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Project M Social Thread Gold

MechWarriorNY

Smash Master
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Oct 3, 2009
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As for anime, I've been trying to find something to watch, but nothing seems interesting to me. My older brother tried getting me to watch Fairy Tail, but it just bored me. It's just the same shōnen archetype that's been getting recycled for nearly thirty years now.
Gurren Lagann and in the event you've seen that, Suisei no Gargantia or Legend of Galactic Heroes.
>anime talk
I started something new myself at my brother's request
It's called Katanagatari, anyone heard of it?
I'M NOT THE ONLY ONE WHO KNOWS OF IT
MFW
 
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Comeback Kid

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They completely gutted the importance of time management in a game all about time and its consequences, because people whined incessantly that the save system was "broken" when it worked exactly as intended, easier than the Japanese version in fact.

That plus purple skies, uglier Moon and weak points everywhere suggest this isn't an upgrade on the level of Ocarina3D but a downgrade. Nothing new of value is being added to the game other than fishing which the last game already had.
 
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PlateProp

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The only thing worse than watching SAO is reading SAO. SAO's manga makes its anime look like the best thing since sliced bread.
I read the novels you nerd

Also I learned where the whole 4 move restriction comes from in pokemon today, pretty interesting
 

Eternal Yoshi

I've covered ban wars, you know
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The PS2 .hacks can get a little pricey when you're trying to get all the parts, but they're enjoyable enough that I'd recommend them to people.

[
Wow they cost that much on amazon/ebay?
Amazon is asking over 200 for Quarantine. o_o
I still have IMOQ (The R1 games) from my brother and I completely forgot...
Another one for the backlog.

Edit:
 
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Comeback Kid

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People buy the same game multiple times and special edition 3ds systems with a new decal for no real reason but nostalgia. It is the fuel that keeps Nintendo running. Nostalgia equals autism in stupid internet debates.
 

Comeback Kid

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I'm feeling nostalgic for when the Pokémon anime didn't abide by that restriction and let Pokémon learn as many moves as they wanted to use in a fight. It made the fights much less restrictive and repetitive.

Little kids can't handle more than 4 moves at a time is probably the reason.
 
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GP&B

Ike 'n' Ike
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I just don't find 90% of the changes to be even remotely as big of a deal as people have made them out to be. The only two I found off-putting were the Zora swimming change and the removal of the Song of Time save. Everything beyond that is either a convenience (the save system change) or altered something that wasn't exactly amazing to begin with (most of MM's boss fights).
 

Bleck

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if somebody thinks "they slowed down the Zora swimming" is a bad thing I'm gonna go ahead and assume that they haven't actually played Majora's Mask - or at least haven't actually gotten to Great Bay Temple

also the way they changed the saving (including the Song of Time stuff) both A) doesn't really affect the game as a whole and B) was likely a concession for the game being on a portable console, which is fine

Majora's Mask is hands down my favorite game and these changes don't bother me none 'cause they're pretty reasonable all in all
 
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GP&B

Ike 'n' Ike
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I hope the OoT3D glitches stay in. Those were fantastic.
I figure if they give MM3D the same treatment, we'll get the very limited form of ISG from OoT3D and have maybe a couple skips bandaid fixed (like how they put a rock at the bottom of the well during the day if you haven't drained it yet). And if they didn't fix up any of the 3D exclusive glitches, then we'll have TSG, Doom Jumping, and Hookshot Clip in MM which should be loads of fun.

if somebody thinks "they slowed down the Zora swimming" is a bad thing I'm gonna go ahead and assume that they haven't actually played Majora's Mask - or at least haven't actually gotten to Great Bay Temple
They technically gave it two speeds with a new, slower paced one (which I do feel is a good idea) while assigning the old one to consume magic. If you think of it one way, it makes it more consistent with other mechanics like the Goron Roll so I can see what they're going for. It's just not a change I expected at all.
 

Comeback Kid

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Why does the Song of Time save removal matter when you can save at a statue right away? It's completely redundant. But debating whether a tweak here or a tweak there is any good (almost all of it is so middling in execution you can't call it clear cut good or bad, depends on your point of view) is sort of pointless when this is supposed to be an enhanced port. A new version of Master Quest, a new dungeon, a new mask, a new ability, something to make it worth buying again would be nice.
 

Lizalfos

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Why does the Song of Time save removal matter when you can save at a statue right away? It's completely redundant. But debating whether a tweak here or a tweak there is any good (almost all of it is so middling in execution you can't call it clear cut good or bad, depends on your point of view) is sort of pointless when this is supposed to be an enhanced port. A new version of Master Quest, a new dungeon, a new mask, a new ability, something to make it worth buying again would be nice.
INB4 fishing temple
 

GP&B

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Idunno, I was kind of already sold on the idea of MM on the go to begin with as I felt portability would help the game's replayability factor tremendously. Despite being tied with WW for my favorite, it's probably my least fully completed Zelda game on replay. I've 100% it once, maybe twice. The game is pretty demanding as far as keeping track of what you were up to so it's easy to be away from the game for a week and then get lost (especially when the game as fifty-two god damn pieces of heart). Knowing that we'd be getting a graphical update alongside some portable friendly features was all I needed.
 
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Alakaslam

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Jun 9, 2014
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Southern California
I'm feeling nostalgic for when the Pokémon anime didn't abide by that restriction and let Pokémon learn as many moves as they wanted to use in a fight. It made the fights much less restrictive and repetitive.

