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Project M Online Matchmaking Thread (Wii)

Rags

Smash Ace
Joined
Jun 20, 2014
Messages
593
Location
Maryland
GGs @ kaizo13 kaizo13 That Diddy vs Snake... that was some intense stuff haha. Projectile warfare haha

EDIT: You're in SoCal? I guess The connection was good then, it took me a minute because it seemed like my inputs were WAAAY later than normal, but that explains it. A good connection for Cali
 
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kaizo13

Smash Champion
Joined
Apr 14, 2010
Messages
2,399
Location
Cali
GGs, Kaizo. Any suggestions for me?
yea GGs
umm no not really, i mean you seem to be playing the perfect keep away game. i was forced to switch to high mobility characters (lucario, zss) or heavy projectile chars (snake) to even find any openings.

poor roy didn't stand a chance
 
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2 C H i L L E D

Eternal Hitstun
Joined
Aug 2, 2013
Messages
308
Location
Birmingham, AL
3DS FC
3956-0619-2163
yea GGs
umm no not really, i mean you seem to be playing the perfect keep away game. i was forced to switch to high mobility characters (lucario, zss) or heavy projectile chars (snake) to even find any openings.

poor roy didn't stand a chance
Cool then. Yeah that Roy/M2 MU is hell. You could have used your fair to swat away some of the weaker SBs I was pinning you down with though. As far as spacing goes I'm not sure. I have a pretty good knowledge of the range on Roy's moves from playing him enough, so I was going more towards Ftilt than Dtilt (his CC game played a role in that as well).
 

kaizo13

Smash Champion
Joined
Apr 14, 2010
Messages
2,399
Location
Cali
You could have used your fair to swat away some of the weaker SBs .
yea i'm sure that works offline, but the small SBs travel way too fast to react to online (yay input delay) failing to clank them would just get me grabbed so i just kept my distance, but i guess that didn't work out either.
 
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