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Project M Social Thread Gold

Grey Belnades

The Imperial Aztec
Joined
Jan 20, 2009
Messages
8,447
Location
Brawley, CA
NNID
OldManGrey
3DS FC
0748-2157-4277
my new sig tho
STONE COLD

STONE COLD

STONE COLD

OldManGrayShowsYourWaifuHowToWrestle.png
The O.M.G guide to wrasslin:

DRINK BEER

RAISE HELL

BEAT DEBRA

OH HELL YEAH

No wait. That's the Stone Cold guide. The actual O.M.G guide:

HUSTLE

LOYALTY

RESPECT

NEVER GIVE UP

CENATION
 
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MechWarriorNY

Smash Master
Joined
Oct 3, 2009
Messages
4,455
3DS FC
5387-4245-6828
Roses are red, violets are blue,

HE'S THE FIRST MEMBER OF THE DK CREW
HUH!
 
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wiztick

Smash Apprentice
Joined
May 27, 2012
Messages
97
NNID
xhudayoloswagx
valentine's day with nobody 2 love...

im taking a shot everytime pms mentions valentine's day. thank for contributing to my alcoholism pms
 

Frost | Odds

Puddings: 1 /// Odds: 0
Joined
Nov 12, 2013
Messages
2,328
Location
Calgary, Alberta
@ Frost | Odds Frost | Odds Do you think more characters that have design issues right now have them for the same reasons (not necessarily size, but for example role overlap of many moves)?
Edit: oops wrote Odds_ instead of _Odds but fixed it
Here it's _Odds
On Twitch it's Odds_
On Reddit it's _Odds_
tbh I forget which is which half the time - should probably change them all to _Odds_ or smth and be done with it.

Like I said, I'm not really terribly qualified to speak about most characters - it makes me really uncomfortable talking about balance stuff if I'm not extremely confident that what I'm saying has some basis in fact. Part of this is I don't want the PMDT thinking I'm a completely deranged lunatic that wants to change the entire game; my opinions are always utterly subject to change based on new evidence.

If we're okay heavily qualifying this stuff by saying that I have no idea what I'm talking about and that i'm not particularly attached to any of this (other than sonic's nB. pmdt pls), then sure:
- I think Tink's boomerang could stand to be a bit less centralizing, and the arrows could stand to charge a bit faster and be less laggy. That said, niche arrows are also pretty cool. The same could maaaaaaaybe apply to Link, though his rang isn't nearly as good anymore.
- I also think his utilt and usmash are just a bit too similar, though @The False Prophet Flareon has explained this to me and it's actually pretty reasonable
- I think it's a shame that D3's fsmash is just as terrible as Bowser's. Perhaps even worse? Why?
- Even though I think Marth is a tad too good right now, it's a bit saddening that his side B and nB are almost entirely wasted move slots. nB is good for some very niche edgeguarding situations, but why not more?
- Still can't tell if Sonic sucks or if I just suck with him. Also can't tell if it's a bad thing or just interesting design that he has so many moves that visually do the same thing. My suspicion is that the lack of MU knowledge against him is the main thing that makes people think he's good right now - and half a dozen spinning moves with the same tiny hitbox visually inside Sonic don't really help to lessen the confusion.
- The fact that sonic's nB can't be b-reversed makes me want to pull my hair out.
- Moving around the stage with sonic is still 5much fun. I don't know if it's possible to properly balance someone that fast though.
- Fox has too many good recovery moves (ie. more than 0 - more than 1, even) /deadhorse
- I think ROB has too much goodstuff against projectile users, notably the aerial and grounded side b, as well as the laser (which beats tangible projectiles) and the gyro (which is so fast that it can often punish projectile users for throwing their stuff from basically across the stage). That's an awfully specific niche to cover so thoroughly
- I think ROB's ftilt and dtilt could stand to be differentiated a little better. Right now it seems like there's very little reason to use ftilt because dtilt died for our sins
- Same could be applied to mewtwo's ftilt

@ Saxophoneoftime Saxophoneoftime yes

pls no
 
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Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
5,125
Location
Helsong's Carpeted Floor
Wait, wait. Why would you need to B-Reverse Blast Attack? Turnaround B works fine.

I smell a Sonic fraud. In 3.02 I was unable to turnaround B blast attack though. Will have to recheck it considering I don't remember seeing anything on the change log about it.
 

Plum

Has never eaten a plum.
Premium
Joined
Jun 28, 2008
Messages
3,458
Location
Rochester, NY
It's a metalic spring designed to be pushed in a ton, how long do you think it would take? Think about how long your og gc lasted on the triggers lol

IIrc tho, I dont get why everyone says the new triggers are bad or that they stick. They feel amazing and they only stick if you're a ******* and push up on them while you press them in, the same thing happens on the original triggers
Original controllers have an additional metal bar that prevents the triggers from sticking when pressed at an angle.
This is absent in new controllers which is why so many people have issues with them. I don't have any way to comfortably press the triggers down straight with the way I like to position my fingers on the triggers, and I'm certainly not about to try to change the way I grip considering I've been holding it the same way since 2001.
Even with the metal bar from an old controller I still think the triggers on the new controllers are stiff.
Originally I had only taken the metal bar from an old controller and left my new controllers triggers in, and the metal bar only stopped the jamming when pressing at an angle. The triggers themselves still felt quite hard to press down which quickly becomes tiring. I thought it may have been an issue with the springs, but I found that it felt fine with its original springs and an old pair of triggers/metal bar.
 

