Fortress
Smash Master
Nothing here but L-cancelling junk. You're hiding something.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
The book on L-dashCUS is the only thing I`m hiding and your never going to get it out of me!Nothing here but L-cancelling junk. You're hiding something.
It is? could you please explain? I've never though of it as bad from a design standpoint (although i've never though of it more than an AT)
Weird, I thought being good at the game did that.
I wasn't serious about the L-canceling part, basically it's only good for trying prove that melee can be played at a competitive level, you know when those fighting game guys say, "melee not fighting game derp derp" and then you say "yea, it haz wave dash and L-cancel and stuff", that's the only time where I've ever seen it necessary, regardless I never saw it as a problemIt is? could you please explain? I've never though of it as bad from a design standpoint (although i've never though of it more than an AT)
Future Smash games would be better with the lag cancelling for moves being automatic.L-canceling is a bad mechanic from a design standpoint, but for very different reasons than what makes tripping such a bad mechanic.
It's an artificial raising of the skill floor required to play the game competitively. A high skill floor isn't exactly the problem though; wavedashing, glide tossing, DACUS, and a slew of other various AT's present in the game also raise the skill floor required to play competitively, but the big difference is that they also exponentially raise the skill ceiling at the same time. They offer real choices to be made at every point of their usage and involve both players in those choices. Learning how to input a wavedash is only the first step in learning how to wavedash. You can learn the input in an hour and spend the next few years exploring its usage.It is? could you please explain? I've never though of it as bad from a design standpoint (although i've never though of it more than an AT)
Yeah, but if L-cancelling was automatic the way it is now, there would be no difference (except having to push a button once in a while needlessly due to inefficiency).L-canceling is da best. i love it. Seriously. i think it adds a technical aspect to the game for higher level play
EDIT: same with wavedashing and dashdancing etc.
It's something that doesn't add depth. You are required to do it every time with every character unless you have a better option(like float cancelling). It's just a technical barrier that tests your ability to press a button rather than outthink/outplay your opponent. I could go a lot more in-depth but that's the gist of it.
It's an artificial raising of the skill floor required to play the game competitively. A high skill floor isn't exactly the problem though; wavedashing, glide tossing, DACUS, and a slew of other various AT's present in the game also raise the skill floor required to play competitively, but the big difference is that they also exponentially raise the skill ceiling at the same time. They offer real choices to be made at every point of their usage and involve both players in those choices. Learning how to input a wavedash is only the first step in learning how to wavedash. You can learn the input in an hour and spend the next few years exploring its usage.
With L-canceling its just "do it 100% of the time always forever and ever because not doing it is just straight up wrong." Once you learn how to input an L-cancel, that's it. It kind of just ends up making the game harder for the sake of making the game harder. That's why I say that L-canceling raises the skill floor artificially. The skill ceiling with or without L-canceling is identical, and the only real difference is that you've made the barrier of entry harder to break through.
Question: How do you approach with Falcon? I can't figure it out. NAir is OK, but i need something better.
Ah DD. Didn't think of that one, and yeah, I find myself grabbing alot on approach too.Its usually DD -> DD -> DD -> grab/nair/dair, if you didn't get anything go back to DDing until your able to either grab/nair/dair
If you Z-cancelled in 64 certain moves lost their final hitboxIt's mostly just a random element Sakurai, Hal Laboratories, and company left in from Smash 64 (yes, Z-cancelling was an intended for Smash 64).
UAir. Wow. Most random thing to approach with most characters, but this is working surprisingly well. Thanks!up-air is fantastic vs spacies and such. you NEED to learn to effectively approach with up-air. it sets ok falcon players from prime ones.
UAir. Wow. Most random thing to approach with most characters, but this is working surprisingly well. Thanks!
It really depends. I'm a very new Falcon and I actually don't play him in PM (He feels very weird and aside from recovery buffs I think he's a bad character in PM) so maybe it's a bit different.Question: How do you approach with Falcon? I can't figure it out. NAir is OK, but i need something better.
He has both just like ness and lucas. Hold the jump button to rise using the brawl DJC or release the button quickly to have melee DJCSo will Yoshi have the Brawl or Melee djump cancel? Hopefully Brawl.
just falcon punch randomly, trust me im a lawyerIt really depends. I'm a very new Falcon and I actually don't play him in PM (He feels very weird and aside from recovery buffs I think he's a bad character in PM) so maybe it's a bit different.
Side-B is an okay approach but it's very predictable. Same with knee. Same with stomp (Bad approach actually). I think Falcon's most vital tool is dash dancing. I dash dance in and back out and punish with grab. All of these are terrible approaches. I have problems with Nair.
PS don't even listen to me I am a TERRIBLE Falcon.
That's really the only way to play Falconjust falcon punch randomly, trust me im a lawyer
You can reverse it for a mix-up as welljust falcon punch randomly, trust me im a lawyer
falcon pinwheels are the death of everybodyUAir. Wow. Most random thing to approach with most characters, but this is working surprisingly well. Thanks!
how is that a DJC if you're still folllowing the double jump's pathrise using the brawl DJC