Revven
FrankerZ
Correct me if I'm wrong, but were those stars popping out of Kirby his indications of a successful L-cancel?
That's actually a graphical effect Kirby has always had for his landing animation. So... unrelated to L-Canceling.
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Correct me if I'm wrong, but were those stars popping out of Kirby his indications of a successful L-cancel?
Where is SSB4 Samus' fsmash and tilt shown?
Warchamp just responded to my question here:I really hope we get different-colored eggs for Yoshi's alt colors. So much.
In anycase, I need to change my pants.
Warchamp just responded to my question here:
http://www.reddit.com/r/smashbros/c...e_pmbr_webmaster_playtester/cdi4l48?context=3
I'm not sure how this statement makes sense.why? it's not like you'd have to use it if you don't want to.
Is that a bad thing though?by rule, every techskill is at least has one more frame of window compared to their melee counterparts
I don't remember why, but I'm relatively sure it's because of a physics bug that makes it so they can't make it exact???? I'm probs spouting nonsense past that but yeah, overall everything is slightly easier tech-wise
Is that a bad thing though?
That I don't really get...
If it is "easier" to do movement stuff, wouldn't it feel smoother / you'd mess up less?
We should design a space amimal. I vouch for a jerboa.We should add more space amimals
Not an animal - she's a balloon.Isn't Jigglypuff a space animal, technically ?
I mean, she's the moon pokémon that came from a meteorite and all.
You are thinking of clefairy.Isn't Jigglypuff a space animal, technically ?
I mean, she's the moon pokémon that came from a meteorite and all.
Oh, right.You are thinking of clefairy.
Is that a bad thing though?
What exactly are we talking about? Are you sure there's some global thing like that?by rule, every techskill is at least has one more frame of window compared to their melee counterparts
I don't remember why, but I'm relatively sure it's because of a physics bug that makes it so they can't make it exact???? I'm probs spouting nonsense past that but yeah, overall everything is slightly easier tech-wise
that's not why swd is a 2 frame window now. we manually added that and originally made it have the same 1 frame window as melee. it wasn't until the last few months we made it a 2 frame windowby rule, every techskill is at least has one more frame of window compared to their melee counterparts
I don't remember why, but I'm relatively sure it's because of a physics bug that makes it so they can't make it exact???? I'm probs spouting nonsense past that but yeah, overall everything is slightly easier tech-wise
The issue isn't with things being easier causing them to feel clunky. The problem is that there's a 1 frame delay on all movement. Personally, I still feel like wavedashing is very clunky as, even if you time the wavedash perfectly, you don't start moving from the air dodge until at least a frame after you become airborn, meaning the air dodge starts when you're higher in the air, you get less distance, and it looks clunkier (that last bit about the visuals might just be a personal thing though). Its the biggest issue I personally have with movement so far and I'm sure its the same for a lot of other melee players.Meh, spacie mains. Can't never please them.
that's not why swd is a 2 frame window now. we manually added that and originally made it have the same 1 frame window as melee. it wasn't until the last few months we made it a 2 frame window
me too man! i think i wont actually be able to play when it comes out which sucks but if the changelist comes out the day after then i'll be excited just to read it and then read it again until i get to play or get to see at least one videoI'm insanely excited for the changelist just to see what engine improvements have been made. I wouldn't be surprised if that was fixed, but I'm really looking forward to see what all has been touched up.
save the 1.0sgod please tell me you guys fixed the brawl 1 frame thingy
you do that and i will personally break every melee disc in half in a one mile radius of my house
well ok no but i will at least break mine and my friends
I thought it was the SWDThat boost that samus does during her crawl, is that her crawl attack, similar to what snake has?
but both the momentum from the jump and the airdodge are delayed by one frame, meaning you begin the movement airdodge at the same height, but it happens one frame later.Personally, I still feel like wavedashing is very clunky as, even if you time the wavedash perfectly, you don't start moving from the air dodge until at least a frame after you become airborn, meaning the air dodge starts when you're higher in the air, you get less distance, and it looks clunkier
Oh I seeI think he means initially where the Morph Ball leaves a trail before using Bombs into an SWD.
I thought it was the SWD
watch that part of the video again, where samus shoots a missle, nairs, then fairs DK. She then boosts behind him leaving a glowing trail, and hits him in the process. I'm pretty sure that's a crawl attack. She doesn't drop a bomb anywhere in there.I think he means initially where the Morph Ball leaves a trail before using Bombs into an SWD.