PlateProp

Smash Master
Joined
Mar 15, 2014
Messages
4,149
Location
San Antonio
NNID
Genericality
3DS FC
3823-8710-2486
Original controllers have an additional metal bar that prevents the triggers from sticking when pressed at an angle.
This is absent in new controllers which is why so many people have issues with them. I don't have any way to comfortably press the triggers down straight with the way I like to position my fingers on the triggers, and I'm certainly not about to try to change the way I grip considering I've been holding it the same way since 2001.
Even with the metal bar from an old controller I still think the triggers on the new controllers are stiff.
Originally I had only taken the metal bar from an old controller and left my new controllers triggers in, and the metal bar only stopped the jamming when pressing at an angle. The triggers themselves still felt quite hard to press down which quickly becomes tiring. I thought it may have been an issue with the springs, but I found that it felt fine with its original springs and an old pair of triggers/metal bar.
Lol that metal bar doesnt do **** to keep it from sticking, it's all you. If it's sticking its because you're pushing up while you press it in. It happens in both controllers. You can test it yourself by doing it.
 

Leafeon

Verdant Pokémon
Joined
Aug 30, 2014
Messages
1,283
Location
Someplace in the woods
Lol that metal bar doesnt do **** to keep it from sticking, it's all you. If it's sticking its because you're pushing up while you press it in. It happens in both controllers. You can test it yourself by doing it.
Old: Can't even push it towards the back of the controller without it going all the way down
New: I have to apply a lot of force (it's not really that much but when you think about how many times you need to press it in a set, it's a lot) to bring it all the way down while having it pushed back.

I think you may be wrong.

But it only happens when you push against it towards the back of the controller. (Which I happen to do whenever I take claw hold)
 
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wiztick

Smash Apprentice
Joined
May 27, 2012
Messages
97
NNID
xhudayoloswagx
Old: Can't even push it towards the back of the controller without it going all the way down
New: I have to apply a lot of force (it's not really that much but when you think about how many times you need to press it in a set, it's a lot) to bring it all the way down while having it pushed back.

I think you may be wrong.

But it only happens when you push against it towards the back of the controller. (Which I happen to do whenever I take claw hold)
people use claw hold on gamecube controllers?! i understand the claw hold on fighting games like street fighter because of insane amount of buttons to push, but what would be the purpose of this in smash?
 
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GrosMinou

Turbo Scrub
Joined
Nov 25, 2013
Messages
236
Location
Joliette, QC
people use claw hold on gamecube controllers?! i understand the claw hold on fighting games like street fighter because of insane amount of buttons to push, but what would be the purpose of this in smash?
Smash require an insane amount of button press.
 

Binary Clone

Easy Money since 1994
Joined
Jul 11, 2014
Messages
1,275
Location
Evanston, IL
Claw is really useful in smash, and though I use customs in PM, I've taken to using claw grip on the occasion that I play melee.

It allows for faster early aerials without having to rapidly move your thumb, especially for stuff like retreating fairs, since you don't need to use your thumb to jump, or use tap jump. If you have tap jump off in PM but otherwise have standard controls, it also allows for OoS options.

Some people also use claw to DACUS as well, or claw to the analog to increase precision.
 
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Leafeon

Verdant Pokémon
Joined
Aug 30, 2014
Messages
1,283
Location
Someplace in the woods
Claw is really useful in smash, and though I use customs in PM, I've taken to using claw grip on the occasion that I play melee.

It allows for faster early aerials without having to rapidly move your thumb, especially for stuff like retreating fairs, since you don't need to use your thumb to jump, or use tap jump. If you have tap jump off in PM but otherwise have standard controls, it also allows for OoS options.

Some people also use claw to DACUS as well, or claw to the analog to increase precision.
I mostly just use it for DACUS, and wavedash after (sometimes) for the burst momentum, being in claw makes that annoying with the new controller though, so I'm forced to switch back and forth really quickly just for the DACUS.

(Not really that quickly, but I don't use the claw hold for much else.)
 
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Saito

Pranked!
Joined
Nov 3, 2013
Messages
3,930
Location
Anywhere but Spain
NNID
Vairrick
3DS FC
1719-3875-9482
I don't know what the claw is, but after a quick google search I claw just the analog stick unless im perfect pivoting in smash 4
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
could've also just done a reverse uair and tipped him into oblivion. then looked over at him irl and stared blankly while you recovered without even looking at the screen.
 

| Kailex |

I smell like salty coins and milk
Joined
Jun 3, 2013
Messages
2,888
Location
Dubai - UAE
NNID
pootis
3DS FC
2578-3225-2678
could've also just done a reverse uair and tipped him into oblivion. then looked over at him irl and stared blankly while you recovered without even looking at the screen.
Im sick of doing that all the time bruh
 
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