait until it is out of early access?
This man is correct. It's worth getting now.Definatly get it now, it will be cheaper. The game itself is solid, and I havent run into any bugs yet
That being said character balance is a little wack compared to pm/melee. You kill way earlier (80% ish) unless you're zetterburn, in which case you just kill people at 60% if they're on fire
Zetter has all of that on top of killing earlier with fire. The fire giving so much to his smashes is really the only thing about him that really strikes me as too strong. It should be toned back so that he doesnt kill so early seeing as how easy it is for him to set people on fire.This man is correct. It's worth getting now.
I don't think balance is as whack as it might seem, I think everything is just awfully underdeveloped. Zetterburn is good because he is fast with a projectile and almost entirely straightforward with a good combo game and decent recovery.
Kragg is somewhat similar. But many of the other characters have oddities and complexities that I think are a lot less immediately obvious and will require a lot more work to get the most out of.
Zetterburn still looks like the best to me right now, but that's a very surface level observation.
No grabswhich one's the grappler
that one's neat
I bet it's Kragg
Kragg 4 Prez