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At any point during your run you can hit or hold DOWN on the control stick and then input any move you want. A jab, a tilt, a smash attack, whatever you want. It's that easy....I am talking about running though? I'm talking about running towards your opponent.
You literally just said that I have to pivot to dtilt from a dash.You don't have to do any tech to run up and dtilt an enemy with Marth, that happens naturally. It sounds to me like you aren't very familiar with the games mechanics.
I did not know that. But why is that extra step even there?At any point during your run you can hit or hold DOWN on the control stick and then input any move you want. A jab, a tilt, a smash attack, whatever you want. It's that easy.
If you hit UP or JUMP right before GRAB you will do a standing grab instead of the (usually) laggier dash grab.
l2p
Press down out of the run. If you don't like it, that's how Smash works and there are no plans to change it as of now.If the enemy is across the stage, I'm gonna wanna run up to them since Marth has no projectiles. I lose the vast majority of my moveset when I'm running to them, despite the fact that I am actively approaching. And a wavedash wont take me to them, so I have no choice but to run to them unless I want to wait for them to approach and play a bait-and-punish style (but this isn't Sm4sh kappa)
So dash attacks can existI did not know that. But why is that extra step even there?
Why can't I just dash to the enemy and hit, say, up+A to uptilt them? Why do I have to spend an extra useless action pressing down just to free up my moveset?
Dash attacks are near universally-terrible (or incredibly situational). I would not miss them in the slightest if they were gone.So dash attacks can exist
If they were that bad the PMDT would have removed them.Dash attacks are near universally-terrible (or incredibly situational). I would not miss them in the slightest if they were gone.
You literally just said that I have to pivot to dtilt from a dash.
If the enemy is across the stage, I'm gonna wanna run up to them since Marth has no projectiles. I lose the vast majority of my moveset when I'm running to them, despite the fact that I am actively approaching. And a wavedash wont take me to them, so I have no choice but to run to them unless I want to wait for them to approach and play a bait-and-punish style (but this isn't Sm4sh kappa)
In other words, I am punished for trying to approach.
In the meanwhile in Blazblue/Guilty Gear/Arcana Heart/any other fighting game if I want to dash up to someone and use 2A, I hit 6 (forward) twice to start the dash and then just hit 2A.
I did not know that. But why is that extra step even there?
Why can't I just dash to the enemy and hit, say, up+A to uptilt them? Why do I have to spend an extra useless action pressing down just to free up my moveset?
This may blow your mind but controls being needlessly obtuse doesn't make them better. And "git gud" isn't a response either, Smash has THE most obtuse control system of any fighting game and what's worse is that most of it could be pared down and nothing would change.
Have you tried pressing down from a dash, and then hitting the A buttongoddamn tech to run up and dtilt an enemy with Marth.
Someone isn't familiar with smash's mechanics.inb4 this was a troll
Been playing casually all my life. I always preferred Melee's gameplay to Brawl's though even as a casual. About several months ago, I decided to up my game after getting into other fighting games (I play Blazblue, Guilty Gear, and Arcana Heart but I'm awful at them though :V). I've never attended a tournament though and the only other moderately-skilled players I've played were the esports club members at my college once. I only play Melee and P:M (and I vastly prefer the latter for it's balance and variety).There are a ton of good dash attacks and they also lead into DACUS'.
Some examples: Snake's, Fox's, Kirby's, Mario's, Peach's, Sheik's, Bowser's, etc etc etc etc.
Edit - How long have you been playing?
...how? It's no different than being mindful of your spacing/movement in any other traditional fighter. Hell, even in 3D fighters, which is probably even more apt in Smash's case. Ever play Tekken? Soul Calibur? Those games have very interesting ways of approaching, especially in the case of Tekken, where at high level play footsies are a lot like Smash footsies.You literally just said that I have to pivot to dtilt from a dash.
If the enemy is across the stage, I'm gonna wanna run up to them since Marth has no projectiles. I lose the vast majority of my moveset when I'm running to them, despite the fact that I am actively approaching. And a wavedash wont take me to them, so I have no choice but to run to them unless I want to wait for them to approach and play a bait-and-punish style (but this isn't Sm4sh kappa)
In other words, I am punished for trying to approach.
At least in the case of Melee and PM, this is no different than smashing the stick forward to run and seamlessly going to whatever move you want from crouching out of the run (yes, it is seamless, you should try it sometime). It's actually far less obtuse and strenuous than you're making it out to be.In the meanwhile in Blazblue/Guilty Gear/Arcana Heart/any other fighting game if I want to dash up to someone and use 2A, I hit 6 (forward) twice to start the dash and then just hit 2A.
Actually, a lot of **** would change. It definitely wouldn't be Smash anymore; maybe Smash-like? I dunno. As for better or worse? That depends. I doubt you could even say for sure.This may blow your mind but controls being needlessly obtuse doesn't make them better. And "git gud" isn't a response either, Smash has THE most obtuse control system of any fighting game and what's worse is that most of it could be pared down and nothing would change.
Man, maybe this kid should play KoF, or maybe I-No pre-Xrd. Pretzel inputs for ****ing days.@ Frostav What you're doing is like I if I came in to a SF4 forum and complained that the special moves take too many stick movements and button presses. Like "how come I have to hit quarter circle punch to do a haduken, why can't it just be 1 button?"
