• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Project M Social Thread Gold

Frostav

Smash Apprentice
Joined
Oct 13, 2014
Messages
136
I would suggest getting thicker skin, who cares what nerds say to you on a forum; even if they have a point.

At least now you know wavecheating isn't as good as you originally thought it was.
Very funny, but I was never one of those players who disliked competitive Smash, as unfitting as that it for your reddit-level quip. I always found it interesting, but never pursued it until now.

The problem was that you started with a statement that was innately wrong, people provided counter arguments, and then you decided that they were attacks to your person and treating you like trash.
My statement was, and I quote:

"If dashes worked like traditional fighters (near-instant startup, you can use all your moves while dashing like when you're standing, no dash attacks), I'm certain wavedashing would be near borderline-useless in most situations."

Literally everyone ignored that part for some reason and fixated on the part about dashing being a commitment.

The problem with this is that the cast would lose access to the benefits of wavedashing/wavelanding onto platforms/back onto the stage, which arguably can be more important than wavedashing by itself.
In this hypothetical game, I would retain wavedashing and wavelanding precisely so they can be used in those situations. They just wouldn't be as important as they were in Smash, as dashing would take over most of their purposes on the ground. The game had more complexity in other places though so it wouldn't get too simple.
 

MechWarriorNY

Smash Master
Joined
Oct 3, 2009
Messages
4,455
3DS FC
5387-4245-6828
Stop digging yourself deeper by getting worked up over the little details.

inb4 you do the same thing towards this post too
 
Last edited:

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Wavedashing/landing in general provides standing options out of the air as you can choose to land sooner. Its use on the ground alongside dashing is more so just to get you out of a run to you can use dash dancing again and even then, pivot options and crouching still overlap here. The air component plays a huge part in its importance and isn't simply replaced by giving dashing/running more freedom.
 

PMS | Tink-er

fie on thee
Joined
Apr 2, 2014
Messages
3,172
Location
Tampa, FL
NNID
emptymetaphor
3DS FC
1337-1337-1337
Run is a bigger commitment because you're running head on at you opponent and lose almost all of your defensive options.
 

Rᴏb

still here, just to suffer
Joined
Feb 1, 2012
Messages
1,595
Warning Received
Very funny, but I was never one of those players who disliked competitive Smash, as unfitting as that it for your reddit-level quip. I always found it interesting, but never pursued it until now.
Wow, you're pretty sensitive huh? I like to call it wavecheating because I personally find that term hilarious- it has nothing to do with you.

But for calling my humor "reddit-level" I'm gonna have to tell you to go **** yourself.
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
I'm seriously wondering if the shine is supposed to be a surface of a tesseract, also that inner hexagon which would be the inner cube would fit. Probably wasn't the original intention, but still...
 

Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
And I'm not sure if everyone understands here. You can't crouch during dash, you can crouch during run. They're two different animations. Dashing is the startup of run (when you can input a dashdance or an empty pivot), and run is the animation you go into if you keep holding forwards after dash (when you can input a crouch).
Why are you making terms more convoluted than they have to be? A dash is dash, the run you do when you smash the control stick left or right on the ground. The initial frames of the dash can't be cancelled except dashing the other way, but the whole action is called a dash. Never heard anyone refer to dash and run as two different things in Smash.
 
Last edited:

Frostav

Smash Apprentice
Joined
Oct 13, 2014
Messages
136
Wavedashing/landing in general provides standing options out of the air as you can choose to land sooner. Its use on the ground alongside dashing is more so just to get you out of a run to you can use dash dancing again and even then, pivot options and crouching still overlap here. The air component plays a huge part in its importance and isn't simply replaced by giving dashing/running more freedom.
In the dash system I described, dashing would still be the go to option. One of the things I didn't mention was that this system let you dash dance at any time during a dash no matter what (i.e you could cancel a dash into the opposite direction at any time with almost zero lag). Indeed, there are no "initial frames", you just start dashing immediately as soon as you smash the stick.

The ethos behind this system was to mix Smash with traditional fighting games (only a little, the game is still a platform fighter with percentage and recovery, and an attack system of jab/tilt/smash/special/throw), and basically started as a dumb little thought experiment that got bigger as I watched more Smash and started getting a better grasp on the mechanics.
 

Saito

Pranked!
Joined
Nov 3, 2013
Messages
3,930
Location
Anywhere but Spain
NNID
Vairrick
3DS FC
1719-3875-9482
In this hypothetical game, I would retain wavedashing and wavelanding precisely so they can be used in those situations. They just wouldn't be as important as they were in Smash, as dashing would take over most of their purposes on the ground. The game had more complexity in other places though so it wouldn't get too simple.
Considering what you're saying, Wavedashing would be just slightly less useful.

People would still make use of a backwards wavedash, but the only difference is that they would be able to be even more aggressive with it.

Since we would be able to do anything out of a dash as opposed to having to wait for the dash animation to end to be able to crouch, one could wavedash backwards, run forward and still pull off a jab instead of the options they would normally have while trying to dash at such close proximity in melee or project M.

