my current opinions on a Diddy MU spread:
My notes are going to be massive simplifications of MUs, and if someone disagrees I'd love to discuss them in detail. I think this is a pretty optimistic MU spread, because a lot of diddy's MUs require him to win like, 12 neutral interactions to take a stock, and he dies in like, 3/4 max (mostly floaties), and while on paper diddy should win every interaction because he's ****ing amazing, people are still human and make wrong calls/get outplayed, and diddy gets bodied when he gets outplayed.
basically, diddy loses to rush down characters he cant pin down or get away from, floaties that he can't kill or combo, characters that stalemate him in neutral, and characters that function incredibly well still when holding an item (normally paired with some of the other traits). He goes even with a select few other super mobile characters/air based characters, ICs is a jank even MU, slightly beats a handful, and bodies or out camps everyone else.
-3: (
if you lose banana in the ditto)
While it might seem like hyperbole, you guys have no idea what its like. Its basically a worse falcon vs 3.0 diddy.
-2:
Put roughly, wolf/fox rush diddy down enough to prevent diddy from pulling/controlling a banana unless diddy already won an interaction, control neutral, diddy's OoS options (glide toss OoS) don't work vs shine pressure, Diddy only has tech chases until around 40% (afterwards he gets chaingrab/platform tech chases). its rough. completely winnable, but rough.
Mewtwo is floaty, hard to edgeguard, harder to kill, difficult to control where he goes in neutral, nearly as mobile, out prioritizes diddy in neutral, and functions incredibly well with an item in hand (DJC z drop, hover aerials, giant glide toss burst movement, etc etc). At a high level of execution and spacing, I feel like m2 has a slight edge in most positions in neutral, and has a far stronger punish game on diddy than the reverse. Completely workable, but an uphill battle.
-1:
Peach/samus never ****ing die, neutral is a stalemate. Diddy is great at getting under peach though, and has the potential to time her out, which is why its only light disadvatage. Samus is similar, its hard as balls to kill her, minimal combos. These MUs are battles of attrition that diddy has a slight disadvantage in.
Sonic is dumb. Yoshi is dumber. Diddy has to space bairs and go for the time out vs yoshi, because his only way of coverting that doesn't lose to CC or DJ armor is banana>(tech chase) smash. Diddy has no throw followups on yoshi outside of tech chases at low %s (upthrow never combos, dthrow combos if they hold hard in, but if yoshi holds slight DI out he never is in hitstun from Dthrow or any launchers, if diddy goes for a follow up DJ armor upair>big damage). Diddy has to throw for positioning, camp, then banana>smash to kill at like 140. its ****ing garbage.
Shiek is a stalemate MU like peach/samus, but the moment someone gets opened up, they get bodied. if either gets a grab it should be a stock. Taking back center stage vs shiek is impossible unless you give up enough space to get a banana out without getting grabed/dash attacked on reaction. I give shiek the edge because diddy needs a banana to compete, and shiek gets and holds a lot of momentum and stage control when diddy gives up some space in neutral to get one. Also needles. If shiek ever jumps and doesn't land on a platform while diddy has a banana though, it should be a stock. Fun, explosive, neutral/heavy MU. very enjoyable.
Even:
(if both have banana or neither have banana)
Tink is a projectile fest where both just chuck **** and move around trying to get openings. Fun MU, a lot of item play, destructive combos.
Wario has similar floaty traits that diddy hates, but his recovery isn't that great and diddy controls neutral. If diddy gets grabbed its a stock though. retreating z drop>bair stuffs out so many of wario's option in the air game. I used to think this was -2, but I used to under estimate how important it was to control the air.
Lucas is similar to the tink MU, its an aggressive stalemate between mobile characters with good projectiles. PK freeze lets lucas contest diddy for amazing horizontal range control. Both characters destroy each other when they get in.
ICs is really jank. Desynchs are hard to get in on, theres a ton of nuances with how items interact with ICs, intentional clanking with blizzard on both sides is big. I think diddy controls and kills nana on split ICs better than fox. Popo has solo Dthrow chaingrabs on diddy though, so one slip up is a guarenteed chaingrab to the ledge>smash, or handoff>kill if nana is alive. popo can't really edgeguard diddy without a hard read, but with nana they can cover nearly every option with proper desynch edgeguards.
+1:
Falco losing to diddy might seem weird to some people, but the jist of it is banana going through lasers lets you punish every one and convert off if it. you just need to hit him once after you covert off the banana to gimp him, so one reaction>throw off stage>one read/good coverage is a stock. If you miss the read, you just need 3/4 more hits till upthrow chaingrabs (banana does 6-8, f/b throw 10, bairs 12-14, fairs 15, chain grabs start at 45~). upthrow>pivot fsmash following DI puts him too far off stage to recover at like 80.
Ness is a camp fest, if diddy gets grabbed he litterally dies (dthrow chain grab) but diddy should't ever get grabbed and punishes every jump. Gnw/Mario/Luigi are basically exactly the same (welcome to Diddy lol). Zard/Roy are horizontal dash dance characters, and diddy beats all of them because he has the best horizontal ranges.
+2:
Basically for all of these, diddy has the better horizontal game, and either combos them really hard, tech chases them to death, or they have no real way to get down on diddy. Not free but advantages.
+3(or better):
(no Aura)
(if they lose banana in the ditto)
Free AF, they have no way of getting in at all. Lucario is the one exception if he has aura.
Feel like losing MUs but can't quantify the numbers:
Neutral vs snake is super intricate and difficult, hard to kill, easy to die to. Squirtle is a slippery little **** but if you get a knock down its a big damage combo. Jiggs is really hard to hit, but strong nair kills at like, 115
Feel like winning Mus but cant quantify the numbers:
Olimar has a lot of good ways to stall the neutral game. Diddy has a lot of cool MU specific tech though: if you have a pikmin on you, you can z drop a banana to kill the pikmin then AGT it. Punish game is very strong on both sides, new olimar recovery makes killing him even easier. Pikachu is weird. easy to combo/kill/edge guard, hard to pin down and recover vs.
probably even:
Dash dance horizontal characters > tech chase the gameeee