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It's cheap.those have bad quality
You can get a dazzle cheaper and get better qualityIt's cheap.
Yes we do kappa.are the shots fired vids up?
dude **** you guys don't just like my **** then ignore me
Have you tried the twitch PBare the shots fired vids up?
dude **** you guys don't just like my **** then ignore me
I own both, prefer the gv-usb. Dazzle records at 30fps and its audio issues outside of their own supported software is annoying to deal with.You can get a dazzle cheaper and get better quality
http://www.amazon.com/Dazzle-Video-...ref=sr_1_4?s=pc&ie=UTF8&qid=1425331081&sr=1-4
http://www.amazon.com/Dazzle-DVD-Recorder-VHS-Converter/dp/B00EAS14KI/ref=pd_cp_pc_0
From my experience as an amateur TO/working with other amateur TOs :Any tips for TO'ing? Thinking about trying some tournaments out this summer and it'll be my first time in combination with me being 8 years old. Anyone + looks like @MLGF hosts.
yeahAny tips for TO'ing? Thinking about trying some tournaments out this summer and it'll be my first time in combination with me being 8 years old. Anyone + looks like @MLGF hosts.
whhhyyyyyy did this grab miss
PMDT pls ;_;
But Ganon's arms are huge.
Omg I meant hdmi. ****ing autocorrect!! :<It's called a phone with a record feature.
EDIT: LMAO I have over 5K post now I barely even noticed. Moving on up.
Err..dashing is better than wavedashing lol.When comparing Smash to other traditional fighters, one of the things that bugs me about it is the sheer level of commitment that dashing is in Smash. In Smash when you dash you suffer a massive startup, lose the ability to any attacks besides a special dash attack (which usually sucks) and overall just lose a lot of ability to do anything. In most fighters, dashing is just faster walking: it's near instance, you can do every attack like normal, and can cancel it at any time.
I'm pretty half the reason wavedashing is so important to high-level Smash play is because it's the only way to retain full access to your moveset while moving. If dashes worked like traditional fighters (near-instant startup, you can use all your moves while dashing like when you're standing, no dash attacks), I'm certain wavedashing would be near borderline-useless in most situations.
I could be wrong, but if I were to design a platform fighter I wouldn't use Smash's dashing system, it's just way too clunky. I'd probably keep wavedashing in anyway, but it would have a situational use at best.
Depends. Characters like Mewtwo, Luigi, and Ice Climbers can use wavedashing as a substitute for dashing due to how long and fast they travel. It's also dependent on the situation, where having access to your whole moveset in a pinch is more important then simply going from point A from point B.Err..dashing is better than wavedashing lol.
The reality is different, sadly. (´・ω・`)My point is that you should always have access to your full moveset when doing something as simple as approaching, like in a normal fighter.
Smh the pmdt abusing the omnigay in tourney. Good pr for your game right there.
There's no real way to apply this, though. Dashing doesn't have to much commitment in pm and melee, running does. The way dashing works in smash in general is just too different to transition it to what's used in traditional fighters. For most characters dashing in smash is analogous not to dashing in traditional fighters, but to walking fast. Wavedashing is more akin to traditional dashing.When comparing Smash to other traditional fighters, one of the things that bugs me about it is the sheer level of commitment that dashing is in Smash. In Smash when you dash you suffer a massive startup, lose the ability to any attacks besides a special dash attack (which usually sucks) and overall just lose a lot of ability to do anything. In most fighters, dashing is just faster walking: it's near instance, you can do every attack like normal, and can cancel it at any time.
I'm pretty half the reason wavedashing is so important to high-level Smash play is because it's the only way to retain full access to your moveset while moving. If dashes worked like traditional fighters (near-instant startup, you can use all your moves while dashing like when you're standing, no dash attacks), I'm certain wavedashing would be near borderline-useless in most situations.
I could be wrong, but if I were to design a platform fighter I wouldn't use Smash's dashing system, it's just way too clunky. I'd probably keep wavedashing in anyway, but it would have a situational use at best.
Smash isn't a normal fighter, though.My point is that you should always have access to your full moveset when doing something as simple as approaching, like in a normal fighter.
you could just dash back the otherway, or jump, or if you really want to have full access to your tools learn to pivot, or learn the single fox trot distance and then do dash>run>crouch, then you have access to everything.My point is that you should always have access to your full moveset when doing something as simple as approaching, like in a normal fighter.
...I am talking about running though? I'm talking about running towards your opponent.Smh the pmdt abusing the omnigay in tourney. Good pr for your game right there.
There's no real way to apply this, though. Dashing doesn't have to much commitment in pm and melee, running does. The way dashing works in smash in general is just too different to transition it to what's used in traditional fighters. For most characters dashing in smash is analogous not to dashing in traditional fighters, but to walking fast. Wavedashing is more akin to traditional dashing.
That doesn't mean it can't take ideas from them.Smash isn't a normal fighter, though.
Smooth Criminal
You have access to your entire moveset out of a dash through pivoting, and it's commonly used in tournaments lol. Smash is also a platform fighter this is based around movement. You also commit to frames during a wavedash not just a dash lol, and while some characters have better wavedashes than dashes, the best ones generally all have amazing dashes. Considering the fact that you can just pivot or wavedash out of your dash as well(and you can act frame 1 of a dash, you cannot act from a wavedash till off the top of my head frame 5 or 6?) I'm not really sure why you think dashing is committing. Wavedashing is more of a commitment in melee/pm than dashing is, and dashing can be used very offensively, much more so than wavedashing because of how quickly you can move in and out of your opponent attack range.No it isn't.
During a dash you can dash and dash grab and...that's about it. Both are usually laggy and suck. Not to mention you suffer dash startup.
During a wavedash you can use your jab, all three of your tilts and all three of your smashes, and you use your much less laggy standing throw. You can also wavedash back much quicker.
Bottom line, you don't have as many offensive options during a dash.
"You have access to your whole moveset during a dash assuming you do this janky-as-hell tech that requires you to turn around"You have access to your entire moveset out of a dash through pivoting, and it's commonly used in tournaments lol.
You don't have to do any tech to run up and dtilt an enemy with Marth, that happens naturally. It sounds to me like you aren't very familiar with the games mechanics."You have access to your whole moveset during a dash assuming you do this janky-as-hell tech that requires you to turn around"
I shouldn't have to do a goddamn tech to run up and dtilt an enemy with Marth. Especially not one that turns me around.