Kushina43
Smash Apprentice
- Joined
- Jan 6, 2015
- Messages
- 193
No way, that sounds ridiculous -ttebayoIt's an ivysaur alt planned for 4.0
Ivysaur in a schoolgirl costume
Believe it
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No way, that sounds ridiculous -ttebayoIt's an ivysaur alt planned for 4.0
Ivysaur in a schoolgirl costume
Believe it
This guy told me he was your broI think i'm going to get the biggest most annoying sig that this website will allow just so I can get more people to block sigs.
I will do it.
I swear on me doge.
Also, I think it's kinda cool that siblings are posting in the some thread, wish my siblings had that much swag ):.
No way, that sounds ridiculous -ttebayo
that sounds ridiculous -ttebayo
sounds ridiculous -ttebayo
-ttebayo
-ttebayo
-ttebayo
-ttebayo
-ttebayo
sounds ridiculous
*ahem* never heard of 'em ~This guy told me he was your bro
Infamousluffy or whatever
I'm trying to help these people
TOO MUCH, ROOOFLI'm trying to help these people
Fair question.
Grind in and of itself isn't a problem for me. Been there, done that - like I said, I played XI (which had its own share of faults, don't get me wrong) before XIV. Problem is, XIV lacks the variety of content to sustain interest in its grind from patch to patch. You run primals and Coil for main progression (secondaries late in update cycle), the latest dungeons and tower for weekly tomes and secondary gear, and dailies, hunts, grinding for vanity gear, etc fluff out your day's content - and that's it. In theory this might be enough, but each individual piece of content is relatively short (duration is accomplished via repetition) and weekly lockouts artificially limit both variety of content and your ability to progress.
Agreed, but the classes themselves are all pretty shallow in design (I enjoyed WAR most) and the loot system limits your ability to develop multiple classes. You pretty much have to pick a main and a secondary unless you want to grind multiple characters. This is a bad combination for me - I like some meat to my class design, and while I don't mind playing one class 80%+ of the time if I really enjoy it I do want to have the option of bringing out secondaries when necessary or even just as I please without feeling gimped.
I won't go so far as to call it perfect, but it's a pretty good system.
Themepark design is a general gripe I have with post-WoW MMO design. Midgame content is kind of a thing, but you're whisked through it so quickly that it's hard to really enjoy it (and XIV is clearly designed to push you through and lacks the content to sustain an extended leveling experience). Once you're capped, there's not a lot of reason to go back through those areas.
I honestly don't have a problem with monthly subs provided the content backs it up.
I agree to an extent, but it leans a little too heavily on strict timing-based gimmicks. I rarely had a problem with it - my reaction time is good and my ping was usually pretty good - but I've seen otherwise good players struggle at times due to bad ping. Punishment for failing a reaction challenge can be severe, which compounds the issue.
Other criticisms:
-Lockouts tend to enforce statics. I signed up to play with some old shellmates and ended up getting very little playtime with two of them because they were already in a progression static. This is exacerbated by party size and lack of alliance format progression content (although requiring 24 people brings its own issues).
-I'm not a fan of heavy vertical progression in general, and XIV doesn't do a good job with it either. This is a paradigm that post-WoW MMO design in general needs to rethink.
-Low quantity of content + lack of forethought in design has caused a lot of bottlenecking issues around patch releases, sometimes even for a while after that. Anything involving FATEs has been consistently awful in this regard for example.
-PvP is really underwhelming.
-Lack of opportunity for creative play. I'm a big fan of exploring things like lowman/solo strats, alternative party compositions (tanking with not-tanks, nonsense like that), but XIV's design heavily emphasizes "in the box" play with well-defined alternatives for the overgeared (tanks switching to partial DPS spec or a DPS class, potentially dropping a healer, etc).
tl;dr I have high standards for my catgirl simulators.
No way, that sounds ridiculous -ttebayo
Nope lol
I would suggest monitoring this thread for an extended amount of time.I'm not totally sure what you mean either :/
OhJV 5 stock a level 1 CPU.
He can say that because he's the coolest character in the anime.
To be fair, that's not a very hard title to get for that series considering the competition. He's just one of many yet few candidates.He can see that because he's the coolest character in the anime.
THAT AIN'T FALCOI'd rather fight a Fox and a Falcon on Battlefield.
It's annoying until they get hit without armorTo be fair, that's not a very hard title to get for that series considering the competition. He's just one of many yet few candidates.
But let's not talk about that. Let's talk about how Squirtle is the most annoying little turdle that ever lived.
Goddamn, fighting Squirtle is annoying. I'd rather fight a Fox and a Falcon on Battlefield.
Same here, that's why I try to ditto the ****ersI only dislike squirtle because I have no match up experience against him and my general gameplay doesnt work well against him because he's small.
Did he marriage match herhttp://www.twitch.tv/vgbootcamp/v/3666321?t=0h20m00s
So uhh, tantalus proposed on stream. She said yes!
lolThe competitive community started pretty much with Melee
In the west, Smashboards started with Melee. It didnt start with 64.
I like what someone in the chat said, "he proposed to her so that he could get a doubles partner Kappa"http://www.twitch.tv/vgbootcamp/v/3666321?t=0h20m00s
So uhh, tantalus proposed on stream. She said yes!
I was about to ask who you were talking to, but then realized that there wasn't any post visible for me and that it had to be someone I'm ignoring.In the west, Smashboards started with Melee. It didnt start with 64.
Smashboards is the birth place of the competitive community on more than just a local scale. So it's not a stretch to see that the competitive community was born with Melee.
If you're gonna be snarky, at least put in the ****ing time to correct me so I can stop being wrong if I am infact wrong, or at least point out parts of what I'm saying that need clarification.
Smashboards is the result of Smash World Forums, which was a part of Smash World, founded in 1999. Melee was released in 2001.In the west, Smashboards started with Melee. It didnt start with 64.
Smashboards is the birth place of the competitive community on more than just a local scale, and as far as I know is the first online community for Competitive Smash. So it's not a stretch to see that the competitive community was born with Melee.
If you're gonna be snarky, at least put in the ****ing time to correct me so I can stop being wrong if I am infact wrong, or at least point out parts of what I'm saying that need clarification, instead of quoting part of my post and replying with a smartass remark, as if there was something wrong with what i said.
lolinstead of quoting part of my post and replying with a smartass remark
Yeah I know that, but afaik, it was more or less just one of many fansite where general discussion was had.Smashboards is the result of Smash World Forums, which was a part of Smash World, founded in 1999. Melee was released in 2001.
I don't really argue with the dude. I just stop responding to him after x amount of silly posts from the guy.Stop arguing with Bleck. That is my job.
Freaking psych chapter talking about 14 year olds in college. Already behind the curve. Still haven't surpassed other 15 year old Smashers.
Admit that Isai created competitive smash brothers and gave his one and only Falcon for sandbagging.Yeah I know that, but afaik, it was more or less just one of many fansite where general discussion was had.
The series wasnt played on a competitive/tournament level until post-2000, which is where competitive smash emerged because the influx of members due to Melee's pre-release/post-release hype is pretty much what allowed this **** to be possible.
I don't really argue with the dude. I just stop responding to him after x amount of silly posts from the guy.
Declaring yourself the winner doesn't actually mean you won.This is why I am the hero that can fight Bleck. My minimum for silly posts reaches to infinity.