Wavelands could also benefit from this greatly because they would be able to be "extended" essentially since no matter how far they run, they can still do the options they would of done out of the waveland anyway.

This still goes hand in hand with wavedashing's other use of edge guarding, wavelanding off of platforms to do fast falled aerials, and just mindgames in general.

In fact, I'd think people would find even more uses out of them just because of the fact that a lot of smashers would play this type of game, and be familiar with how to apply it in a new environment.
 
Last edited:

Gamegenie222

Space Pheasant Dragon Tactician
Joined
Mar 18, 2008
Messages
6,758
Location
Omaha, Nebraska
NNID
Gamegenie222
3DS FC
3411-1825-3363
Why are you making terms more convoluted than they have to be? A dash is dash, the run you do when you smash the control stick left or right on the ground. The initial frames of the dash can't be cancelled except dashing the other way, but the whole action is called a dash. Never heard anyone refer to dash and run as two different things in Smash.
Maybe in the MK games I believe though I may be wrong.
 
Last edited:

Frostav

Smash Apprentice
Joined
Oct 13, 2014
Messages
136
Considering what you're saying, Wavedashing would be just slightly less useful.

People would still make use of a backwards wavedash, but the only difference is that they would be able to be even more aggressive with it.

Since we would be able to do anything out of a dash as opposed to having to wait for the dash animation to end to be able to crouch, one could wavedash backwards, run forward and still pull off a jab instead of the options they would normally have while trying to dash at such close proximity.
Why would people do this when they could just dash backwards, then immediately cancel it into a forward dash (and then jab)?

Wavelands could also benefit from this greatly because they would be able to be "extended" essentially since no matter how far they run, they can still do the options they would of done out of the waveland anyway.

This still goes hand in hand with wavedashing's other use of edge guarding, wavelanding off of platforms to do fast falled aerials, and just mindgames in general.
In this system, I allowed the player to dash off a platform (but not the "main" one), so that's another thing wavelanding's obsoleted for. It could still be used for edgeguarding though which is why I kept it in.

See, this is a much more fun conversation than everyone yelling at me.
 
Last edited:

Frostav

Smash Apprentice
Joined
Oct 13, 2014
Messages
136
You're learning already.
( ͡° ͜ʖ ͡°)
I legitimately cannot tell if you're insulting me or not (I have a lot of trouble with that in real life and the internet) and I'm just going to assume that you are given your previous post in the past hour.
 

Empyrean

Smash Champion
Joined
Dec 4, 2013
Messages
2,604
Location
Hive Temple
NNID
Arnprior
Why are you making terms more convoluted than they have to be? A dash is dash, the run you do when you smash the control stick left or right on the ground. The initial frames of the dash can't be cancelled except dashing the other way, but the whole action is called a dash. Never heard anyone refer to dash and run as two different things in Smash.
I dunno I feel like the distinction is necessary. I've been looking at smash 4 frame data and such a lot lately and the options available while dashing are awfully different than running, and it would be extremely confusing if both were referred to as dash imo.
 

PMS | Tink-er

fie on thee
Joined
Apr 2, 2014
Messages
3,172
Location
Tampa, FL
NNID
emptymetaphor
3DS FC
1337-1337-1337
Why are you making terms more convoluted than they have to be? A dash is dash, the run you do when you smash the control stick left or right on the ground. The initial frames of the dash can't be cancelled except dashing the other way, but the whole action is called a dash. Never heard anyone refer to dash and run as two different things in Smash.
Because they're two different actions with different utilities and amounts of commitment. Also they're two different animations. Running is an aggressive move (your best option out of run is almost always to attack), dashing is a transitionary state mainly used to dashdance.

I'm like 90% sure I learned this by watching Kanado's YouTube videos. But anyways, they're very different moves.
 

Leafeon

Verdant Pokémon
Joined
Aug 30, 2014
Messages
1,283
Location
Someplace in the woods
hello out of 10 what do you rate my avi? m8
0.1

I legitimately cannot tell if you're insulting me or not (I have a lot of trouble with that in real life and the internet) and I'm just going to assume that you are given your previous post in the past hour.
Growing thicker skin = mission failed.

@ PMS | Tink-er PMS | Tink-er At any point during this you can crouch though, you just got yourself a ton more stage control though. Dashing you can't do this.
wow
 

Saito

Pranked!
Joined
Nov 3, 2013
Messages
3,930
Location
Anywhere but Spain
NNID
Vairrick
3DS FC
1719-3875-9482
Why would people do this when they could just dash backwards, then immediately cancel it into a forward dash (and then jab)?
Mindgames, mixups, and spacing.

With the way mechanics are explained in this game, it almost seems like that you will instantly stop if you let go of movement at all. (That is to say, let the stick return to neutral position)

If this is true, then I'd be more inclined to agree that no one would do this.

If this is false, then wavedashing could and would be utilized to stop as well.

