Cubelarooso
Smash Lord
Its ceiling is really low, though, so that crosses over with PS2.
Also people hate it.
Also people hate it.
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He definitely did not say that. You took it out of context.The reason I don't like Umbreon's list is because it pays no attention to certain attributes of stages. Its almost a popularity contest for the whole list. He even said that it doesn't matter if a stage is small or medium or large. Imo it does because otherwise you end up with lopsided lists where it favors one side or the other too much.
"i think we should stop categorizing stages as much. when i say we should have 2 small stages in the full set, its a relative thing and not a category. the difference in practice is negligible but in this thread it sounds like a much bigger deal than it really is. really, how much bigger is PS2 than smashville? does it really matter? probably not in most cases." -UmbreonHe definitely did not say that. You took it out of context.
Anyways I would question Yoshi's Island being a starter. And I'm going to assume you mean pokemon stadium 2, not pokemon stadium. If you're talking about ignoring certain attributes of stages take a look at Yoshi's Island again, and don't just say "it's medium sized, so it should be a starter." Fits great in your theoretical 1S 3M 1L starter list but doesn't actually work well as a starter I'm afraid.
I would really recommend looking through Cubelarooso's thread if you haven't already. Answering specific questions in the thread should lead the community to agree upon a solid list of stages that all happen to be just "good." If we find that FLSS works better (than the current starter system) with the new found list (modifying what we need to, to make it happen), then it should happen.I'd agree except for two things: 1) FLSS requires an odd number of stages, starter/counterpick does not and 2) because you effectively have (n-1)/2 strikes in an FLSS system, it may change the way we regard certain stage options. Five or six alternating strikes vs the current two or three for the winner shifts the amount of control each player has over what stage they'll play on in each match, along with eliminating the "starters" subgroup discussion entirely.
Some of the platform layouts have some edits and the blast zones are different thoughOK Nanobuds said that it's Dracula's replacement. Trying to pull extra 3rd party stuff out.
Oh good, Here I say that Draclua's could be legal with a few edits, and my boys at the PMDT might've just pulled through.Some of the platform layouts have some edits and the blast zones are different though
Some of the platform layouts have some edits and the blast zones are different though
In the still images, the colors / background shown look... difficult to manage on that stage. Can you verify or comment on how well it works visually with keeping track of everything? Are the colors harsh when playing?Yup. Delfino's Secret is that magical last stage
They were at first, so we made some edits. In-game they should be fine.In the still images, the colors / background shown look... difficult to manage on that stage. Can you verify or comment on how well it works visually with keeping track of everything? Are the colors harsh when playing?
What about Yoshi's Island? The slants don't go as far, but they are more dramatic at the edges, and the center still dips as well.DS is just draculas if that stage was reasonable for tournament play, it will be replacing DL64 in the stage list. a much better question right now is if we want lylat legal as a CP. i have no issue with the edges, i rather dislike that the sides tilt down..
i think YI is pretty non-debatably fine as a CP and it will probably stay on our stage list forever as-isWhat about Yoshi's Island? The slants don't go as far, but they are more dramatic at the edges, and the center still dips as well.
That's on any slopedon't forget the wolf gimmick with his side-b on YI
I find the background distracting enough that I avoid counterpicking to it despite it otherwise being really good for Kirby. I feel like it interferes with tech chasing in particular (it's worse at ground level with the grey stage and the similarly-coloured constantly moving explosions and stars and such). I can only hope that the improved background is set to the default, or that there's a way to predefine which versions are the default so they can be used when the stage is chosen randomly.I think we're probably getting a calm background Lylat as an alt version, so there goes one of things people complain about.
You can actually waveland/wavedash better on YI because you point the stick on a straight horizontal because of the slanting partsThe main reason I prefer Lylat over Yoshi's is the platform layout. The Yoshi's platform frustrates me. Not the tilting as much as it is just so long. Lets of low platforms like PS2, Lylat, and others are good for tech chasing even if they interrupt a combo. Yoshi's is so long it can prevent a lot of tech chases. It also isn't good for platform waveland movement stuff either. Lylat's platform layout is unique and is really good for all of the above. Granted, that may be a reason to have YI over Lylat considering lots of platforms are good at that.
Also, it looks like Distant Planet's frustrating walls are fixed.
Only if you're wavelanding or wavedashing up the slope; it's more awkward and otherwise worse than normal if you're trying to go down the slope.You can actually waveland/wavedash better on YI because you point the stick on a straight horizontal because of the slanting parts
Only if you're bad at wavedashingOnly if you're wavelanding or wavedashing up the slope; it's more awkward and otherwise worse than normal if you're trying to go down the slope.
No. Just like you can waveland with a more horizontal angle up the slope, you can't waveland with as much of a horizontal angle down the slope; you can't assert one without accepting the other. The slope makes it physically impossible to waveland down it as far as you would be able to on a flat surface.Only if you're bad at wavedashing
Been testing it with Ganon for about the past ten mins. When at max tilt the difference in distance is like the length of his foot. So I'm pretty sure many of you are blowing this out of proportion.No. Just like you can waveland with a more horizontal angle up the slope, you can't waveland with as much of a horizontal angle down the slope; you can't assert one without accepting the other. The slope makes it physically impossible to waveland down it as far as you would be able to on a flat surface.
on yoshi's island, when playing a character with a wavedash length that's not absurd, wavedashing backwards to grab ledge can be an annoyance because of the slope. Similarly, you can get a larger wavedash length when going up the slope, but that's not what we're talking about.Been testing it with Ganon for about the past ten mins. When at max tilt the difference in distance is like the length of his foot. So I'm pretty sure many of you are blowing this out of proportion.
I was talking about the platform.on yoshi's island, when playing a character with a wavedash length that's not absurd, wavedashing backwards to grab ledge can be an annoyance because of the slope. Similarly, you can get a larger wavedash length when going up the slope, but that's not what we're talking about.