Little kids Computers can't handle more than 4 moves at a time is probably the reason.
After the fix, this is true and then it became convention for backwards compatibility since trading is integral to Pokémon and some kids are obviously not going to have the newest hardware but still want to participate; if there is an unlimited move version, there has to be a ton of edits to trade with a 4 move version. More than just move types and deleting moves, you have to edit a lot of ancillary crap I imagine.

Nintendo may make this jump in the future however. I await the day, I might buy a Pokémon game again! :D

Reason I don't is time and value, most of my favorite Pokémon are low tier and I prefer ##balanceincomplexity
 

Bleck

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they're never going to make a Pokemon game where pokemon can have unlimited moves that's ridiculous
 

Comeback Kid

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Didn't Gen 3 start fresh since you couldn't have backwards compatibility with the old games, hence why the Gen 1 remake was important?

They could have easily increased the move pool to 6 right then and there. Hardware limitations are just an excuse.
 

PlateProp

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: o tell me more, i'm interested!
I'm feeling nostalgic for when the Pokémon anime didn't abide by that restriction and let Pokémon learn as many moves as they wanted to use in a fight. It made the fights much less restrictive and repetitive.

Little kids can't handle more than 4 moves at a time is probably the reason.
It's actually due to league restrictions. Pokemon dont forget the moves they learn, rather the trainers are only allowed to register 4 moves at a time for use in sanctioned battles.

As for gameplay purposes, several pokemon would be way overpowered if they had access to 6 moves instead of 4
 

CORY

wut
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It's actually due to league restrictions. Pokemon dont forget the moves they learn, rather the trainers are only allowed to register 4 moves at a time for use in sanctioned battles.

As for gameplay purposes, several pokemon would be way overpowered if they had access to 6 moves instead of 4
ah, so you mean the... i guess, canon behind the restrictions?
 

Saikyoshi

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Didn't Gen 3 start fresh since you couldn't have backwards compatibility with the old games, hence why the Gen 1 remake was important?

They could have easily increased the move pool to 6 right then and there. Hardware limitations are just an excuse.
That would throw what little semblance of balance there is right out the window, though.

Imagine if pokémon like Greninja (who already has massive coverage as is), Infernape (no longer having to choose between type coverage and specialization) or Scolipede (No longer having to choose between offense/setup AND Speed Boost Baton Pass.) could learn six moves. I don't want to think about it.
 

GaretHax

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Joined
Aug 30, 2009
Messages
464
It's actually due to league restrictions. Pokemon dont forget the moves they learn, rather the trainers are only allowed to register 4 moves at a time for use in sanctioned battles.

As for gameplay purposes, several pokemon would be way overpowered if they had access to 6 moves instead of 4
Pretty sure alot of Pokes would still end up running the same combos, the reality is that it wouldn't matter too much at higher levels because there are only a handful of viable moves. Granted everything would have protect and substitute, not to mention the additional coverage provided would probably make the ridiculous power creep even more apparent. Sadly it probably wouldn't change the meta at all, the same pokes would be run, they would just be even better than before lol. Though some of the annoying speed boost and other toxic strat's would creep back in. (partially ninja'd, guess i got off easy) Not sure what Nintendo is going to do about that actually, I guess you just keep creeping at this point, short of dialing everything back and ticking everyone off, there's not much that can bring these new pokes back in line.
 
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PMS | LEVEL 100 MAGIKARP

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so like I've been hatching a harebrained scheme of what a traditional fighting game crossed with a competitive "arena fighter" (ie smash) would look like

ie a non-smash competitive smash game

and what I've gotten is a very interesting but complex mesh of stuff
like how does one incorporate on hit cancels and meter-filling combos into a game with universal movement? it's interesting to think about though

so basically image a game filled with a bunch of pm lucarios
 
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CORY

wut
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so like I've been hatching a harebrained scheme of what a traditional fighting game crossed with a competitive "arena fighter" (ie smash) would look like

ie a non-smash competitive smash game

and what I've gotten is a very interesting but complex mesh of stuff
like how does one incorporate on hit cancels and meter-filling combos into a game with universal movement? it's interesting to think about though

so basically image a game filled with a bunch of pm lucarios
the way i plan it is to not do on hit cancels, but have meters. you can untie damage from meter gain and make it a move by move basis (staling or not). then, it's just "how do you want to use it?"

my thought process was: supers are going to be kinda dumb. they either need to have super utility or outright kill. so, instead, just make the "primary" use be for ex-specials, letting them be the more powerful kill move versions or have extra utility in some form. then, add in roman cancel type use to round out offensive applications.

for defensive applications, i thought about using it for an "ex-air dodge", so, melee style air dodge that you can act immediately out of. and then a super powershield, which isn't fully fleshed out, but basically you shrink your shield down a lot, but gain A LOT more shield control (but unable to roll/dodge/jump?). if you block something, the attacker takes more hitstop, and your shield drops instantly (basically a powershield with more +frames due to added hitstop), but if you mis-aim or the opponent calls you on it, you're really easy to shield poke.
 

Comeback Kid

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Should call it Snowplex at this point. :kirby:

I just hope Smash Flash is not allowed to stream when Crusade isn't, because that is some real playing favorites bull**** right there. Keep the rules consistent for fan created games that aren't mods at least.
 
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