whatever. point still stands.I was talking about the platform.
Edit: Ialso never said that it made wavedashing easier, I said you can wavedash better.
You can't say its better one way and not worse the other way.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
whatever. point still stands.I was talking about the platform.
Edit: Ialso never said that it made wavedashing easier, I said you can wavedash better.
Point doesn't stand at all because it's irrelevant. There's not a significant enough change in distance from different angles of the plat for the stage to be banned. Maybe instead of complaining about how YI ****s up "muh wavelands" people should actually go and practice on the stage. It's a players responsibility to be able to play on ALL stages in their stage list. If you not being able to do something on a specific stage because you wouldn't put in the practice time it's your fault. (This isin't directed at you specifically unless you may have been one of the people complaing).whatever. point still stands.
You can't say its better one way and not worse the other way.
I said it wasnt directed at you. And I never said it wasn't worse downhill. I said the difference in distance between the two is insignificant.Uh.
I wasnt arguing the viability of the stage.
I was saying that you cant say it's better uphill, then go to say it's not worse downhill.
eh, the post you made made it sound like that's what you meant.I said it wasnt directed at you. And I never said it wasn't worse downhill. I said the difference in distance between the two is insignificant.
Please read.
iirc the characters models were resized to match Melee.In regards to the Yoshi's Story discussions on the earlier pages:
I would be fine with that stage in PM as a starter like in Melee if it wasn't for the fact that the stage wasn't balanced around Brawl model sizes. YS in Melee is a legitimate small stage even with Randall being a slight bit of a jank recovery support (I'm aware he's on a timer, but just because he's on a timer doesn't mean I can't alter my play around the stage to use it in my favor).
But because the stage wasn't rebalanced around Brawl model sizes like WW technically is, the blast zones kill earlier on a large amount of the cast and prevent many forms of recovery in a way that they didn't do in Melee. If you want to prove this for yourself, try going as deep as Armada did with side-B Peach Bomber to recover in PM versus Melee. It doesn't work nearly as low.
I think YS is a CP at best because I can't imagine wanting to go here myself unless my opponent leaves it up and I know i can jank them out so hard.
Also, glad to hear Delfino's Secret is going to replace DL64 as our large stage of choice. A lot about that stage being legal, even as a counterpick, has been bothering me recently.
I made this cpmparison when this was brought up in our facebook group.iirc the characters models were resized to match Melee.
DL64 looks a lot better for this argument than YS does imho, but that's good to know.iirc the characters models were resized to match Melee.
When did this get changed from 8 minutes?Project M Recommended Ruleset
This is the updated and simplified recommended rule set for Project M. This rule set is strictly recommended in an effort to maintain an encompassing standard for our vast community. This rule set is not for copying into a tournament thread, as some small personal tweaks will still need to be addressed. These are dependent solely on the Tournament Host and any authorized assistance.
Stage List
Starter Stage List:
- Green Hill Zone
- Smashville
- Battlefield
- Pokémon Stadium 2
- Dreamland 64
Counter Pick Stage List:
- Wario Ware
- Fountain of Dreams
- Final Destination
- Yoshi's Island
- Distant Planet
General Rules
- Items are set to Off and None.
- Stock and Time are set to 4 stock and 7 minutes respectively.
- Regular sets are best of 3 matches.
- The Tournament Host is the arbiter of all disputes.
- Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
- Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
- Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
- Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
Additional Rules for Teams Play
- Life Stealing is allowed.
- Set team attack to On.
Project M Counter Pick System
- Blind Picks character selection.
- Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order. Striking order is determined by player seed or by Rock-Paper-Scissors.
- The first match is played.
- Winning player of the preceding match picks a character.
- Losing player of preceding match picks a character.
- Winning player of preceding match bans 2 stages.
- Losing player of preceding match picks one of the remaining stages after bans and MDSR.
- The next match is played.
- Repeat 4-8 for each consecutive match as necessary until the set is complete.
Recommendations to Tournament Hosts
- Players are responsible for their own general welfare in regards to the tournament. In other words, players are responsible for:
- Being familiar with the rule set and stage list
- Entrance and venue fees
- Arriving on time
- Maintaining personal hygiene
- Controllers and character knowledge
- Minimizing Johns
- Sets are usually based on double-elimination brackets which may be seeded at the Tournament Host's discretion. If your tournament is any other format, make a note to advertise it accordingly.