Smash doesn't have complex inputs for attacks (mostly), but it does have complex inputs for movement.
I don't think most smashers will understand this, but that is a perfectly valid opinion. Street Fighter is brilliant in it's design in regards to what you are talking about. Smash was not made to be competitive however, it's immense depth comes from the complexity of it's movement mechanics and how they affect the neutral interactions of the cast. It's hard to understand it until you're familiar with it, which makes the game competitively a chore to get into, it's crazy how much smash is blowing up despite these flaws though and I think you'll be surprised if you put in the work to understand it's mechanics. Watch my video, it will help .Been playing casually all my life. I always preferred Melee's gameplay to Brawl's though even as a casual. About several months ago, I decided to up my game after getting into other fighting games (I play Blazblue, Guilty Gear, and Arcana Heart but I'm awful at them though :V). I've never attended a tournament though and the only other moderately-skilled players I've played were the esports club members at my college once. I only play Melee and P:M (and I vastly prefer the latter for it's balance and variety).
Look, I'm just approaching this from the perspective of a player of traditional fighting games, where they take pains to make motions as simple as possible without sacrificing depth so people don't murder their hands. Smash's dash mechanics bug me, and I'm allowed to an opinion on a goddamn video game.
I love Smash, but I don't like the way that you have to grind a bunch of AT's just so you can actually move around in peace. I don't have to spend several days practicing obtuse motions just to walk and jump in Blazblue or Guilty Gear. I still like Smash. I'll deal and learn them, but holy **** let me have an opinion. Sorry I hurt your feelings and interrupted the circlejerk, goddamn
Most of the people here are very familiar about the mechanics of the game, so it seems like it's a lot of parroting.interrupted the circlejerk, goddamn
I mean yeah that happens sometimes that's what the neutral is forIn other words, I am punished for trying to approach.
lol this is like objectively false smash is so much more intuitive than traditional fightersSmash has THE most obtuse control system of any fighting game and what's worse is that most of it could be pared down and nothing would change.
The difference is that those games are designed to be used with arcade sticks, controllers that are designed from the ground up to be used with these games and make doing their required motions easy. I should know: I have one, a Qanba Q1.@ Frostav What you're doing is like I if I came in to a SF4 forum and complained that the special moves take too many stick movements and button presses. Like "how come I have to hit quarter circle punch to do a haduken, why can't it just be 1 button?"
Smash doesn't have complex inputs for attacks (mostly), but it does have complex inputs for movement.
Honestly the movement doesn't feel that awkward once you get into it. It's like the combo/OHC's of SF. I played some USF4 at a friends house for the first time once and a lot of the inputs were a pain to remember + hard to time.Words about things
I said that out of anger because of how rude everyone was just because I didn't pick up the controller for the first time and double 4stock Mango. I'm not good at Smash right now. I'll be the first to admit that. I'm not good at ANY fighting game either. I'm sincerely sorry for losing my temper like that, but you guys basically treated me like trash for bringing up an opinion and daring to be a noob. That's gonna make people angry, especially when the entire thread is doing it.Also as a side note going into a thread with a controversial opinion then calling the people in the thread a circlejerk is a bit... rude?
When comparing Smash to other traditional fighters, one of the things that bugs me about it is the sheer level of commitment that dashing is in Smash. In Smash when you dash you suffer a massive startup, lose the ability to any attacks besides a special dash attack (which usually sucks) and overall just lose a lot of ability to do anything. In most fighters, dashing is just faster walking: it's near instance, you can do every attack like normal, and can cancel it at any time.
I'm pretty half the reason wavedashing is so important to high-level Smash play is because it's the only way to retain full access to your moveset while moving. If dashes worked like traditional fighters (near-instant startup, you can use all your moves while dashing like when you're standing, no dash attacks), I'm certain wavedashing would be near borderline-useless in most situations.
The problem was that you started with a statement that was innately wrong, people provided counter arguments, and then you decided that they were attacks to your person and treating you like trash.I said that out of anger because of how rude everyone was just because I didn't pick up the controller for the first time and double 4stock Mango. I'm not good at Smash right now. I'll be the first to admit that. I'm not good at ANY fighting game either. I'm sincerely sorry for losing my temper like that, but you guys basically treated me like trash for bringing up an opinion and daring to be a noob. That's gonna make people angry, especially when the entire thread is doing it.
Doesn't this look like a shine?
Shine confirmed 4-dimensional
We're here to inform you because you aren't too familiar with the mechanics.Christ, did you guys have really be so harsh on me? I'm just trying to get better and musing on the mechanics and you guys are treating me like utter trash just because I'm a noob?
The problem with this is that the cast would lose access to the benefits of wavedashing/wavelanding onto platforms/back onto the stage, which arguably can be more important than wavedashing by itself.Indeed, if you read the post of mine which started this, you would have realized that it was originally about how wavedashing is an obtuse mechanic. If dashes were:
-near-instantenous
-Allowed you to do any moves from them just like you were standing (no dash attacks)
-Allowed you to cancel into an (near-instant) turnaround
Then wavedashing wouldn't really have a point because dashing would fulfill its purpose.