Bleck
Smash Master
- Joined
- May 27, 2010
- Messages
- 3,133
They were never good - they're extremely pretty and the music is fantastic, but as far as actual game design goes, they're a mess.Did they always suck, or did they poorly age Bleck? I'm not clear on what you are trying to get at.
Basically the big problem is that Sonic's identity as a character clashes with the design of the game - Sonic plays like the fastest thing alive, but the challenge in the games comes from how you're basically punished for going fast at every opportunity. There's no meaningful punishment, either, for taking any damage (rings are essentially infinite once obtained) like in a Mario game or any other game with traditional health - literally enemies and hazards exist just to make you slow down. The problem with (the Genesis) Sonic games is that there's no healthy middle ground between "you're going fast but the game is playing itself" and "you're standing in place waiting for a hazard to get the **** outta the way", so they swing wildly from "hell yes" to "what am I doing this is boring". If you replaced Sonic with a character that didn't accelerate so fast and reduced all of the long sections where you're just automatically running through ramps, they'd be okay, but that's not what we have.
A lot of people in response to me saying this will say that you're supposed to play the games over and over and over until you know them by heart and then you get to go fast - but that's stupid. The main draw of a game should not be a thing that you're only allowed to enjoy once you've worked at it; challenge should be intrinsic to an experience, not a hindrance to it. The challenge should be in doing what a character can do, not in doing other things so that you can have a brief glimpse of what a character can do; in Super Mario Bros for the NES, Mario jumps really well, but the challenge is in using his abilities to jump on and over obstacles. In Sonic The Hedgehog for the Genesis, Sonic can run really fast - and the challenge is in jumping over blocks and avoiding spikes so that you can get to the brief sections where you can run really fast totally unhindered by obstacles. The game actively punishes you for what you're supposed to want to do - a Mario game doesn't expect you to jump into holes or walk into enemies, but a Sonic game will straight up put a wall of spikes right off-screen for you to run into, just for having the audacity to want to see Sonic run fast.
They're mediocre platformers on their own, but when you consider player expectations, they're actually pretty crappy games. Modern Sonic games have been ****ty for various other reasons - the closest they've come to being good were Sonic Colors and Sonic Generations, and even those games basically still suffer from lesser versions of the same problem (Sonic rarely goes fast, especially later on) while adding some problems of their own (QTEs are not good gameplay).
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