- Some kind of stalling prevention is highly recommended. Since a definition of stalling is too potentially ambiguous here, all instances of stalling are determined by the Tournament Host.
- Unnecessary delays in a set should be discouraged. The Tournament Host is recommended to keep tabs on set completion.
- No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the Tournament Host's attention.
- When running a pool, the game count of each set in pool play should be recorded (i.e. whether the set was 2-0 or 2-1). Ranking in a pool is determined by the number of sets won. In case of a tie, the first tiebreaker is the win/loss ratio of the individual games, where the higher ratio wins. In the event of a tie in both set victories and match-up ratios, the player who won the set between the disputed players should advance.
- The semi-final and championship sets should be in best of 5 format.
- The Tournament Host reserves the right at any time to make anyone leave the premises of the tournament.
- For all Project M tournaments, use of the character Giga Bowser is banned.
i changed it as an experiment to see if it makes long sets go faster or not.When did this get changed from 8 minutes?
In my honest opinion I feel seven is such an arbitrary number, you should honestly try a more rounded number like six. Most games generally don't make it past four minutes. Not in my experience anyway.i changed it as an experiment to see if it makes long sets go faster or not.
**** no please do not everIn my honest opinion I feel seven is such an arbitrary number, you should honestly try a more rounded number like six. Most games generally don't make it past four minutes. Not in my experience anyway.
With all due respect 8 minutes is so long the matches never seem to last that long EVER. I'm not a big fan of the timer system going lower, but it's supposed to be there for the option: I can run away if I really want to waste the clock. But that argument doesn't matter if there's too much time. Hell, I'm not even saying eight minutes isn't long enough: I'm just saying in almost every match it never is even close in even a close match for running down the clock to be a viable option.**** no please do not ever
I'm already against 7 minutes, 6 minutes seriously encourages timeouts and would likely increase the overall time a tournament takes because more people are attempting them
if your games are not lasting four minutes vs a puff main then one or both of you are doing something wrong.
As a man from France, I personally disapprove this stagelist.Starters
Green Hill Zone
Pokémon Stadium 2
Battlefield
Smashville
Dreamland
Counter-Pick
Yoshi's Story
Yoshi's Island
Warioware
Final Destination
Fountain of Dreams
So:As a man from France, I personally disapprove this stagelist.
We had a vote, my list lost, wuz starters yoshi's ps2 bf smashville fod as starters (one big one small one medium and two in between) and lylat warioware green hill FD dreamland as CPs (one huge one tiny one awesome for juggling and requiring precise sweetspotting one flat and green hill cuz it's a neat stage and is fun to play on, constantly having action going on)
I can expand more on the reasonning behind my stagelist if asked (y)
Asking the facebook group to vote, never again
As I said in my previous post, the final stage of starters after FoD BF SV PS2, I wasn't very sure of. The reason I went for Yoshi's Story instead of WW is that WW usualy causes more bull**** kills than Yoshi's due to its much, much closer blast zones. I didn't like GHZ either cuz of similar blastzones to FoD, though I could get behind GHZ instead of Yoshi's in my starter list.I actually agree with most of you sentiments towards each stage, i just find it weird to have YS in starter, not balanced by a very large stage in starter.
If, as you say (and i agree) DL is too big for a starter, surely YS is too small?
Id rather have either WW or YS (not both), and DL in CP's.
Maybe i just have tether-fail salt for YS...im certainly not immune from personal stage bias =p
The accumulation of DSRm if game 5 is reached in a bo5 match + 2 bans can result in 4 bans which is too much for 10 stages (for comparision, Melee has 6 stages, 1 ban in bo3, and no ban in bo5, with DSR being "you can't go to the last stage you won on". DSRm is "you can't go to ANY stage you've won on).Not sure why you have different striking rules for bo3 vs bo5 either?
I don't know why France decided to vote on its stagelist now. Am impatient to see Delfino's dimensions. Would probably replace PS2 or SV in my list.I guess in the end it all depends on how Delphino Secrets fits in size wise. If its a nice middle between DL54 and PS2, its going to be perfect as a starter.
That is always true though, and the point of this thread is to find a final stagelist Atm in montreal for example, smashville is a CP. When I tell that to anyone from outside, they're like WUUUAAAAAT ?and if TO wants, to do all bottom and mid, that kind of works too.
