That looks great, but without everyone in it, it's not of much use. I guess some time next weekend would probably be best.Well guys. Here's a quick chat room:
http://widget-cdn.meebo.com/mcr.swf?id=vGZiYdckdK&eurl=
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That looks great, but without everyone in it, it's not of much use. I guess some time next weekend would probably be best.Well guys. Here's a quick chat room:
http://widget-cdn.meebo.com/mcr.swf?id=vGZiYdckdK&eurl=
Cosmic Geno doesn't use a Motion file.No I mean the download name itself, for cosmic geno. When I download it it's called CosmicGenoversion1.18, I know it works but it's that I don't know what to rename it. And I know it needs a fitmotionetc and a FitToonLink.pac and it only comes with one of them. You should put both files in a zip like in the fighter geno download.
I hated this re-imagining of Geno Boost when I first saw it. Originally, I felt that Geno Boost would be best served as a Final smash and Geno Flash as a Star Fox style up-b.But my problem is about GenoBoost. I think he is very different from Mario RPG. does not make much sense use this move like a recovery for Geno, since it don't launch Geno in the air on Mario RPG.
Maybe this move can be more time based, like the original one. For example, when Geno use this move, he can stay a little more stronger for a shot time, according to the Timed Hit success.
and then, we can use a different move for his recovery!
I'd like to be involved in this. Please keep me in the loop if the event goes private.That looks great, but without everyone in it, it's not of much use. I guess some time next weekend would probably be best.
What about Balanced Brawl? I'd like to see a version of Geno adapted for the high level play popular mod(whichever it will end up being), but I don't personally like the physics of B+ or ProjectM so I do not use them.Geno is basically going to be revamped from the beginning, as well. Here's a few basic things to discuss:
What version of Brawl should Geno be made for? VBrawl (Please god no), Brawl+, or ProjectM? I know that I'm kind of in the minority for having P:M right now, but it seems like most of the B+ community is going to migrate over. And I detest VBrawl.
He strikes me as floaty. I've actually been deterred from using Fighter Geno just because the physics don't feel like Geno, to me.Physics - Should Geno be quick, light, and fall quickly, like Fighter Geno currently does? Or a bit slower and floaty?
uB - BoostMove Concepts: Should Geno's B moves refer to his Specials from SMRPG? Or should we go for a bit more creativity? A mix and match? Are all of his attacks going to have some good distance to them, or will he have some physical punch/kick moves as well? Watch SMRPG's cutscenes for some inspiration here.
Though I like the idea of using a rocket punch to tether, it seems unnatural to give Geno a tether move. Let me elaborate:Piks - Can you please try and change Toon Link's grapple hook into a hand (the end of it) with string attaching it to his base? I think you can figure out what I'm talking about, but I can do some (depressingly) basic mock-ups tonight if you need more detail. Thanks.
Alright thanks, and for the question, project M please.Cosmic Geno doesn't use a Motion file.
BBrawl and VBrawl have the exact same physics. Incredibly floaty, no real air momentum to speak of, auto-snapping edges, no hitstun, etc.What about Balanced Brawl? I'd like to see a version of Geno adapted for the high level play popular mod(whichever it will end up being), but I don't personally like the physics of B+ or ProjectM so I do not use them.
I actually started when Necro Toad posted the concept, heh. I'll have it ready soon.Piks - Can you please try and change Toon Link's grapple hook into a hand (the end of it) with string attaching it to his base? I think you can figure out what I'm talking about, but I can do some (depressingly) basic mock-ups tonight if you need more detail. Thanks.
Wait, did you out in the FitToonlinkResult.pac?Hmm... I'm working on replacing my Link slot with Toon Link (why? just because) and I'm not having any freezes on the result screen.
I did have freezes whenever TL used his hookshot, but I copied the data from EscapeAir to replace AirCatch and took out everything in Catch so it won't freeze.
Yes, but a moveset balanced for vBrawl might well not be balanced for Balanced Brawl. This is what I meant, and what I thought you meant.BBrawl and VBrawl have the exact same physics. Incredibly floaty, no real air momentum to speak of, auto-snapping edges, no hitstun, etc.
Please correct me if I am wrong, but a character balanced for B+ would be extremely awkward in serious play with BBrawl. A generalized example of this is that intentionally included combos would no longer exist and there would be no compensation for this, thus weakening the character overall.I'm saying brawl+, because a B+ character doesn't feel that much different in vbrawl, but a VB character does feel different in b+
My points:Geno is basically going to be revamped from the beginning, as well. Here's a few basic things to discuss:
What version of Brawl should Geno be made for? VBrawl (Please god no), Brawl+, or ProjectM? I know that I'm kind of in the minority for having P:M right now, but it seems like most of the B+ community is going to migrate over. And I detest VBrawl.
In Mario RPG, there are 2 things about the battle experience: The strategy and the timed hits. So we need add this 2 things in the game.Physics - Should Geno be quick, light, and fall quickly, like Fighter Geno currently does? Or a bit slower and floaty?
thinking in the creativity, the Geno's UpB has done a good job! Maybe we don't need to removed this, but only edit.Move Concepts: Should Geno's B moves refer to his Specials from SMRPG? Or should we go for a bit more creativity? A mix and match? Are all of his attacks going to have some good distance to them, or will he have some physical punch/kick moves as well? Watch SMRPG's cutscenes for some inspiration here.
More people who mod their Wiis probably play Plus, Minus, or something else, however.I honestly think making the character for anything but Vbrawl or Bbrawl is a terrible idea. The point is to get Geno into brawl. Most people play standard brawl so we should make it for the largest audience.