Then again; assuming it's false, arguably there is no way a pivot would not exist in this game so a dash -> backwards dash -> turnaround would essentially serve the same purpose, but it sounds like it would be close to a perfect pivot in terms of difficulty since holding it for too long would cause another dash.

I'm gonna stop here since I'm not sure how these mechanics work.


In this system, I allowed the player to dash off a platform (but not the "main" one), so that's another thing wavelanding's obsoleted for. It could still be used for edgeguarding though which is why I kept it in.
It would get rid of wavedashing off of a platform, but since you have to be on the platform to use that mechanic (Assumption) it wouldn't really affect wavelanding.

In fact, If I waveland onto the platform I would be able to use that mechanic to instantly get off of that platform and get the jump on my opponent. The only thing is that it would provide more leniency since I would be able to reproduce a waveland like effect regardless if I do a wavedash or a perfect waveland.
 

Frostav

Smash Apprentice
Joined
Oct 13, 2014
Messages
136
Growing thicker skin = mission failed.
Am I on Smashboards or 4chan? Please, go back to /v/ and s***post there. Last I checked, being an obnoxious reddit-tier twit was against the rules.

And here I was, thinking that Smashboards would have higher-quality discussion than /r/smashbros. Looks like I was completely wrong.

Mindgames, mixups, and spacing.

With the way mechanics are explained in this game, it almost seems like that you will instantly stop if you let go of movement at all. (That is to say, let the stick return to neutral position)

If this is true, then I'd be more inclined to agree that no one would do this.

If this is false, then wavedashing could and would be utilized to stop as well.

Then again; assuming it's false, arguably there is no way a pivot would not exist in this game so a dash -> backwards dash -> turnaround would essentially serve the same purpose, but it sounds like it would be close to a perfect pivot in terms of difficulty since holding it for too long would cause another dash.

I'm gonna stop here since I'm not sure how these mechanics work.
You go into a braking animation if you let go of the stick.



It would get rid of wavedashing off of a platform, but since you have to be on the platform to use that mechanic (Assumption) it wouldn't really affect wavelanding.

In fact, If I waveland onto the platform I would be able to use that mechanic to instantly get off of that platform and get the jump on my opponent. The only thing is that it would provide more leniency since I would be able to reproduce a waveland like effect regardless if I do a wavedash or a perfect waveland.
This is actually something I intended players to do: waveland onto platforms and then dash off of them quickly.
 
Last edited:

Warsaint777

Smash Lord
Joined
Jun 15, 2014
Messages
1,173
Location
Louisville, KY
3DS FC
3797-7379-6106
yess the 10 hour video is out

you already know i'm goin straight to watchin lower teir weirdos crush ass like darkblues' bowser this is AWESOME MOAR MOAR
 

Smooth Criminal

Da Cheef
Joined
Oct 18, 2006
Messages
13,576
Location
Hinckley, Minnesota
NNID
boundless_light
Am I on Smashboards or 4chan? Please, go back to /v/ and s***post there. Last I checked, being an obnoxious reddit-tier twit was against the rules.

And here I was, thinking that Smashboards would have higher-quality discussion than /r/smashbros. Looks like I was completely wrong.
Newsflash: Every part of the internet has ****-tier discussion, even heavily moderated boards. If you don't like what somebody has to say, there's an ignore button here for a reason.

Stop trying to instigate a fight with everyone that even says something indirectly towards you.

Smooth Criminal
 
Last edited:

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
Am I on Smashboards or 4chan? Please, go back to /v/ and s***post there. Last I checked, being an obnoxious reddit-tier twit was against the rules.

And here I was, thinking that Smashboards would have higher-quality discussion than /r/smashbros. Looks like I was completely wrong.



You go into a braking animation if you let go of the stick.





This is actually something I intended players to do: waveland onto platforms and then dash off of them quickly.

Did you watch my video?
 

Frostav

Smash Apprentice
Joined
Oct 13, 2014
Messages
136
Newsflash: Every part of the internet has ****-tier discussion, even heavily moderated boards. If you don't like what somebody has to say, there's an ignore button for a reason.

Stop trying to instigate a fight with everyone that even says something indirectly towards you.

Smooth Criminal
I would do that if several people on this thread weren't making continued efforts to directly antagonize and attack me for literally zero reason whatsoever

If you attack someone over and over again, even after they already apologized for what set you off, they tend to get pissed.
 
Last edited:

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
I think the whole thread should just chill for a second and let this pretty lady relax you with her pretty voice
 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
I would do that if several people on this thread weren't making continued efforts to directly antagonize and attack me for literally zero reason whatsoever

If you attack someone over and over again, even after they already apologized for what set you off, they tend to get pissed.
Except the part where I made perfectly reasonable posts toward in you in attempts to do nothing but help and you just ignored me >_>.
 

~Dad~

part time gay dad
Joined
May 20, 2013
Messages
656
Location
Edmond, OK
I would do that if several people on this thread weren't making continued efforts to directly antagonize and attack me for literally zero reason whatsoever

If you attack someone over and over again, even after they already apologized for what set you off, they tend to get pissed.
dang he's pist
 
Top Bottom