Yea fair enough, the consideration of how floaties perform on small vs how small stage lovers perform on large is something i havent considered as much.As I said in my previous post, the final stage of starters after FoD BF SV PS2, I wasn't very sure of. The reason I went for Yoshi's Story instead of WW is that WW usualy causes more bull**** kills than Yoshi's due to its much, much closer blast zones. I didn't like GHZ either cuz of similar blastzones to FoD, though I could get behind GHZ instead of Yoshi's in my starter list.
In the end it's still a tossup between yoshi's wario and green hill for my last starter stage.
For your point of having only one of yoshi's and warioware, check this out :
Small stages in my list : 4 (GHZ FoD WW YS)
Medium stages in my list : 3 (BF Lylat SV) (Lylat is medium and not large cuz you die sooper fast if you **** up while getting edgeguarded and that will happen a lot. SV as well due to platform shenanigans. In general you die faster on these two then the three bellow)
Large and medium-large stages in my list : 3 (PS2 FD Dreamland)
Swapping out either WW or YS would put give a 3/3/4 list. It's not that bad, but all things considered, most floaties (not hyperfloaties) don't *require* a huge stage to be efficient. On the other hand, Ganon on Yoshi's is sooooo much better than Ganon on FD. You know what I mean ? Besides, Peach is good on huge stages like dreamland, but is still good on yoshi's for instance. What I'm trying to say is characters who like small stages usualy hate large ones, (Ganon can barely waveland on dreamland 64 and powerful recovery doesn't really even that out) but the other way around isn't true (Peach and Toon Link are two great examples of characters that are excellent on both Yoshi's, Warioware and Dreamland).
A middle ground would be Yoshi's island instead of whichever small stage I don't put in starters, since it's a large stage that small-stage-liking characters still enjoy.
yea, i understand,my mistake, i thought the Daves stupid rule was only for the game you won on last, not all of them.The accumulation of DSRm if game 5 is reached in a bo5 match + 2 bans can result in 4 bans which is too much for 10 stages (for comparision, Melee has 6 stages, 1 ban in bo3, and no ban in bo5, with DSR being "you can't go to the last stage you won on". DSRm is "you can't go to ANY stage you've won on).
... I didn't phrase that very well, I can clear up if you'd like.
Tipper on ledge is death above 20% on warioware. Not the case on Yoshi's. Its pretty much true for every strong attack. That's my problem with warioware ; if you get it by a strong attack near the edges of the stage (not offstage), you'll die at 50 if you're not bowser. This is not the case on Story and Randall adds recovery options which are important in limiting the cheese factor.Yea fair enough, the consideration of how floaties perform on small vs how small stage lovers perform on large is something i havent considered as much.
I dont consider WW to be so much different to YS as you seem tho think though, they're slightly closer, but its not hugely noticeable. if you die on WW, you were very likely to die on YS too.
Respectfully disagree. I'm a fan of stage diversity so I like DSR. You should be able to win on multiple stages. Smash isn't just about matchups and fundamentals, but also about stage positionning.yea, i understand,my mistake, i thought the Daves stupid rule was only for the game you won on last, not all of them.
Tbh, it is a stupid rule...
If your opponent doesn't ban it, after you've won on it, then you should be allowed to choose it.
FD is far less polarizing than norfair. Norfair's main platform is the same as FD, but Norfair's platforms are too high to interfere with combos until like 70% on fastfallers. They do allow fast characters (Fawks) to hypercamp though. Once fox is up there, you can't reach him with most of the cast without burning your doublejump which isn't a generally good idea vs a spacie. And even if he doesn't challenge you he can just go back to the main platform or quickly get to the other one with illusion without leaving enough time for you to reach him.YS, Dreamland, and Lylat being left out from a standardized stagelist makes sense, but not Norfair. There's nothing problematic or polarizing about Norfair, and it really deserves to be on every stagelist.
FoD's platforms are definitely not random. We can't really add randomized elements to stages.FoDs platforms are random (please make a water effect before they appear )
*ahem*No one has put the effort into learning them and sharing them with the public. That's not the stage's fault.
"Left platform at top position frames 1-601No one has put the effort into learning them and sharing them with the public. That's not the stage's fault.
Captain Falcon here, brb committing Sudokualso, no one cares about learning FoD's platform movements because there's no reason to
its but one of many factors that separate (****ing christ how do you spell that word) the good players from the rest.what percentage of players actually actively pay attention to Randall's movements? probably very few