You know what, Shadic, what do you play? Because it would be a pain for you to test out a character you're making.More people who mod their Wiis probably play Plus, Minus, or something else, however.
Lol, of course it's the one project that almost no one else has XDI'm a developer for Project M. I know everybody else isn't so lucky, however.
Right but I think the goal should be to get it out to as many people as possible and I know a lot of people who think Brawl+ is just crap because it alters the original game so much. That doesn't mean they aren't fans of Geno.More people who mod their Wiis probably play Plus, Minus, or something else, however.
That may be true, but remember this:Right but I think the goal should be to get it out to as many people as possible and I know a lot of people who think Brawl+ is just crap because it alters the original game so much. That doesn't mean they aren't fans of Geno.
I think it would be better just to release the character for Vbrawl or BBrawl (since it's so similar and a character made for it is practically identical to a standard brawl character). Then the communities for other hacks can add him and adjust him to fit their hack. A Brawl+ character would not at all work for Balanced Brawl and it would probably be a little off in Standard brawl too.
I mean it's not like we can balance one character for VBrawl, BBrawl, Brawl+ and Project M. That's a bit of an unrealistic goal. We'll pretty much need 4 versions, well maybe 2 or 3. So for now since people are using to adjusting VBrawl characters for hacks I think something like that makes the most sense.
I agree that BBrawl is wider audience, although they are less vocal, and that making a new character for a niche, first, is a awkward choice; however, I disagree that this decision should be left up to a vote: whoever will be doing the work on the PSA(is that only you, Shadic?) should choose whatever mod they are most familiar with and most comfortable working with.Right but I think the goal should be to get it out to as many people as possible and I know a lot of people who think Brawl+ is just crap because it alters the original game so much. That doesn't mean they aren't fans of Geno.
I think it would be better just to release the character for Vbrawl or BBrawl (since it's so similar and a character made for it is practically identical to a standard brawl character). Then the communities for other hacks can add him and adjust him to fit their hack. A Brawl+ character would not at all work for Balanced Brawl and it would probably be a little off in Standard brawl too.
I mean it's not like we can balance one character for VBrawl, BBrawl, Brawl+ and Project M. That's a bit of an unrealistic goal. We'll pretty much need 4 versions, well maybe 2 or 3. So for now since people are using to adjusting VBrawl characters for hacks I think something like that makes the most sense.
Being that P:M is an up and coming project with a large fan base which currently appears to hold the most potential for the largest audience, and has so far proven to be directed in such a manner to best facilitate it's continued success. Currently it has a well organized team of some of the most skilled hackers in the community who have been working on it for month's to ensure it will be an extremely polished product and as such that is why we have no beta yet, I feel that Geno would be most benefited and enjoyed by the majority of people who will be converting to play P:M upon it's release, as from what has been shown P:M has garnered the support of the majority of B+ players, Melee players, and vBrawl/BBrawl players, I believe upon release it will be the largest and most successful product to date, because it has the most work invested and is being meticulously overseen and directed, and supported. Drawing from the reactions of the community, I believe it to have the potential to surpass all the previous projects in sheer numbers of players. More to the point from my obvious bias towards that particular project, the head person designing Geno (Shadic) is a team member of P:M with access to the project, and if he is going to put in the extensive work necessary to revamp this character, I believe he would wish to do so in the project he has invested time in and most prefers-Converting from B+ to ProjectM would be a lot easier than VBrawl to ProjectM, I'm assuming. The biggest issues comes in the fact that I think B+ still (dumbly) modifies character attributes (Run speed, jump speed, physics, etc.) in a code, instead of the character .pac file. I'm pretty sure P:M doesn't, and BB and VB obviously do not.
Honestly, I think it mostly comes down to two audiences:
VBrawl/BBrawl
B+/P:M
I think most B+ players will "convert" to P:M once there's a beta release, and VB/BB are honestly so much alike that there's not really a need to mess with character balance for the two of them - Just make it so Geno doesn't suck in VBrawl, and he'd be fine in BB.
If people are willing to temporarily modify their .gct codes to remove Toon Link's gravity mod, I think doing a hybrid B+/P:M development would be best. Somebody who actually likes VB/BB could do the conversion to those for any major character releases. It would basically be the opposite process that Eldiran mentioned - Slow down some moves, double landing lag, increase floatiness.
we can start making the project for ProjectM, and when it is finished we port this to the other mods!And conversion would not be an overly difficult process, if it comes down to it I myself would make the different variations after Shadic finishes, it's hardly an enormous undertaking and could be completed easily once we have the new Geno to convert. Why not have Shadic design the character for his own project, and after he finishes we can simply modify some attributes, frame data, and fit him for all the other mods available.
Most everything is still up for debate. I tried getting some physics responses, and only got a few.. Most comments were for what project to aim for.. But I think P:M does indeed make the most sense. And seeing that Geno could easily take a couple of months, I wouldn't be surprised if there was a P:M release made public before that time has come. No reason to change gears mid-attempt, I think. That settles it, Geno will be initially developed for Project M. First thing: figure out a character who's physics would be most appropriate for Geno. First, let's talk falling speed and aerial mobility. I liked my build of Geno for the physics, but some others may disagree. The thing I liked most was the speediness of all of his movements, and the humongous first jump.Shadic, do you have a specific plan for everything, or are you still taking input on the character? I'm sure another wall of text or two couldn't hurt...
I just didn't include the FitToonlinkResult.pac file. All that happens is that the pig isn't there and Toon Link's baton is replaced with the end of the hookshot in his taunt.Wait, did you out in the FitToonlinkResult.pac?